Player Matchup

Zeus
Zeus
 
Zeus
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Du3s Amo
Awilix
Level 147
God Stats
5W - 3L
1,541 SR
Queue Stats
112W - 115L
1,454 Elo+
Party 1
Yemoja
Yemoja
Ec902ino
Yemoja
Level 107
God Stats
2W - 1L
1,636 SR
Queue Stats
138W - 139L
1,522 Elo+
Solo
Chernobog
Chernobog
papabear14
Chernobog
Level 109
God Stats
2W - 0L
1,760 SR
Queue Stats
111W - 109L
1,458 Elo+
Party 1
Team Averages
Level 142
1,587 SR
1,487 Elo+

VS

Team Averages
Level 83
1,545 SR
1,459 Elo+
Lancelot
Lancelot
AZZA_MAPPA-1013
Lancelot
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Chiron
Chiron
BRYCEANDICE
Chiron
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,442 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Phillinuup
Cu Chulainn
Level 89
God Stats
3W - 2L
1,494 SR
Queue Stats
219W - 241L
1,453 Elo+
Solo
Chronos
Chronos
Rowden32
Chronos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,442 Elo+
Party 2
Yemoja
Yemoja
Wowzers_mo
Yemoja
Level 69
God Stats
1W - 1L
1,733 SR
Queue Stats
142W - 129L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
4 / 1 / 11
9,012
819
20,511
7,581
2,693
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Janus
 
Janus
14
4 / 3 / 5
8,463
769
9,471
8,076
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Du3s Amo
Awilix
13
3 / 7 / 9
8,097
736
7,274
11,027
3,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Yemoja
Ec902ino
Yemoja
15
0 / 1 / 12
8,070
734
2,696
9,729
4,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
papabear14
Chernobog
14
5 / 3 / 6
8,725
793
8,801
11,257
4,037
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 5 / 7
6,979
634
5,331
8,797
7,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chiron
17
5 / 2 / 8
9,576
871
12,021
11,473
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Phillinuup
Cu Chulainn
17
3 / 1 / 12
8,989
817
13,444
14,860
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Rowden32
Chronos
13
3 / 6 / 5
8,012
728
7,689
11,308
3,642
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
Wowzers_mo
Yemoja
14
4 / 2 / 8
8,167
742
4,290
8,444
4,786
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
55
16
Kills
15
15
Deaths
16
43
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
11
9.5
W
Janus
 
Janus
4
3
5
2.17
L
Lancelot
0
5
7
0.7
L
Chiron
5
2
8
4.5
W
Awilix
Du3s Amo
Awilix
3
7
9
1.07
W
Yemoja
Ec902ino
Yemoja
0
1
12
6
L
Cu Chulainn
Phillinuup
Cu Chulainn
3
1
12
9
L
Chronos
Rowden32
Chronos
3
6
5
0.92
L
Yemoja
Wowzers_mo
Yemoja
4
2
8
4
W
Chernobog
papabear14
Chernobog
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,753
Damage
42,775
47,670
Taken
54,882
18,066
Mitigated
33,943
18,761
Healing
22,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,511
2,406
1,638
970
7,581
2,693
65
1,244
6,212
40,975
0
W
Janus
 
Janus
9,471
806
1,236
978
8,076
2,779
304
1,209
6,695
18,743
593
L
Lancelot
5,331
617
415
315
8,797
7,942
0
4,885
3,580
0
8,685
L
Chiron
12,021
2,232
1,681
3,941
11,473
3,484
0
6,807
4,494
0
31,815
W
Awilix
Du3s Amo
Awilix
7,274
2,463
546
644
11,027
3,861
531
3,945
6,735
0
13,891
W
Yemoja
Ec902ino
Yemoja
2,696
1,247
7,657
2,996
9,729
4,696
149
1,796
7,802
8,712
0
L
Cu Chulainn
Phillinuup
Cu Chulainn
13,444
2,533
392
3,981
14,860
14,089
11
7,991
6,675
0
22,574
L
Chronos
Rowden32
Chronos
7,689
3,418
571
873
11,308
3,642
0
7,282
3,864
14,444
0
L
Yemoja
Wowzers_mo
Yemoja
4,290
966
8,539
1,680
8,444
4,786
0
4,800
3,604
9,995
180
W
Chernobog
papabear14
Chernobog
8,801
5,054
426
1,670
11,257
4,037
246
3,686
7,301
0
14,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,367
Gold Earned
41,723
116
Minions Killed
106
0
Camps Cleared
0
955,893
Distance Traveled
1,015,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,012
819
44
4
0
205,905
0
W
Janus
8,463
769
28
3
0
179,114
0
L
Lancelot
6,979
634
5
0
0
223,261
0
L
Chiron
9,576
871
59
5
0
211,620
0
W
Awilix
8,097
736
12
1
0
184,408
0
W
Yemoja
8,070
734
17
2
0
189,359
0
L
Cu Chulainn
8,989
817
15
1
0
231,857
0
L
Chronos
8,012
728
17
2
0
166,434
0
L
Yemoja
8,167
742
10
1
0
182,003
0
W
Chernobog
8,725
793
15
1
0
197,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role