Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
NNdudu
Medusa
Level 126
God Stats
51W - 41L
1,585 SR
Queue Stats
225W - 229L
1,511 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SunMoonWorking
Tsukuyomi
Level 154
God Stats
3W - 2L
1,777 SR
Queue Stats
19W - 16L
1,578 Elo+
Party 1
Ao Kuang
Ao Kuang
唯独你能懂
Ao Kuang
Level 149
God Stats
0W - 1L
1,576 SR
Queue Stats
239W - 246L
1,432 Elo+
Party 1
Zeus
Zeus
衾寒茶暖
Zeus
Level 215
God Stats
12W - 12L
1,728 SR
Queue Stats
429W - 452L
1,538 Elo+
Party 1
Team Averages
Level 157
1,633 SR
1,512 Elo+

VS

Team Averages
Level 141
1,532 SR
1,522 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Alemefraz
Danzaburou
Level 155
God Stats
62W - 44L
1,569 SR
Queue Stats
1,033W - 984L
1,481 Elo+
Solo
Bastet
Bastet
Anow-_-
Bastet
Level 149
God Stats
11W - 7L
1,489 SR
Queue Stats
325W - 295L
1,553 Elo+
Solo
Ganesha
Ganesha
PrlnzValium
Ganesha
Level 69
God Stats
22W - 24L
1,569 SR
Queue Stats
351W - 324L
1,568 Elo+
Solo
Xbalanque
Xbalanque
denfkh
Xbalanque
Level 172
God Stats
1W - 1L
1,536 SR
Queue Stats
58W - 56L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 0 / 3
5,775
578
2,932
7,227
3,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
NNdudu
Medusa
12
4 / 0 / 0
7,033
703
5,934
4,627
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
SunMoonWorking
Tsukuyomi
9
0 / 3 / 1
5,115
512
2,585
8,146
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
9
0 / 4 / 0
4,929
493
2,944
8,528
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
5,188
519
4,262
6,599
1,706
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
4 / 0 / 4
6,294
629
5,623
4,140
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Alemefraz
Danzaburou
11
2 / 1 / 2
6,038
604
3,110
6,047
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Anow-_-
Bastet
13
5 / 0 / 1
7,717
772
5,112
8,277
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
PrlnzValium
Ganesha
10
0 / 1 / 4
5,607
561
2,188
6,362
4,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Xbalanque
denfkh
Xbalanque
10
0 / 2 / 0
5,235
524
2,623
6,980
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
11
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
3
1.5
W
Nu Wa
 
Nu Wa
4
0
4
6
W
Danzaburou
Alemefraz
Danzaburou
2
1
2
3
W
Bastet
Anow-_-
Bastet
5
0
1
5.5
L
Medusa
NNdudu
Medusa
4
0
0
4
W
Ganesha
PrlnzValium
Ganesha
0
1
4
2
L
Tsukuyomi
SunMoonWorking
Tsukuyomi
0
3
1
0.17
W
Xbalanque
denfkh
Xbalanque
0
2
0
0
L
Ao Kuang
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,657
Damage
18,656
35,127
Taken
31,806
12,033
Mitigated
13,958
11,874
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,932
910
0
3,136
7,227
3,914
0
2,453
4,774
0
15,814
W
Nu Wa
 
Nu Wa
5,623
1,382
0
1,357
4,140
1,120
0
2,514
1,626
35,616
1,528
W
Danzaburou
Alemefraz
Danzaburou
3,110
1,038
0
1,267
6,047
2,168
0
856
5,191
0
50,568
W
Bastet
Anow-_-
Bastet
5,112
576
0
3,465
8,277
4,749
32
2,154
6,123
0
54,478
L
Medusa
NNdudu
Medusa
5,934
1,657
0
1,411
4,627
1,568
590
552
4,075
0
57,559
W
Ganesha
PrlnzValium
Ganesha
2,188
179
0
2,882
6,362
4,183
0
1,474
4,888
20,414
0
L
Tsukuyomi
SunMoonWorking
Tsukuyomi
2,585
435
0
3,334
8,146
2,255
10
751
7,395
0
34,130
W
Xbalanque
denfkh
Xbalanque
2,623
394
0
2,087
6,980
1,738
0
0
6,980
0
37,906
L
Ao Kuang
2,944
429
0
2,030
8,528
2,590
0
486
8,042
22,982
1,669
L
4,262
389
0
1,963
6,599
1,706
0
3,419
3,180
42,931
1,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,040
Gold Earned
30,891
330
Minions Killed
349
0
Camps Cleared
0
1,075,560
Distance Traveled
1,102,273
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,775
578
38
4
0
195,731
2
W
Nu Wa
6,294
629
80
8
0
210,015
4
W
Danzaburou
6,038
604
83
8
0
229,324
1
W
Bastet
7,717
772
112
11
0
224,492
0
L
Medusa
7,033
703
88
9
0
226,451
4
W
Ganesha
5,607
561
6
1
0
226,999
4
L
Tsukuyomi
5,115
512
68
7
0
240,649
0
W
Xbalanque
5,235
524
68
7
0
211,443
6
L
Ao Kuang
4,929
493
56
6
0
224,459
2
L
Zeus
5,188
519
80
8
0
188,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role