Player Matchup

Fafnir
Fafnir
EmilZy
Fafnir
Level 161
God Stats
6W - 1L
1,791 SR
Queue Stats
44W - 12L
1,869 Elo+
Party 1
Lancelot
Lancelot
FreeBirdy
Lancelot
Level 117
God Stats
7W - 4L
1,356 SR
Queue Stats
49W - 37L
1,595 Elo+
Party 1
King Arthur
King Arthur
Lauritseske
King Arthur
Level 69
God Stats
20W - 25L
1,479 SR
Queue Stats
211W - 213L
1,496 Elo+
Party 1
Charybdis
Charybdis
p1king
Charybdis
Level 138
God Stats
15W - 14L
1,691 SR
Queue Stats
63W - 45L
1,597 Elo+
Party 1
Ix Chel
Ix Chel
xXiDotZXx
Ix Chel
Level 134
God Stats
4W - 1L
1,501 SR
Queue Stats
86W - 63L
1,602 Elo+
Party 1
Team Averages
Level 124
1,564 SR
1,632 Elo+

VS

Team Averages
Level 125
1,560 SR
1,537 Elo+
Janus
Janus
Dracaaryss
Janus
Level 126
God Stats
21W - 21L
1,604 SR
Queue Stats
401W - 387L
1,573 Elo+
Solo
Hercules
Hercules
Gremloid
Hercules
Level 195
God Stats
3W - 5L
1,570 SR
Queue Stats
231W - 238L
1,556 Elo+
Party 2
Sobek
Sobek
er2535
Sobek
Level 123
God Stats
8W - 9L
1,580 SR
Queue Stats
150W - 160L
1,502 Elo+
Party 2
Danzaburou
Danzaburou
vardowin
Danzaburou
Level 48
God Stats
0W - 1L
1,519 SR
Queue Stats
59W - 58L
1,544 Elo+
Party 2
Tiamat
Tiamat
xDARIANN
Tiamat
Level 134
God Stats
30W - 31L
1,527 SR
Queue Stats
153W - 136L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
EmilZy
Fafnir
15
5 / 0 / 10
10,988
610
9,237
14,863
16,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
FreeBirdy
Lancelot
16
3 / 4 / 9
9,057
503
6,797
15,500
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Lauritseske
King Arthur
17
3 / 0 / 3
10,952
608
11,178
21,113
13,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
p1king
Charybdis
17
1 / 4 / 4
10,224
568
11,329
15,613
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
xXiDotZXx
Ix Chel
17
7 / 1 / 4
10,319
573
14,566
7,967
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 6 / 3
8,919
496
6,763
11,630
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Gremloid
Hercules
16
7 / 2 / 0
9,547
530
17,028
16,139
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sobek
er2535
Sobek
12
0 / 5 / 5
8,139
452
6,017
19,344
18,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
vardowin
Danzaburou
13
0 / 3 / 1
8,042
447
6,312
11,363
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
xDARIANN
Tiamat
16
0 / 3 / 1
8,808
489
13,118
15,501
14,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
19
Kills
9
9
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
2
6
3
0.58
W
Fafnir
EmilZy
Fafnir
5
0
10
10
W
Lancelot
FreeBirdy
Lancelot
3
4
9
1.88
L
Hercules
Gremloid
Hercules
7
2
0
3.5
W
King Arthur
Lauritseske
King Arthur
3
0
3
4.5
L
Sobek
er2535
Sobek
0
5
5
0.5
W
Charybdis
p1king
Charybdis
1
4
4
0.75
L
Danzaburou
vardowin
Danzaburou
0
3
1
0.17
L
Tiamat
xDARIANN
Tiamat
0
3
1
0.17
W
Ix Chel
xXiDotZXx
Ix Chel
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,107
Damage
49,238
75,056
Taken
73,977
44,814
Mitigated
46,083
36,349
Healing
23,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
6,763
394
0
1,082
11,630
3,175
0
6,688
4,942
69,219
0
W
Fafnir
EmilZy
Fafnir
9,237
2,754
4,412
7,658
14,863
16,559
0
4,359
10,230
25,743
0
W
Lancelot
FreeBirdy
Lancelot
6,797
768
0
6,028
15,500
6,716
0
4,850
10,488
0
62,971
L
Hercules
Gremloid
Hercules
17,028
5,485
0
7,664
16,139
7,155
0
5,622
10,517
0
76,571
W
King Arthur
Lauritseske
King Arthur
11,178
809
0
7,691
21,113
13,414
0
12,958
8,079
0
81,549
L
Sobek
er2535
Sobek
6,017
510
0
3,695
19,344
18,149
0
7,759
11,585
20,945
0
W
Charybdis
p1king
Charybdis
11,329
5,877
0
6,127
15,613
5,210
2,536
2,022
13,511
0
108,950
L
Danzaburou
vardowin
Danzaburou
6,312
1,799
0
4,220
11,363
3,427
0
2,187
9,176
0
57,969
L
Tiamat
xDARIANN
Tiamat
13,118
1,292
0
6,643
15,501
14,177
0
1,338
14,163
64,156
0
W
Ix Chel
xXiDotZXx
Ix Chel
14,566
1,312
1,437
2,996
7,967
2,915
0
1,329
6,598
84,563
1,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,540
Gold Earned
43,455
626
Minions Killed
517
0
Camps Cleared
0
1,924,545
Distance Traveled
1,846,348
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,919
496
140
8
0
390,178
1
W
Fafnir
10,988
610
31
2
0
408,588
2
W
Lancelot
9,057
503
98
5
0
461,002
3
L
Hercules
9,547
530
114
6
0
427,500
0
W
King Arthur
10,952
608
167
9
0
355,567
4
L
Sobek
8,139
452
39
2
0
402,045
4
W
Charybdis
10,224
568
181
10
0
329,923
0
L
Danzaburou
8,042
447
108
6
0
272,255
4
L
Tiamat
8,808
489
116
6
0
354,370
1
W
Ix Chel
10,319
573
149
8
0
369,465
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role