Player Matchup

Fenrir
Fenrir
Silver II
AyoRaphael
Fenrir
Silver II
Level 157
God Stats
0W - 1L
1,285 SR
Queue Stats
15W - 19L
1,482 MMR
Party 1
Rama
Rama
Gold III
ILetMyKNutsHang
Rama
Gold III
Level 126
God Stats
1W - 2L
1,566 SR
Queue Stats
62W - 57L
1,501 MMR
Solo
Serqet
Serqet
Gold III
Juanxxitoo0
Serqet
Gold III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,473 MMR
Solo
Anubis
Anubis
Bronze III
Lxgan maxxed
Anubis
Bronze III
Level 61
God Stats
1W - 3L
1,616 SR
Queue Stats
3W - 6L
1,508 MMR
Solo
Ymir
Ymir
Silver II
SoloL3veling
Ymir
Silver II
Level 169
God Stats
0W - 1L
1,416 SR
Queue Stats
11W - 16L
1,509 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,477 SR
1,495 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,674 SR
1,495 MMR
Discordia
Discordia
Gold III
ArchYapper81704
Discordia
Gold III
Level 144
God Stats
12W - 2L
1,900 SR
Queue Stats
89W - 90L
1,515 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
RicoTheBully_
Cu Chulainn
Gold II
Level 159
God Stats
47W - 34L
1,671 SR
Queue Stats
437W - 429L
1,512 MMR
Solo
Athena
Athena
Gold III
SusanoWreckedYou
Athena
Gold III
Level 148
God Stats
35W - 34L
1,553 SR
Queue Stats
333W - 339L
1,482 MMR
Solo
Danzaburou
Danzaburou
Gold III
WasteddDNA
Danzaburou
Gold III
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 52L
1,481 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
WeezingWarrior
Morgan Le Fay
Gold I
Level 155
God Stats
3W - 1L
1,747 SR
Queue Stats
126W - 107L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AyoRaphael
Fenrir
14
3 / 7 / 2
8,378
441
7,588
19,245
6,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
0 / 5 / 1
8,563
451
5,828
13,177
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
11
0 / 4 / 3
7,692
405
5,086
16,024
12,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
14
3 / 7 / 0
8,598
453
3,063
12,231
4,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 5 / 2
8,449
445
9,715
23,681
10,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThorSun WukongAchillesChang'e

VS

Bans
LokiMedusaCthulhuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ArchYapper81704
Discordia
19
7 / 1 / 10
11,794
621
17,472
8,508
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
RicoTheBully_
Cu Chulainn
17
3 / 3 / 3
11,087
584
14,103
16,372
14,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 20
10,920
575
11,975
22,014
23,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
WasteddDNA
Danzaburou
18
8 / 1 / 7
12,158
640
12,049
8,380
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Morgan Le Fay
WeezingWarrior
Morgan Le Fay
19
8 / 1 / 6
11,313
595
9,958
9,892
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
7
Kills
28
28
Deaths
7
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Discordia
ArchYapper81704
Discordia
7
1
10
12
L
Fenrir
AyoRaphael
Fenrir
3
7
2
0.57
L
0
5
1
0.1
L
Serqet
0
4
3
0.38
L
Anubis
3
7
0
0.43
W
Cu Chulainn
RicoTheBully_
Cu Chulainn
3
3
3
1.5
L
1
5
2
0.4
W
2
1
20
12
W
Danzaburou
WasteddDNA
Danzaburou
8
1
7
11.5
W
Morgan Le Fay
WeezingWarrior
Morgan Le Fay
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,280
Damage
65,557
84,358
Taken
65,166
37,323
Mitigated
47,763
19,868
Healing
20,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ArchYapper81704
Discordia
17,472
890
0
1,130
8,508
3,173
276
1,890
6,368
95,142
919
L
Fenrir
AyoRaphael
Fenrir
7,588
2,492
0
4,047
19,245
6,641
0
9,623
9,622
0
56,286
L
5,828
4,292
0
3,835
13,177
2,724
0
5,680
7,497
0
67,459
L
Serqet
5,086
845
0
2,493
16,024
12,849
0
7,100
8,924
373
25,742
L
Anubis
3,063
352
0
2,914
12,231
4,268
0
9,158
3,073
53,680
1,231
W
Cu Chulainn
RicoTheBully_
Cu Chulainn
14,103
3,748
0
2,620
16,372
14,108
20
7,110
8,190
0
77,791
L
9,715
1,429
0
6,579
23,681
10,841
0
7,128
16,553
45,880
1,278
W
11,975
3,736
0
7,071
22,014
23,044
9
4,152
17,488
33,157
2,346
W
Danzaburou
WasteddDNA
Danzaburou
12,049
6,129
0
5,051
8,380
3,410
2,882
730
7,633
0
103,841
W
Morgan Le Fay
WeezingWarrior
Morgan Le Fay
9,958
1,183
0
5,123
9,892
4,028
756
2,088
7,748
98,845
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,680
Gold Earned
57,272
469
Minions Killed
574
0
Camps Cleared
0
1,661,880
Distance Traveled
1,980,874
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,794
621
144
8
0
356,165
1
L
Fenrir
8,378
441
86
5
0
388,886
2
L
Rama
8,563
451
130
7
0
322,882
1
L
Serqet
7,692
405
46
2
0
365,553
5
L
Anubis
8,598
453
113
6
0
306,745
4
W
Cu Chulainn
11,087
584
95
5
0
374,713
2
L
Ymir
8,449
445
94
5
0
277,814
0
W
Athena
10,920
575
37
2
0
421,723
12
W
Danzaburou
12,158
640
158
8
0
389,172
1
W
Morgan Le Fay
11,313
595
140
7
0
439,101
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role