Player Matchup

Chaac
Chaac
 
Chaac
Level 303
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
RABlD MOUSE
Ah Puch
Level 156
God Stats
13W - 7L
1,471 SR
Queue Stats
190W - 187L
1,398 Elo+
Solo
Ymir
Ymir
cyclonegamer666
Ymir
Level 117
God Stats
31W - 11L
1,492 SR
Queue Stats
272W - 259L
1,465 Elo+
Solo
Medusa
Medusa
kosmickoala9810
Medusa
Level 65
God Stats
6W - 8L
1,384 SR
Queue Stats
209W - 212L
1,461 Elo+
Solo
Pele
Pele
mardata
Pele
Level 106
God Stats
1W - 0L
1,239 SR
Queue Stats
30W - 33L
1,398 Elo+
Solo
Team Averages
Level 149
1,417 SR
1,444 Elo+

VS

Team Averages
Level 87
1,518 SR
1,488 Elo+
Hercules
Hercules
ARTHURPAZ379
Hercules
Level 67
God Stats
1W - 3L
1,309 SR
Queue Stats
237W - 250L
1,473 Elo+
Solo
Anubis
Anubis
Allott93
Anubis
Level 44
God Stats
4W - 1L
1,892 SR
Queue Stats
32W - 34L
1,489 Elo+
Solo
Hades
Hades
BirSesVar_TR
Hades
Level 148
God Stats
23W - 22L
1,729 SR
Queue Stats
44W - 46L
1,559 Elo+
Solo
Sobek
Sobek
MFSHEA
Sobek
Level 86
God Stats
6W - 11L
1,294 SR
Queue Stats
312W - 273L
1,469 Elo+
Solo
Ra
Ra
marcsantx2
Ra
Level 89
God Stats
4W - 6L
1,368 SR
Queue Stats
149W - 129L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
10 / 1 / 2
11,966
748
15,725
13,538
9,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Puch
RABlD MOUSE
Ah Puch
17
4 / 3 / 5
10,070
629
11,512
9,347
2,738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 3 / 8
9,002
563
6,033
19,696
16,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
2 / 5 / 4
8,830
552
6,828
10,492
3,851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
mardata
Pele
14
5 / 4 / 6
9,036
565
8,227
10,659
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ARTHURPAZ379
Hercules
15
3 / 4 / 2
8,099
506
6,157
13,986
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
Allott93
Anubis
14
2 / 5 / 2
8,366
523
6,553
10,008
4,315
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 7 / 2
8,010
501
6,448
16,275
8,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
MFSHEA
Sobek
13
1 / 2 / 10
8,179
511
7,159
14,474
15,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
8 / 5 / 1
8,497
531
9,543
10,382
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
33
23
Kills
16
16
Deaths
23
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
1
2
11
L
Hercules
ARTHURPAZ379
Hercules
3
4
2
1
L
Anubis
Allott93
Anubis
2
5
2
0.6
L
2
7
2
0.43
L
Sobek
MFSHEA
Sobek
1
2
10
3
W
Ah Puch
RABlD MOUSE
Ah Puch
4
3
5
2.17
W
2
3
8
2
W
2
5
4
0.8
L
8
5
1
1.7
W
Pele
mardata
Pele
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,325
Damage
35,860
63,732
Taken
65,125
36,775
Mitigated
38,164
18,633
Healing
17,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,725
3,030
0
6,797
13,538
9,439
450
5,024
8,510
2,539
104,193
L
Hercules
ARTHURPAZ379
Hercules
6,157
2,084
0
2,081
13,986
6,401
0
4,586
9,400
0
65,610
L
Anubis
Allott93
Anubis
6,553
113
0
2,995
10,008
4,315
0
6,242
3,766
67,566
1,647
L
6,448
257
0
5,227
16,275
8,421
0
3,249
13,026
42,806
713
L
Sobek
MFSHEA
Sobek
7,159
818
0
4,386
14,474
15,347
0
3,321
11,153
26,471
1,795
W
Ah Puch
RABlD MOUSE
Ah Puch
11,512
656
0
3,433
9,347
2,738
90
4,568
4,739
84,869
0
W
6,033
1,232
0
3,301
19,696
16,911
28
8,730
10,166
35,936
0
W
6,828
2,909
0
2,639
10,492
3,851
1,130
5,586
4,488
0
64,493
L
9,543
706
1,139
2,116
10,382
3,680
0
1,143
9,239
49,328
939
W
Pele
mardata
Pele
8,227
1,810
385
2,078
10,659
3,836
25
4,359
6,038
0
48,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,904
Gold Earned
41,151
510
Minions Killed
467
0
Camps Cleared
0
1,653,740
Distance Traveled
1,542,023
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,966
748
165
10
0
356,023
4
L
Hercules
8,099
506
114
7
0
340,869
0
L
Anubis
8,366
523
127
8
0
263,922
3
L
Hades
8,010
501
93
6
0
279,480
0
L
Sobek
8,179
511
45
3
0
349,757
5
W
Ah Puch
10,070
629
147
9
0
324,891
0
W
Ymir
9,002
563
43
3
0
303,272
1
W
Medusa
8,830
552
90
6
0
311,519
0
L
Ra
8,497
531
88
6
0
307,995
0
W
Pele
9,036
565
65
4
0
358,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role