Player Matchup

Charybdis
Charybdis
FWYG ZoLDiah
Charybdis
Level 203
God Stats
8W - 4L
1,684 SR
Queue Stats
337W - 324L
1,423 Elo+
Solo
Anubis
Anubis
NeoCalll
Anubis
Level 104
God Stats
7W - 4L
1,714 SR
Queue Stats
146W - 145L
1,556 Elo+
Solo
Mulan
Mulan
Pablo241103
Mulan
Level 96
God Stats
6W - 2L
1,691 SR
Queue Stats
86W - 71L
1,540 Elo+
Party 1
Serqet
Serqet
Splean
Serqet
Level 155
God Stats
28W - 24L
1,538 SR
Queue Stats
324W - 331L
1,519 Elo+
Solo
Anhur
Anhur
daddyghost193
Anhur
Level 118
God Stats
13W - 9L
1,587 SR
Queue Stats
154W - 135L
1,526 Elo+
Party 1
Team Averages
Level 135
1,643 SR
1,513 Elo+

VS

Team Averages
Level 128
1,527 SR
1,486 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DerM1ch43l
Rama
Level 140
God Stats
3W - 3L
1,670 SR
Queue Stats
164W - 169L
1,540 Elo+
Solo
Jormungandr
Jormungandr
Mlody_Tomczak
Jormungandr
Level 108
God Stats
0W - 2L
1,463 SR
Queue Stats
2W - 4L
1,719 Elo+
Solo
Camazotz
Camazotz
SustaPot
Camazotz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FWYG ZoLDiah
Charybdis
10
2 / 1 / 1
5,533
692
6,326
6,746
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Anubis
NeoCalll
Anubis
11
2 / 1 / 0
5,701
713
1,893
2,868
1,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
2 / 1 / 4
5,085
636
2,942
3,660
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Serqet
Splean
Serqet
10
2 / 1 / 3
4,870
609
3,528
5,816
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 1 / 2
4,665
583
2,231
4,516
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 2 / 1
5,007
626
2,550
5,861
2,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
 
Baron Samedi
9
1 / 2 / 0
4,814
602
1,465
3,716
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 3 / 1
4,719
590
3,198
4,361
866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Mlody_Tomczak
Jormungandr
8
0 / 3 / 1
4,685
586
2,849
9,997
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Camazotz
SustaPot
Camazotz
4
1 / 0 / 0
3,649
456
278
2,091
526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
5
5
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
1
1.25
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
1
3
1
0.5
W
Charybdis
FWYG ZoLDiah
Charybdis
2
1
1
2.5
L
Jormungandr
Mlody_Tomczak
Jormungandr
0
3
1
0.17
W
Anubis
NeoCalll
Anubis
2
1
0
2
W
2
1
4
4
W
Serqet
Splean
Serqet
2
1
3
3.5
L
Camazotz
SustaPot
Camazotz
1
0
0
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,920
Damage
10,340
23,606
Taken
26,026
8,029
Mitigated
10,308
9,158
Healing
6,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,550
174
0
1,034
5,861
2,408
0
0
5,824
14,330
0
L
Baron Samedi
 
Baron Samedi
1,465
87
0
702
3,716
848
0
1,846
1,870
29,263
0
L
3,198
2,450
0
1,030
4,361
866
0
0
4,361
0
22,443
W
Charybdis
FWYG ZoLDiah
Charybdis
6,326
3,263
0
3,833
6,746
1,880
0
2,785
3,961
0
41,040
L
Jormungandr
Mlody_Tomczak
Jormungandr
2,849
1,143
0
3,280
9,997
5,660
0
0
9,863
29,972
0
W
Anubis
NeoCalll
Anubis
1,893
0
0
1,577
2,868
1,156
0
1,168
1,700
42,536
907
W
2,942
370
0
1,146
3,660
1,515
0
599
3,061
0
14,611
W
Serqet
Splean
Serqet
3,528
647
0
679
5,816
2,274
0
988
4,828
0
29,610
L
Camazotz
SustaPot
Camazotz
278
75
0
759
2,091
526
13
47
2,044
0
9,523
W
2,231
1,325
0
1,923
4,516
1,204
0
1,324
3,192
0
21,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
22,874
283
Minions Killed
197
0
Camps Cleared
0
816,878
Distance Traveled
658,439
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,007
626
23
3
0
118,999
2
L
Baron Samedi
4,814
602
58
7
0
134,983
0
L
Rama
4,719
590
47
6
0
150,122
0
W
Charybdis
5,533
692
67
8
0
145,457
0
L
Jormungandr
4,685
586
51
6
0
133,743
2
W
Anubis
5,701
713
98
12
0
152,301
0
W
Mulan
5,085
636
14
2
0
176,729
0
W
Serqet
4,870
609
53
7
0
190,372
0
L
Camazotz
3,649
456
18
2
0
120,592
0
W
Anhur
4,665
583
51
6
0
152,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role