Player Matchup

Ullr
Ullr
Gold III
 
Ullr
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
SmOrGoN_Kill2
Chiron
Gold III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,729 MMR
Solo
Chronos
Chronos
Gold III
Smurfinator9000
Chronos
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 3L
1,898 MMR
Party 1
Athena
Athena
Platinum II
h3ad99
Athena
Platinum II
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 122L
1,741 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,500 SR
1,674 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 176
1,657 SR
1,800 MMR
Medusa
Medusa
Platinum V
Aioria9
Medusa
Platinum V
Level 126
God Stats
3W - 5L
1,500 SR
Queue Stats
139W - 133L
1,845 MMR
Solo
Xbalanque
Xbalanque
Platinum I
ShadowHunter9998
Xbalanque
Platinum I
Level 168
God Stats
2W - 3L
1,588 SR
Queue Stats
162W - 150L
1,722 MMR
Solo
Sol
Sol
Platinum II
cxxn
Sol
Platinum II
Level 157
God Stats
4W - 2L
1,791 SR
Queue Stats
254W - 221L
1,867 MMR
Solo
Bacchus
Bacchus
Gold II
venturini36
Bacchus
Gold II
Level 158
God Stats
9W - 2L
1,857 SR
Queue Stats
85W - 79L
1,756 MMR
Solo
Mercury
Mercury
Platinum III
碧桂园五星上将国米
Mercury
Platinum III
Level 269
God Stats
35W - 28L
1,550 SR
Queue Stats
1,196W - 1,211L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 1 / 0
6,016
602
3,178
6,120
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
 
King Arthur
8
1 / 3 / 0
5,236
524
4,262
11,067
4,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 1 / 0
5,067
507
3,735
3,937
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 2 / 0
4,123
412
400
4,211
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
h3ad99
Athena
8
0 / 1 / 0
4,796
480
1,327
6,222
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
FreyaKuzenboSusano

VS

Bans
Chang'eSobekAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aioria9
Medusa
13
2 / 1 / 0
6,667
667
5,329
4,540
1,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
11
0 / 0 / 4
5,866
587
4,087
4,507
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
cxxn
Sol
12
3 / 1 / 0
6,947
695
7,379
6,638
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
venturini36
Bacchus
10
1 / 0 / 2
5,579
558
3,179
6,643
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 0 / 2
5,788
579
1,361
5,481
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
8
8
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
1
0
1
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Medusa
Aioria9
Medusa
2
1
0
2
W
Xbalanque
0
0
4
2
L
0
1
0
0
L
0
2
0
0
W
Sol
cxxn
Sol
3
1
0
3
L
Athena
h3ad99
Athena
0
1
0
0
W
Bacchus
venturini36
Bacchus
1
0
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,902
Damage
21,335
31,557
Taken
27,809
12,795
Mitigated
11,835
9,102
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,178
1,256
0
1,316
6,120
2,070
0
157
5,963
0
52,433
L
King Arthur
 
King Arthur
4,262
426
0
2,842
11,067
4,722
0
6,808
4,259
0
28,057
W
Medusa
Aioria9
Medusa
5,329
1,709
0
996
4,540
1,519
0
208
4,332
0
63,092
W
Xbalanque
4,087
1,663
0
3,647
4,507
1,250
0
673
3,834
0
45,438
L
3,735
1,437
235
1,215
3,937
1,404
0
1,273
2,647
0
43,089
L
400
213
0
1,085
4,211
975
0
639
3,572
13,788
0
W
Sol
cxxn
Sol
7,379
4,217
0
4,650
6,638
1,669
1,019
0
6,638
48,020
8,036
L
Athena
h3ad99
Athena
1,327
421
0
2,409
6,222
3,624
0
874
5,348
13,634
0
W
Bacchus
venturini36
Bacchus
3,179
422
0
3,481
6,643
5,666
0
742
5,901
18,246
2,349
W
1,361
695
0
575
5,481
1,731
0
104
5,377
0
34,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,238
Gold Earned
30,847
309
Minions Killed
371
0
Camps Cleared
0
844,877
Distance Traveled
1,067,035
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,016
602
113
11
0
191,592
0
L
King Arthur
5,236
524
57
6
0
184,368
1
W
Medusa
6,667
667
111
11
0
215,601
2
W
Xbalanque
5,866
587
89
9
0
191,268
2
L
Chiron
5,067
507
69
7
0
183,001
0
L
Chronos
4,123
412
33
3
0
122,918
0
W
Sol
6,947
695
93
9
0
186,904
2
L
Athena
4,796
480
37
4
0
162,998
0
W
Bacchus
5,579
558
18
2
0
210,751
4
W
Mercury
5,788
579
60
6
0
262,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role