Player Matchup

Hun Batz
Hun Batz
Gold II
BVNDZ
Hun Batz
Gold II
Level 158
God Stats
16W - 15L
1,514 SR
Queue Stats
156W - 178L
1,573 MMR
Solo
Neith
Neith
Gold III
JojoBongadas
Neith
Gold III
Level 157
God Stats
93W - 102L
1,556 SR
Queue Stats
576W - 600L
1,504 MMR
Solo
Khepri
Khepri
Gold IV
Seviist
Khepri
Gold IV
Level 127
God Stats
2W - 1L
1,707 SR
Queue Stats
24W - 25L
1,481 MMR
Solo
Ah Puch
Ah Puch
Gold I
XurShmOre
Ah Puch
Gold I
Level 174
God Stats
13W - 10L
1,580 SR
Queue Stats
156W - 158L
1,520 MMR
Solo
Chaac
Chaac
Gold II
broozeeee99
Chaac
Gold II
Level 132
God Stats
8W - 6L
1,620 SR
Queue Stats
229W - 227L
1,517 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,596 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,448 SR
1,527 MMR
Anhur
Anhur
Gold V
DrAmA3234
Anhur
Gold V
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,490 MMR
Solo
Ravana
Ravana
Silver I
Hothouselover
Ravana
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,593 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
Its Trashest
Ratatoskr
Gold IV
Level 204
God Stats
13W - 26L
1,384 SR
Queue Stats
452W - 461L
1,440 MMR
Solo
Hercules
Hercules
Gold III
Juanxxitoo0
Hercules
Gold III
Level 138
God Stats
0W - 2L
1,192 SR
Queue Stats
48W - 48L
1,557 MMR
Solo
Anubis
Anubis
Bronze III
Lxgan maxxed
Anubis
Bronze III
Level 61
God Stats
1W - 3L
1,661 SR
Queue Stats
3W - 6L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BVNDZ
Hun Batz
14
6 / 0 / 7
8,364
597
5,236
8,845
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 3 / 3
8,194
585
5,303
7,154
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Seviist
Khepri
12
0 / 1 / 10
7,281
520
2,142
3,566
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
XurShmOre
Ah Puch
14
6 / 0 / 4
8,726
623
9,770
4,830
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 5
8,418
601
10,639
11,743
12,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
LokiThorKing ArthurMedusa

VS

Bans
Ao KuangErlang ShenAwilixCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrAmA3234
Anhur
13
2 / 2 / 2
7,504
536
5,144
8,045
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 2
6,356
454
5,606
9,816
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ratatoskr
Its Trashest
Ratatoskr
13
0 / 1 / 1
6,584
470
2,824
9,967
3,472
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Juanxxitoo0
Hercules
12
1 / 2 / 1
7,558
540
4,649
12,968
6,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
11
0 / 5 / 0
6,596
471
1,578
7,858
2,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
15
Kills
4
4
Deaths
15
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BVNDZ
Hun Batz
6
0
7
9.5
L
Anhur
DrAmA3234
Anhur
2
2
2
1.5
L
1
5
2
0.4
L
Ratatoskr
Its Trashest
Ratatoskr
0
1
1
0.5
W
1
3
3
0.83
L
Hercules
Juanxxitoo0
Hercules
1
2
1
0.75
L
Anubis
0
5
0
0
W
Khepri
Seviist
Khepri
0
1
10
5
W
Ah Puch
XurShmOre
Ah Puch
6
0
4
8
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,090
Damage
19,801
36,138
Taken
48,654
21,157
Mitigated
17,377
13,799
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BVNDZ
Hun Batz
5,236
1,194
0
5,731
8,845
3,123
0
558
8,287
0
58,600
L
Anhur
DrAmA3234
Anhur
5,144
2,975
0
2,964
8,045
2,392
0
1,415
6,568
0
55,631
L
5,606
2,029
0
3,208
9,816
2,566
0
3,639
5,973
0
35,901
L
Ratatoskr
Its Trashest
Ratatoskr
2,824
938
0
1,486
9,967
3,472
0
950
8,969
0
54,563
W
5,303
1,897
0
1,330
7,154
1,766
1,332
0
7,154
0
65,336
L
Hercules
Juanxxitoo0
Hercules
4,649
1,556
0
3,805
12,968
6,554
0
1,654
11,216
0
35,719
L
Anubis
1,578
0
0
1,651
7,858
2,393
0
3,572
4,016
37,914
940
W
Khepri
Seviist
Khepri
2,142
257
0
762
3,566
2,248
115
422
3,144
16,374
0
W
Ah Puch
XurShmOre
Ah Puch
9,770
447
0
2,438
4,830
1,617
495
482
4,348
67,218
487
W
10,639
1,547
0
3,538
11,743
12,403
0
641
11,102
0
61,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,983
Gold Earned
34,598
444
Minions Killed
446
0
Camps Cleared
0
1,456,796
Distance Traveled
1,357,478
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,364
597
94
7
0
351,102
1
L
Anhur
7,504
536
106
8
0
264,148
2
L
Ravana
6,356
454
74
5
0
275,409
0
L
Ratatoskr
6,584
470
88
6
0
288,293
0
W
Neith
8,194
585
107
8
0
242,636
1
L
Hercules
7,558
540
81
6
0
291,539
3
L
Anubis
6,596
471
97
7
0
238,089
2
W
Khepri
7,281
520
28
2
0
288,635
5
W
Ah Puch
8,726
623
112
8
0
297,611
2
W
Chaac
8,418
601
103
7
0
276,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role