Player Matchup

Hades
Hades
AcxeI
Hades
Level 158
God Stats
15W - 9L
1,675 SR
Queue Stats
334W - 315L
1,573 Elo+
Solo
Atlas
Atlas
Ashbringer-4
Atlas
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 110L
1,492 Elo+
Solo
Poseidon
Poseidon
JaIen Ramzey
Poseidon
Level 86
God Stats
24W - 25L
1,574 SR
Queue Stats
145W - 140L
1,472 Elo+
Solo
Artemis
Artemis
blkninja1234567
Artemis
Level 128
God Stats
0W - 1L
1,332 SR
Queue Stats
167W - 160L
1,482 Elo+
Solo
Hun Batz
Hun Batz
triceratopy
Hun Batz
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 123L
1,433 Elo+
Solo
Team Averages
Level 116
1,516 SR
1,490 Elo+

VS

Team Averages
Level 126
1,458 SR
1,462 Elo+
Bastet
Bastet
 
Bastet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cobhthaigh
Neith
Level 103
God Stats
12W - 10L
1,549 SR
Queue Stats
301W - 277L
1,495 Elo+
Solo
Hades
Hades
Wraiilth
Hades
Level 107
God Stats
13W - 6L
1,650 SR
Queue Stats
415W - 427L
1,441 Elo+
Solo
King Arthur
King Arthur
YoJonny1
King Arthur
Level 141
God Stats
4W - 11L
1,291 SR
Queue Stats
265W - 299L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
aSERIOUSbeatDOWN
Zhong Kui
Level 128
God Stats
1W - 2L
1,301 SR
Queue Stats
16W - 15L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AcxeI
Hades
10
2 / 1 / 0
5,828
583
5,391
6,063
3,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 1 / 3
5,359
536
4,006
8,381
5,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
JaIen Ramzey
Poseidon
8
1 / 7 / 0
4,621
462
4,328
7,104
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 1 / 1
5,921
592
4,763
5,629
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
triceratopy
Hun Batz
7
0 / 5 / 0
4,221
422
1,738
6,815
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 0 / 5
6,199
620
4,067
7,358
2,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
12
8 / 0 / 5
7,561
756
9,060
6,366
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hades
Wraiilth
Hades
11
2 / 1 / 4
5,641
564
3,721
7,318
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
YoJonny1
King Arthur
9
1 / 2 / 2
5,519
552
3,623
8,679
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
11
1 / 3 / 0
5,895
590
3,687
6,868
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
15
15
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
5
5.5
L
Hades
AcxeI
Hades
2
1
0
2
L
1
1
3
2.5
W
Neith
8
0
5
10.5
L
Poseidon
JaIen Ramzey
Poseidon
1
7
0
0.14
W
Hades
Wraiilth
Hades
2
1
4
4
W
King Arthur
YoJonny1
King Arthur
1
2
2
1
W
Zhong Kui
1
3
0
0.33
L
2
1
1
2.5
L
Hun Batz
triceratopy
Hun Batz
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,226
Damage
24,158
33,992
Taken
36,589
14,683
Mitigated
16,517
9,661
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,067
932
0
3,283
7,358
2,500
0
1,222
6,096
0
23,985
L
Hades
AcxeI
Hades
5,391
1,205
122
3,428
6,063
3,214
0
1,122
4,941
32,539
981
L
4,006
1,574
0
2,428
8,381
5,721
0
1,478
6,903
13,793
0
W
Neith
9,060
3,677
0
3,219
6,366
2,042
759
3,168
2,880
0
50,549
L
Poseidon
JaIen Ramzey
Poseidon
4,328
711
0
1,040
7,104
1,731
0
1,505
5,599
20,073
571
W
Hades
Wraiilth
Hades
3,721
445
240
4,049
7,318
2,484
0
3,754
3,310
33,102
0
W
King Arthur
YoJonny1
King Arthur
3,623
535
0
1,464
8,679
4,342
0
3,943
4,736
0
30,931
W
Zhong Kui
3,687
1,123
0
2,539
6,868
5,149
0
866
6,002
33,660
8,480
L
4,763
3,109
0
2,055
5,629
1,807
0
2,699
2,930
0
39,185
L
Hun Batz
triceratopy
Hun Batz
1,738
436
0
588
6,815
2,210
0
340
6,475
0
23,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
30,815
251
Minions Killed
304
0
Camps Cleared
0
931,181
Distance Traveled
1,003,241
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,199
620
35
4
0
230,769
0
L
Hades
5,828
583
67
7
0
173,200
0
L
Atlas
5,359
536
18
2
0
199,845
4
W
Neith
7,561
756
84
8
0
192,227
0
L
Poseidon
4,621
462
42
4
0
174,612
0
W
Hades
5,641
564
59
6
0
208,855
0
W
King Arthur
5,519
552
54
5
0
186,902
3
W
Zhong Kui
5,895
590
72
7
0
184,488
0
L
Artemis
5,921
592
85
9
0
187,225
0
L
Hun Batz
4,221
422
39
4
0
196,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role