Player Matchup

Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold IV
CRiTTeRS NL
Heimdallr
Gold IV
Level 75
God Stats
4W - 1L
1,562 SR
Queue Stats
95W - 105L
1,518 MMR
Solo
Ra
Ra
Gold III
Hebrz
Ra
Gold III
Level 129
God Stats
34W - 26L
1,517 SR
Queue Stats
361W - 359L
1,569 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,516 SR
1,517 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,594 SR
1,511 MMR
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Gold IV
Aztroworld
Kali
Gold IV
Level 123
God Stats
3W - 1L
1,723 SR
Queue Stats
39W - 30L
1,611 MMR
Party 2
Nike
Nike
Bronze III
Gygantore
Nike
Bronze III
Level 137
God Stats
0W - 1L
1,502 SR
Queue Stats
34W - 34L
1,500 MMR
Solo
Janus
Janus
Gold IV
JanusLover
Janus
Gold IV
Level 108
God Stats
10W - 6L
1,743 SR
Queue Stats
29W - 31L
1,400 MMR
Party 2
Freya
Freya
Gold II
T1meShock3r
Freya
Gold II
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 93L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
2 / 0 / 1
4,366
873
2,085
2,828
928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
 
Cerberus
5
2 / 0 / 2
3,826
765
2,524
3,858
2,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
 
Serqet
6
1 / 1 / 1
3,428
686
1,537
2,446
772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
CRiTTeRS NL
Heimdallr
6
1 / 1 / 1
3,669
734
1,919
2,957
737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
7
2 / 1 / 2
4,321
864
2,473
1,763
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
King ArthurChang'eThorCu ChulainnMaman Brigitte

VS

Bans
CthulhuAwilixMedusaSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 2
3,396
679
1,791
3,834
2,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
3,534
707
1,310
3,426
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
4
0 / 2 / 0
3,209
642
551
3,152
1,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
7
0 / 2 / 1
3,563
713
867
2,024
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
2 / 2 / 0
3,528
706
3,030
3,937
881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
0
1
2.5
W
Cerberus
 
Cerberus
2
0
2
3
W
Serqet
 
Serqet
1
1
1
1.5
L
Horus
 
Horus
0
1
2
1
L
1
1
0
1
W
Heimdallr
CRiTTeRS NL
Heimdallr
1
1
1
1.5
L
Nike
0
2
0
0
W
Ra
2
1
2
3
L
Janus
0
2
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,538
Damage
7,549
13,852
Taken
16,373
4,987
Mitigated
5,544
5,731
Healing
6,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
2,085
380
0
1,585
2,828
928
0
0
2,771
0
21,626
W
Cerberus
 
Cerberus
2,524
231
0
2,098
3,858
2,029
0
1,179
2,679
7,291
0
W
Serqet
 
Serqet
1,537
564
0
287
2,446
772
0
1,044
1,392
0
12,459
L
Horus
 
Horus
1,791
781
184
1,312
3,834
2,178
0
817
2,910
0
7,230
L
1,310
465
0
1,887
3,426
960
0
729
2,623
0
14,314
W
Heimdallr
CRiTTeRS NL
Heimdallr
1,919
1,082
0
982
2,957
737
0
1,092
1,825
0
15,889
L
Nike
551
53
0
968
3,152
1,049
0
0
3,152
0
10,207
W
Ra
2,473
253
240
539
1,763
521
0
417
1,272
21,156
1,509
L
Janus
867
117
0
436
2,024
476
0
897
921
17,563
0
L
3,030
1,550
0
1,261
3,937
881
0
1,915
1,976
14,764
1,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,610
Gold Earned
17,230
159
Minions Killed
142
0
Camps Cleared
0
585,653
Distance Traveled
578,565
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,366
873
40
8
0
99,517
0
W
Cerberus
3,826
765
8
2
0
111,246
0
W
Serqet
3,428
686
34
7
0
152,177
0
L
Horus
3,396
679
11
2
0
139,659
0
L
Kali
3,534
707
36
7
0
132,554
0
W
Heimdallr
3,669
734
35
7
0
103,333
0
L
Nike
3,209
642
26
5
0
79,242
0
W
Ra
4,321
864
42
8
0
119,380
0
L
Janus
3,563
713
40
8
0
116,350
1
L
Freya
3,528
706
29
6
0
110,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role