Player Matchup

Da Ji
Da Ji
DarknessDevourer
Da Ji
Level 158
God Stats
1W - 3L
1,388 SR
Queue Stats
247W - 200L
1,569 Elo+
Party 2
Merlin
Merlin
ICYoncrrack
Merlin
Level 143
God Stats
5W - 3L
1,487 SR
Queue Stats
234W - 192L
1,558 Elo+
Party 1
Thoth
Thoth
MarxistGilga
Thoth
Level 87
God Stats
8W - 5L
1,566 SR
Queue Stats
118W - 99L
1,545 Elo+
Party 1
Raijin
Raijin
NeVVeK
Raijin
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 68L
1,526 Elo+
Party 1
Ra
Ra
SzmmerschoolInc
Ra
Level 119
God Stats
49W - 31L
1,632 SR
Queue Stats
115W - 89L
1,574 Elo+
Party 2
Team Averages
Level 123
1,515 SR
1,554 Elo+

VS

Team Averages
Level 132
1,456 SR
1,526 Elo+
Charybdis
Charybdis
Bot4nic
Charybdis
Level 129
God Stats
8W - 5L
1,463 SR
Queue Stats
241W - 234L
1,507 Elo+
Party 3
Achilles
Achilles
Celebrimborr
Achilles
Level 145
God Stats
1W - 0L
1,232 SR
Queue Stats
39W - 46L
1,470 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Mello36
Tsukuyomi
Level 109
God Stats
12W - 4L
1,753 SR
Queue Stats
163W - 163L
1,519 Elo+
Party 3
Terra
Terra
Ninyowo
Terra
Level 120
God Stats
12W - 16L
1,449 SR
Queue Stats
176W - 171L
1,532 Elo+
Party 3
Nu Wa
Nu Wa
ccKatxi3
Nu Wa
Level 158
God Stats
2W - 2L
1,383 SR
Queue Stats
186W - 147L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,522
552
4,921
8,373
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
0 / 2 / 3
5,469
547
4,192
3,801
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 4 / 2
5,029
503
3,505
5,180
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
NeVVeK
Raijin
8
0 / 3 / 0
4,668
467
816
7,139
1,734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 2 / 0
6,172
617
2,108
6,193
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bot4nic
Charybdis
12
2 / 1 / 2
6,858
686
3,015
5,680
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
Celebrimborr
Achilles
11
1 / 1 / 4
5,694
569
2,823
7,632
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Mello36
Tsukuyomi
13
6 / 0 / 1
7,720
772
6,196
6,039
3,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Terra
Ninyowo
Terra
9
3 / 2 / 1
5,564
556
2,749
9,047
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
ccKatxi3
Nu Wa
11
2 / 1 / 5
6,268
627
5,919
3,379
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bot4nic
Charybdis
2
1
2
3
W
Achilles
Celebrimborr
Achilles
1
1
4
3
L
2
3
1
0.83
L
Merlin
0
2
3
0.75
L
2
4
2
0.75
W
Tsukuyomi
Mello36
Tsukuyomi
6
0
1
6.5
L
Raijin
NeVVeK
Raijin
0
3
0
0
W
Terra
Ninyowo
Terra
3
2
1
1.75
L
1
2
0
0.5
W
Nu Wa
ccKatxi3
Nu Wa
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,542
Damage
20,702
30,686
Taken
31,777
8,057
Mitigated
12,826
9,195
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bot4nic
Charybdis
3,015
2,003
0
3,438
5,680
1,665
1,123
2,808
2,398
0
50,380
W
Achilles
Celebrimborr
Achilles
2,823
357
0
2,810
7,632
2,506
0
1,603
5,919
0
33,465
L
4,921
1,258
0
3,256
8,373
2,517
0
595
7,673
0
37,090
L
Merlin
4,192
679
0
972
3,801
856
0
1,095
2,586
35,921
710
L
3,505
90
0
289
5,180
1,074
0
2,689
2,333
16,573
470
W
Tsukuyomi
Mello36
Tsukuyomi
6,196
1,768
0
2,954
6,039
3,426
0
543
5,496
0
56,933
L
Raijin
NeVVeK
Raijin
816
236
0
2,645
7,139
1,734
0
562
6,457
22,433
0
W
Terra
Ninyowo
Terra
2,749
527
112
1,752
9,047
4,348
0
3,236
5,444
16,682
1,604
L
2,108
330
215
1,818
6,193
1,876
0
2,948
2,996
49,741
0
W
Nu Wa
ccKatxi3
Nu Wa
5,919
847
0
750
3,379
881
0
1,138
2,155
42,582
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,860
Gold Earned
32,104
351
Minions Killed
385
0
Camps Cleared
0
1,038,850
Distance Traveled
1,075,828
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,858
686
101
10
0
196,171
0
W
Achilles
5,694
569
62
6
0
245,172
0
L
Da Ji
5,522
552
87
9
0
227,377
0
L
Merlin
5,469
547
76
8
0
198,041
0
L
Thoth
5,029
503
31
3
0
207,218
0
W
Tsukuyomi
7,720
772
100
10
0
205,354
2
L
Raijin
4,668
467
49
5
0
180,271
0
W
Terra
5,564
556
38
4
0
219,366
2
L
Ra
6,172
617
108
11
0
225,943
0
W
Nu Wa
6,268
627
84
8
0
209,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role