Player Matchup

Surtr
Surtr
Diamond III
 
Surtr
Diamond III
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum V
BaseGoDForce
Zhong Kui
Platinum V
Level 115
God Stats
13W - 9L
1,732 SR
Queue Stats
62W - 57L
1,758 MMR
Party 2
Geb
Geb
Platinum III
Speckibabu
Geb
Platinum III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 142L
1,896 MMR
Solo
Charybdis
Charybdis
Platinum I
vvSahandvv
Charybdis
Platinum I
Level 154
God Stats
39W - 34L
1,637 SR
Queue Stats
138W - 122L
1,969 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,574 SR
1,725 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,619 SR
1,783 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Platinum V
AGS730
Cliodhna
Platinum V
Level 162
God Stats
12W - 7L
1,780 SR
Queue Stats
163W - 151L
1,852 MMR
Solo
Ymir
Ymir
Diamond V
Caira
Ymir
Diamond V
Level 143
God Stats
1W - 3L
1,493 SR
Queue Stats
240W - 216L
1,840 MMR
Solo
Raijin
Raijin
Platinum II
Jelqmaxxer25320
Raijin
Platinum II
Level 140
God Stats
7W - 5L
1,612 SR
Queue Stats
317W - 288L
1,861 MMR
Party 1
Ishtar
Ishtar
Platinum III
anuk1255
Ishtar
Platinum III
Level 144
God Stats
26W - 13L
1,708 SR
Queue Stats
85W - 67L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
4 / 0 / 1
5,344
763
5,481
5,252
2,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Serqet
 
Serqet
9
7 / 3 / 0
5,313
759
6,759
9,001
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
BaseGoDForce
Zhong Kui
9
3 / 0 / 0
4,981
712
3,906
4,295
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 2 / 3
4,341
620
1,983
4,878
2,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
vvSahandvv
Charybdis
9
0 / 1 / 0
4,641
663
2,055
3,475
877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Chang'eThorAresAo Kuang

VS

Bans
JanusMedusaFreyaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
4 / 3 / 1
4,985
712
4,815
5,568
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
AGS730
Cliodhna
7
2 / 3 / 1
4,075
582
4,542
6,369
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
Caira
Ymir
4
0 / 3 / 2
3,634
519
1,411
6,499
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 1
4,248
607
2,452
5,409
1,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ishtar
anuk1255
Ishtar
8
0 / 1 / 0
4,071
582
2,386
3,338
812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
14
Kills
6
6
Deaths
14
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
0
1
4.5
W
Serqet
 
Serqet
7
3
0
2.33
L
Ra
 
Ra
4
3
1
1.5
L
Cliodhna
AGS730
Cliodhna
2
3
1
0.83
W
Zhong Kui
BaseGoDForce
Zhong Kui
3
0
0
3
L
Ymir
Caira
Ymir
0
3
2
0.33
L
0
4
1
0.13
W
0
2
3
0.75
L
Ishtar
anuk1255
Ishtar
0
1
0
0
W
Charybdis
vvSahandvv
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
15,606
26,901
Taken
27,183
11,201
Mitigated
8,392
10,946
Healing
8,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,481
2,313
0
2,524
5,252
2,401
0
2,540
2,686
977
22,219
W
Serqet
 
Serqet
6,759
2,870
0
2,172
9,001
2,566
0
1,708
7,127
618
23,239
L
Ra
 
Ra
4,815
651
276
1,422
5,568
1,706
0
3,031
2,269
27,102
0
L
Cliodhna
AGS730
Cliodhna
4,542
1,369
0
1,906
6,369
1,758
0
542
5,658
0
18,662
W
Zhong Kui
BaseGoDForce
Zhong Kui
3,906
855
0
2,471
4,295
2,782
0
1,863
2,140
23,804
8,625
L
Ymir
Caira
Ymir
1,411
643
0
1,424
6,499
2,957
0
2,110
4,214
4,355
0
L
2,452
481
0
2,000
5,409
1,159
0
470
4,673
25,212
0
W
1,983
123
0
1,568
4,878
2,575
0
1,215
3,603
11,627
0
L
Ishtar
anuk1255
Ishtar
2,386
1,709
0
1,170
3,338
812
0
424
2,914
0
29,793
W
Charybdis
vvSahandvv
Charybdis
2,055
1,458
0
2,211
3,475
877
0
808
2,667
0
37,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
21,013
241
Minions Killed
204
0
Camps Cleared
0
779,551
Distance Traveled
685,833
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,344
763
41
6
0
148,033
0
W
Serqet
5,313
759
47
7
0
181,479
0
L
Ra
4,985
712
64
9
0
160,748
0
L
Cliodhna
4,075
582
30
4
0
166,168
0
W
Zhong Kui
4,981
712
62
9
0
145,405
2
L
Ymir
3,634
519
8
1
0
108,339
1
L
Raijin
4,248
607
53
8
0
129,120
0
W
Geb
4,341
620
5
1
0
173,046
3
L
Ishtar
4,071
582
49
7
0
121,458
0
W
Charybdis
4,641
663
86
12
0
131,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role