Player Matchup

Danzaburou
Danzaburou
G59 Marcos
Danzaburou
Level 141
God Stats
16W - 14L
1,387 SR
Queue Stats
263W - 229L
1,436 Elo+
Solo
Sylvanus
Sylvanus
Mike6170
Sylvanus
Level 113
God Stats
9W - 9L
1,429 SR
Queue Stats
34W - 33L
1,412 Elo+
Party 1
Achilles
Achilles
RetoMari
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,475 Elo+
Party 1
Xbalanque
Xbalanque
zRoGlo
Xbalanque
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 32L
1,466 Elo+
Party 1
Susano
Susano
zRoSyx
Susano
Level 118
God Stats
5W - 5L
1,500 SR
Queue Stats
80W - 73L
1,464 Elo+
Party 1
Team Averages
Level 123
1,463 SR
1,450 Elo+

VS

Team Averages
Level 111
1,575 SR
1,483 Elo+
Bastet
Bastet
BludFaerie
Bastet
Level 129
God Stats
0W - 1L
1,734 SR
Queue Stats
1W - 2L
1,499 Elo+
Solo
Sobek
Sobek
DanielThacker68
Sobek
Level 143
God Stats
1W - 2L
1,572 SR
Queue Stats
103W - 93L
1,511 Elo+
Solo
Nike
Nike
IBS_Slaps
Nike
Level 147
God Stats
1W - 1L
1,667 SR
Queue Stats
20W - 18L
1,545 Elo+
Solo
Medusa
Medusa
SCARFACE7282
Medusa
Level 69
God Stats
116W - 101L
1,485 SR
Queue Stats
330W - 309L
1,430 Elo+
Solo
Merlin
Merlin
SilverSouls888
Merlin
Level 65
God Stats
11W - 15L
1,419 SR
Queue Stats
199W - 236L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
G59 Marcos
Danzaburou
16
0 / 3 / 0
10,332
574
10,015
15,102
5,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Mike6170
Sylvanus
15
4 / 3 / 9
9,318
518
8,622
11,630
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
RetoMari
Achilles
13
1 / 5 / 6
7,807
434
7,407
14,891
6,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
zRoGlo
Xbalanque
16
7 / 4 / 4
9,837
547
9,316
14,300
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Susano
zRoSyx
Susano
17
5 / 2 / 3
10,214
567
8,799
12,701
4,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BludFaerie
Bastet
15
7 / 3 / 2
9,596
533
9,665
13,334
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 0 / 0
10,440
580
8,207
16,728
13,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
13
2 / 4 / 5
9,016
501
6,177
15,000
9,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
15
4 / 7 / 5
9,427
524
15,316
12,267
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 3 / 3
9,095
505
6,648
9,732
5,533
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
17
Kills
16
17
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
BludFaerie
Bastet
7
3
2
2.67
L
2
0
0
2
W
Danzaburou
G59 Marcos
Danzaburou
0
3
0
0
L
Nike
2
4
5
1.13
W
Sylvanus
Mike6170
Sylvanus
4
3
9
2.83
W
Achilles
RetoMari
Achilles
1
5
6
0.8
L
Medusa
4
7
5
0.93
L
1
3
3
0.83
W
Xbalanque
zRoGlo
Xbalanque
7
4
4
2.25
W
Susano
zRoSyx
Susano
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,159
Damage
46,013
68,624
Taken
67,061
25,907
Mitigated
37,521
15,526
Healing
20,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BludFaerie
Bastet
9,665
3,047
0
3,633
13,334
4,693
131
1,760
11,574
0
63,341
L
8,207
84
0
8,563
16,728
13,785
76
0
16,728
65,838
1,774
W
Danzaburou
G59 Marcos
Danzaburou
10,015
3,846
0
5,330
15,102
5,134
1,969
7,285
6,825
0
85,554
L
Nike
6,177
284
89
3,254
15,000
9,900
0
2,719
12,281
0
36,307
W
Sylvanus
Mike6170
Sylvanus
8,622
3,977
1,236
2,900
11,630
5,380
709
1,188
10,442
33,068
7,239
W
Achilles
RetoMari
Achilles
7,407
1,837
0
1,373
14,891
6,000
0
2,250
12,641
0
45,746
L
Medusa
15,316
5,345
290
717
12,267
3,610
0
3,181
9,086
0
76,492
L
6,648
229
0
3,795
9,732
5,533
114
877
8,855
56,530
1,127
W
Xbalanque
zRoGlo
Xbalanque
9,316
5,257
0
4,687
14,300
4,839
1,934
0
14,300
0
70,794
W
Susano
zRoSyx
Susano
8,799
1,743
0
0
12,701
4,554
0
2,954
9,747
0
66,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,508
Gold Earned
47,574
480
Minions Killed
478
0
Camps Cleared
0
1,763,420
Distance Traveled
1,749,221
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,596
533
94
5
0
383,476
6
L
Sobek
10,440
580
132
7
0
324,152
2
W
Danzaburou
10,332
574
144
8
0
340,544
2
L
Nike
9,016
501
60
3
0
362,533
10
W
Sylvanus
9,318
518
69
4
0
309,348
0
W
Achilles
7,807
434
54
3
0
392,746
0
L
Medusa
9,427
524
102
6
0
331,801
0
L
Merlin
9,095
505
90
5
0
347,259
1
W
Xbalanque
9,837
547
105
6
0
334,803
1
W
Susano
10,214
567
108
6
0
385,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role