Player Matchup

Sol
Sol
GustyRhombus256
Sol
Level 156
God Stats
4W - 1L
1,830 SR
Queue Stats
253W - 274L
1,451 Elo+
Solo
Janus
Janus
Jackskeling7on
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,453 Elo+
Solo
Ah Puch
Ah Puch
Schultys
Ah Puch
Level 106
God Stats
0W - 2L
1,226 SR
Queue Stats
108W - 93L
1,501 Elo+
Solo
Charon
Charon
WackySquids
Charon
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 131L
1,461 Elo+
Solo
Ne Zha
Ne Zha
xAIMED STRIKEx
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 54L
1,531 Elo+
Solo
Team Averages
Level 104
1,511 SR
1,479 Elo+

VS

Team Averages
Level 132
1,573 SR
1,495 Elo+
Cthulhu
Cthulhu
Conan4444
Cthulhu
Level 62
God Stats
14W - 5L
1,665 SR
Queue Stats
325W - 319L
1,533 Elo+
Solo
Cernunnos
Cernunnos
Dakonis
Cernunnos
Level 156
God Stats
2W - 1L
1,690 SR
Queue Stats
79W - 84L
1,530 Elo+
Solo
Nut
Nut
Dr WhipSicle
Nut
Level 136
God Stats
6W - 6L
1,578 SR
Queue Stats
374W - 388L
1,493 Elo+
Solo
Merlin
Merlin
ItsModin
Merlin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,396 Elo+
Solo
Maui
Maui
Клетус
Maui
Level 148
God Stats
5W - 6L
1,430 SR
Queue Stats
662W - 648L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,531
1,106
4,360
4,511
1,556
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 1
5,491
1,098
2,261
3,107
1,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Schultys
Ah Puch
9
0 / 1 / 1
4,847
969
4,462
3,402
1,214
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
10
0 / 2 / 1
5,088
1,018
2,361
4,444
2,041
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 0 / 0
1,240
248
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Conan4444
Cthulhu
12
1 / 0 / 4
6,426
1,285
4,097
4,247
2,402
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cernunnos
Dakonis
Cernunnos
9
0 / 1 / 0
5,294
1,059
1,901
3,512
1,087
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
0 / 1 / 4
5,552
1,110
3,435
4,324
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
ItsModin
Merlin
12
6 / 1 / 1
6,748
1,350
4,053
3,128
1,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 0 / 3
5,753
1,151
1,321
7,017
2,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
7
7
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Conan4444
Cthulhu
1
0
4
3
W
Cernunnos
Dakonis
Cernunnos
0
1
0
0
W
0
1
4
2
L
2
2
1
1.25
W
Merlin
ItsModin
Merlin
6
1
1
6.5
L
1
2
1
0.75
L
Ah Puch
Schultys
Ah Puch
0
1
1
0.5
L
Charon
0
2
1
0.25
L
0
0
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,444
Damage
14,807
15,464
Taken
22,228
6,014
Mitigated
9,279
5,500
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Conan4444
Cthulhu
4,097
214
479
919
4,247
2,402
135
3,084
1,123
7,334
596
W
Cernunnos
Dakonis
Cernunnos
1,901
0
1,186
1,091
3,512
1,087
740
1,935
1,577
0
9,982
W
3,435
1,910
0
899
4,324
1,578
724
2,873
1,411
0
11,263
L
4,360
802
560
1,497
4,511
1,556
0
2,006
2,505
8,511
0
W
Merlin
ItsModin
Merlin
4,053
169
0
1,000
3,128
1,452
60
2,152
976
7,341
0
L
2,261
0
746
397
3,107
1,203
0
2,294
813
13,464
0
L
Ah Puch
Schultys
Ah Puch
4,462
79
0
629
3,402
1,214
0
2,405
997
6,330
0
L
Charon
2,361
152
469
1,202
4,444
2,041
0
1,999
2,445
4,169
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,321
35
1,578
2,761
7,017
2,760
0
3,318
3,697
3,373
868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,197
Gold Earned
29,773
43
Minions Killed
65
0
Camps Cleared
0
359,105
Distance Traveled
511,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,426
1,285
15
3
0
125,514
0
W
Cernunnos
5,294
1,059
17
3
0
95,348
0
W
Nut
5,552
1,110
20
4
0
95,639
0
L
Sol
5,531
1,106
6
1
0
90,781
0
W
Merlin
6,748
1,350
6
1
0
92,059
0
L
Janus
5,491
1,098
23
5
0
87,833
0
L
Ah Puch
4,847
969
7
1
0
87,328
0
L
Charon
5,088
1,018
7
1
0
93,163
0
L
Ne Zha
1,240
248
0
0
0
0
0
W
Maui
5,753
1,151
7
1
0
103,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role