Player Matchup

Bacchus
Bacchus
Daevil777
Bacchus
Level 118
God Stats
5W - 5L
1,277 SR
Queue Stats
126W - 121L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
JanWynAwe
Cthulhu
Level 140
God Stats
7W - 7L
1,475 SR
Queue Stats
218W - 205L
1,461 Elo+
Party 1
Vulcan
Vulcan
Marlako
Vulcan
Level 60
God Stats
56W - 57L
1,543 SR
Queue Stats
347W - 371L
1,420 Elo+
Solo
Izanami
Izanami
MrBagOfDix
Izanami
Level 79
God Stats
13W - 11L
1,513 SR
Queue Stats
355W - 369L
1,432 Elo+
Party 1
Hun Batz
Hun Batz
Savvysatsuma760
Hun Batz
Level 66
God Stats
2W - 4L
1,191 SR
Queue Stats
276W - 256L
1,346 Elo+
Solo
Team Averages
Level 93
1,400 SR
1,419 Elo+

VS

Team Averages
Level 90
1,451 SR
1,452 Elo+
Bacchus
Bacchus
Blacktear2012
Bacchus
Level 28
God Stats
14W - 13L
1,568 SR
Queue Stats
15W - 14L
1,472 Elo+
Party 2
Thor
Thor
N4Zchemiii243
Thor
Level 115
God Stats
1W - 2L
1,259 SR
Queue Stats
85W - 97L
1,373 Elo+
Solo
Sol
Sol
RAUL_P_M88
Sol
Level 88
God Stats
8W - 18L
1,363 SR
Queue Stats
226W - 241L
1,461 Elo+
Solo
Amaterasu
Amaterasu
TomasTurba0
Amaterasu
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
112W - 116L
1,455 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 141
God Stats
58W - 50L
1,564 SR
Queue Stats
215W - 221L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daevil777
Bacchus
6
3 / 2 / 0
4,146
829
793
3,278
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
JanWynAwe
Cthulhu
6
1 / 1 / 1
3,697
739
2,836
3,547
1,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Marlako
Vulcan
6
0 / 1 / 0
3,461
692
779
1,451
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
MrBagOfDix
Izanami
6
0 / 0 / 3
3,743
749
2,454
1,634
383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
7
1 / 0 / 0
3,426
685
641
3,763
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
3
0 / 2 / 2
2,734
547
860
3,346
1,103
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,412
482
0
0
0
7
1 / 0 / 0
3,587
717
949
2,355
501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
TomasTurba0
Amaterasu
5
0 / 2 / 1
3,134
627
1,049
4,982
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 2 / 1
3,029
606
636
2,376
431
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
2
4
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
2
2
0.5
W
Bacchus
Daevil777
Bacchus
3
2
0
1.5
W
Cthulhu
JanWynAwe
Cthulhu
1
1
1
1.5
W
Vulcan
Marlako
Vulcan
0
1
0
0
W
Izanami
MrBagOfDix
Izanami
0
0
3
1.5
L
0
0
0
0
L
1
0
0
1
W
Hun Batz
1
0
0
1
L
Amaterasu
TomasTurba0
Amaterasu
0
2
1
0.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,503
Damage
3,494
13,673
Taken
13,059
5,025
Mitigated
3,952
3,526
Healing
4,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
860
0
51
665
3,346
1,103
0
489
2,857
1,722
1,305
W
Bacchus
Daevil777
Bacchus
793
0
121
579
3,278
2,095
0
378
2,900
10,110
0
W
Cthulhu
JanWynAwe
Cthulhu
2,836
497
0
1,226
3,547
1,029
0
0
3,547
15,236
440
W
Vulcan
Marlako
Vulcan
779
41
0
324
1,451
419
0
658
793
15,281
150
W
Izanami
MrBagOfDix
Izanami
2,454
1,692
0
554
1,634
383
0
644
990
0
24,457
L
0
0
0
0
0
0
0
0
0
0
0
L
949
246
0
684
2,355
501
0
726
1,629
15,633
1,205
W
Hun Batz
641
108
0
722
3,763
1,099
0
496
3,267
0
20,061
L
Amaterasu
TomasTurba0
Amaterasu
1,049
593
0
2,411
4,982
1,917
0
2,726
2,256
0
9,015
L
636
124
80
785
2,376
431
0
304
2,072
7,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,473
Gold Earned
14,896
164
Minions Killed
63
0
Camps Cleared
0
503,399
Distance Traveled
371,392
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,734
547
2
0
0
93,627
0
W
Bacchus
4,146
829
16
3
0
104,819
0
W
Cthulhu
3,697
739
28
6
0
100,801
0
W
Vulcan
3,461
692
27
5
0
93,336
1
W
Izanami
3,743
749
52
10
0
90,977
2
L
Thor
2,412
482
0
0
0
38
0
L
Sol
3,587
717
34
7
0
97,584
0
W
Hun Batz
3,426
685
41
8
0
113,466
0
L
Amaterasu
3,134
627
19
4
0
107,368
0
L
Chang'e
3,029
606
8
2
0
72,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role