Player Matchup

Bacchus
Bacchus
ChuleCr
Bacchus
Level 148
God Stats
14W - 4L
1,710 SR
Queue Stats
586W - 610L
1,495 Elo+
Solo
Nemesis
Nemesis
IronAlex1994
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 42L
1,516 Elo+
Solo
Yemoja
Yemoja
Lyonka
Yemoja
Level 127
God Stats
4W - 2L
1,578 SR
Queue Stats
282W - 285L
1,437 Elo+
Solo
Bastet
Bastet
Nefilim1211
Bastet
Level 139
God Stats
2W - 0L
1,612 SR
Queue Stats
148W - 147L
1,522 Elo+
Solo
Ah Puch
Ah Puch
xxLanacxx
Ah Puch
Level 110
God Stats
1W - 1L
1,281 SR
Queue Stats
5W - 12L
1,284 Elo+
Solo
Team Averages
Level 110
1,536 SR
1,451 Elo+

VS

Team Averages
Level 113
1,565 SR
1,481 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Blitzfingoor
Aphrodite
Level 108
God Stats
1W - 1L
1,796 SR
Queue Stats
11W - 10L
1,462 Elo+
Solo
Artemis
Artemis
Mikel333
Artemis
Level 138
God Stats
19W - 13L
1,592 SR
Queue Stats
492W - 501L
1,465 Elo+
Party 1
Kuzenbo
Kuzenbo
RayoYakim
Kuzenbo
Level 114
God Stats
1W - 12L
1,435 SR
Queue Stats
177W - 152L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChuleCr
Bacchus
14
1 / 5 / 17
8,716
792
9,303
16,644
22,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
IronAlex1994
Nemesis
16
8 / 5 / 12
10,736
976
8,327
19,920
15,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yemoja
Lyonka
Yemoja
15
3 / 1 / 14
9,981
907
3,657
9,690
6,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bastet
17
4 / 2 / 12
10,074
916
11,142
13,224
5,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
xxLanacxx
Ah Puch
16
5 / 2 / 16
9,761
887
12,689
11,065
5,325
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 5 / 4
7,914
719
12,279
8,459
3,885
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fenrir
 
Fenrir
12
1 / 4 / 2
6,871
625
4,677
6,796
3,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Aphrodite
Blitzfingoor
Aphrodite
14
2 / 4 / 9
7,952
723
6,739
9,676
4,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Mikel333
Artemis
15
3 / 4 / 9
8,117
738
18,265
8,008
2,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
RayoYakim
Kuzenbo
15
3 / 5 / 6
8,000
727
10,159
16,372
16,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
43
21
Kills
13
15
Deaths
22
71
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
5
4
1.2
L
Fenrir
 
Fenrir
1
4
2
0.5
L
Aphrodite
Blitzfingoor
Aphrodite
2
4
9
1.63
W
Bacchus
ChuleCr
Bacchus
1
5
17
1.9
W
Nemesis
IronAlex1994
Nemesis
8
5
12
2.8
W
Yemoja
Lyonka
Yemoja
3
1
14
10
L
Artemis
Mikel333
Artemis
3
4
9
1.88
W
Bastet
4
2
12
5
L
Kuzenbo
RayoYakim
Kuzenbo
3
5
6
1.2
W
Ah Puch
xxLanacxx
Ah Puch
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,118
Damage
52,119
70,543
Taken
49,311
55,574
Mitigated
32,208
33,038
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,279
951
485
1,235
8,459
3,885
0
4,442
4,017
22,019
0
L
Fenrir
 
Fenrir
4,677
97
229
644
6,796
3,981
0
3,016
3,780
0
7,383
L
Aphrodite
Blitzfingoor
Aphrodite
6,739
1,287
4,880
3,591
9,676
4,754
0
4,736
4,940
13,933
0
W
Bacchus
ChuleCr
Bacchus
9,303
450
622
1,250
16,644
22,021
403
6,095
10,549
17,070
734
W
Nemesis
IronAlex1994
Nemesis
8,327
1,513
348
2,704
19,920
15,843
948
7,922
11,998
0
22,524
W
Yemoja
Lyonka
Yemoja
3,657
1,269
17,468
4,040
9,690
6,479
1,323
4,860
4,830
11,509
0
L
Artemis
Mikel333
Artemis
18,265
7,055
41
5
8,008
2,868
22
4,542
3,466
0
25,564
W
Bastet
11,142
1,839
678
3,513
13,224
5,906
1,563
4,676
8,548
0
27,066
L
Kuzenbo
RayoYakim
Kuzenbo
10,159
2,912
954
3,022
16,372
16,720
0
8,378
7,994
20,417
0
W
Ah Puch
xxLanacxx
Ah Puch
12,689
2,006
851
1,564
11,065
5,325
2,382
5,624
5,441
33,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,268
Gold Earned
38,854
131
Minions Killed
122
0
Camps Cleared
0
1,023,507
Distance Traveled
774,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,914
719
34
3
0
163,521
0
L
Fenrir
6,871
625
13
1
0
93,947
0
L
Aphrodite
7,952
723
32
3
0
160,113
0
W
Bacchus
8,716
792
16
1
0
195,090
0
W
Nemesis
10,736
976
25
2
0
220,140
0
W
Yemoja
9,981
907
7
1
0
174,602
0
L
Artemis
8,117
738
22
2
0
158,882
0
W
Bastet
10,074
916
32
3
0
261,924
0
L
Kuzenbo
8,000
727
21
2
0
198,381
0
W
Ah Puch
9,761
887
51
5
0
171,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role