Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
EleraunFederal
Sun Wukong
Gold V
Level 124
God Stats
10W - 4L
1,702 SR
Queue Stats
93W - 82L
1,585 MMR
Solo
Da Ji
Da Ji
Gold II
Gruhnading
Da Ji
Gold II
Level 178
God Stats
0W - 2L
1,457 SR
Queue Stats
86W - 97L
1,527 MMR
Solo
Xing Tian
Xing Tian
Gold II
Karimxd10
Xing Tian
Gold II
Level 154
God Stats
13W - 11L
1,570 SR
Queue Stats
82W - 81L
1,546 MMR
Solo
Jing Wei
Jing Wei
Gold II
RainbowTax85642
Jing Wei
Gold II
Level 129
God Stats
114W - 103L
1,556 SR
Queue Stats
214W - 214L
1,661 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,557 SR
1,564 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 165
1,454 SR
1,551 MMR
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
KingSonny901
Mercury
Gold III
Level 246
God Stats
9W - 6L
1,628 SR
Queue Stats
510W - 537L
1,541 MMR
Solo
Chaac
Chaac
Gold III
PapaVoodoo313
Chaac
Gold III
Level 159
God Stats
1W - 1L
1,403 SR
Queue Stats
63W - 65L
1,554 MMR
Solo
Ix Chel
Ix Chel
Gold I
Tom raider2537
Ix Chel
Gold I
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,645 MMR
Solo
Fafnir
Fafnir
Gold II
enaro_rulesttv
Fafnir
Gold II
Level 241
God Stats
1W - 2L
1,240 SR
Queue Stats
521W - 531L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 3 / 1
7,606
507
3,223
5,105
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
EleraunFederal
Sun Wukong
12
1 / 3 / 1
7,199
480
7,291
14,498
11,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
12
3 / 2 / 1
6,919
461
7,326
12,126
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xing Tian
Karimxd10
Xing Tian
10
2 / 1 / 2
6,911
461
4,543
12,671
8,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
14
0 / 2 / 1
7,561
504
5,364
9,984
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
King ArthurFreyaChang'e

VS

Bans
Ao KuangCu ChulainnHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 3
8,995
600
10,055
9,162
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
KingSonny901
Mercury
17
5 / 1 / 3
9,147
610
6,558
11,420
4,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
1 / 3 / 2
9,044
603
8,262
14,794
9,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 5
8,517
568
5,518
6,284
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 6
8,621
575
7,039
11,398
11,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
11
11
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
W
Danzaburou
 
Danzaburou
3
1
3
4.5
L
Sun Wukong
EleraunFederal
Sun Wukong
1
3
1
0.5
L
Da Ji
3
2
1
1.75
L
Xing Tian
Karimxd10
Xing Tian
2
1
2
3
W
Mercury
KingSonny901
Mercury
5
1
3
6.5
W
1
3
2
0.67
L
Jing Wei
0
2
1
0.25
W
1
1
5
3.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,747
Damage
37,432
54,384
Taken
53,058
29,704
Mitigated
32,334
12,386
Healing
17,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,223
52
0
0
5,105
1,923
0
2,870
2,073
62,167
0
W
Danzaburou
 
Danzaburou
10,055
4,836
0
5,450
9,162
3,609
238
689
8,473
0
71,364
L
Sun Wukong
EleraunFederal
Sun Wukong
7,291
2,100
0
6,542
14,498
11,047
0
1,805
12,607
0
49,381
L
Da Ji
7,326
1,965
0
652
12,126
4,590
0
2,677
9,379
0
43,641
L
Xing Tian
Karimxd10
Xing Tian
4,543
300
0
1,877
12,671
8,930
0
2,817
9,764
14,447
0
W
Mercury
KingSonny901
Mercury
6,558
3,053
0
1,786
11,420
4,705
193
1,587
9,713
0
77,316
W
8,262
1,307
0
4,265
14,794
9,761
393
1,743
12,973
0
63,075
L
Jing Wei
5,364
3,684
0
3,315
9,984
3,214
0
1,541
8,316
0
64,085
W
5,518
438
558
1,718
6,284
2,300
216
1,218
4,992
73,432
0
W
7,039
1,891
0
3,832
11,398
11,959
176
2,165
9,141
16,998
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
44,324
386
Minions Killed
509
0
Camps Cleared
0
1,526,384
Distance Traveled
1,633,637
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,606
507
123
8
0
315,577
4
W
Danzaburou
8,995
600
114
8
0
312,138
5
L
Sun Wukong
7,199
480
66
4
0
285,092
3
L
Da Ji
6,919
461
61
4
0
331,885
2
L
Xing Tian
6,911
461
18
1
0
288,850
4
W
Mercury
9,147
610
123
8
0
386,046
2
W
Chaac
9,044
603
117
8
0
297,987
2
L
Jing Wei
7,561
504
118
8
0
304,980
2
W
Ix Chel
8,517
568
143
10
0
317,628
0
W
Fafnir
8,621
575
12
1
0
319,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role