Player Matchup

Aphrodite
Aphrodite
Gold I
 
Aphrodite
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum IV
BlindRenegade
Hercules
Platinum IV
Level 108
God Stats
0W - 2L
1,773 SR
Queue Stats
61W - 53L
1,683 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
DeathChasingYou
Hun Batz
Platinum III
Level 170
God Stats
2W - 1L
1,862 SR
Queue Stats
137W - 135L
1,732 MMR
Solo
Ganesha
Ganesha
Gold II
FallJoeT
Ganesha
Gold II
Level 234
God Stats
3W - 2L
1,575 SR
Queue Stats
289W - 281L
1,583 MMR
Solo
Skadi
Skadi
Gold IV
Velegwynhyad
Skadi
Gold IV
Level 58
God Stats
1W - 2L
1,610 SR
Queue Stats
22W - 15L
1,578 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,664 SR
1,615 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,539 SR
1,677 MMR
Maui
Maui
Platinum V
ClassyDavid5844
Maui
Platinum V
Level 103
God Stats
48W - 58L
1,549 SR
Queue Stats
333W - 333L
1,573 MMR
Solo
Awilix
Awilix
Gold II
FirstHorseman
Awilix
Gold II
Level 100
God Stats
3W - 4L
1,365 SR
Queue Stats
23W - 16L
1,820 MMR
Party 2
Thor
Thor
Platinum IV
I SchatzY I
Thor
Platinum IV
Level 227
God Stats
38W - 26L
1,671 SR
Queue Stats
465W - 467L
1,565 MMR
Solo
Jing Wei
Jing Wei
Gold III
RainbowTax85642
Jing Wei
Gold III
Level 129
God Stats
109W - 99L
1,545 SR
Queue Stats
202W - 202L
1,578 MMR
Solo
Janus
Janus
Platinum IV
seshful
Janus
Platinum IV
Level 158
God Stats
45W - 46L
1,567 SR
Queue Stats
308W - 303L
1,848 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 5 / 2
6,918
494
4,914
10,097
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hercules
BlindRenegade
Hercules
15
1 / 0 / 0
8,474
605
6,534
8,148
8,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
15
4 / 3 / 0
8,256
590
5,232
8,933
3,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
FallJoeT
Ganesha
11
0 / 4 / 3
5,723
409
2,616
11,843
6,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 1
7,555
540
5,394
6,881
1,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Bake KujiraErlang ShenGebChang'e

VS

Bans
LancelotCu ChulainnSusanoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,765
555
3,461
9,374
6,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
6 / 1 / 5
8,348
596
8,710
8,139
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 1 / 0
8,322
594
4,625
11,004
5,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
15
6 / 1 / 3
8,572
612
6,098
9,098
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
seshful
Janus
13
2 / 2 / 5
8,262
590
7,194
6,553
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
16
16
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
5
2
0.4
L
Hercules
BlindRenegade
Hercules
1
0
0
1
W
1
1
6
4
L
Hun Batz
4
3
0
1.33
L
Ganesha
FallJoeT
Ganesha
0
4
3
0.38
W
6
1
5
8.5
W
1
1
0
1
W
Jing Wei
6
1
3
7.5
L
0
4
1
0.13
W
Janus
seshful
Janus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,690
Damage
30,088
45,902
Taken
44,168
24,386
Mitigated
19,136
11,371
Healing
13,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,914
1,372
570
3,643
10,097
3,561
74
2,125
7,902
35,265
8,188
L
Hercules
BlindRenegade
Hercules
6,534
2,614
0
4,508
8,148
8,826
0
0
8,148
0
64,087
W
3,461
1,031
0
1,884
9,374
6,022
287
2,745
6,629
31,649
2,827
L
Hun Batz
5,232
1,071
0
506
8,933
3,520
0
1,523
7,236
0
81,210
L
Ganesha
FallJoeT
Ganesha
2,616
505
0
1,430
11,843
6,729
0
3,964
7,739
17,991
463
W
8,710
3,207
0
3,546
8,139
2,696
0
876
7,221
0
56,493
W
4,625
870
0
2,956
11,004
5,711
0
0
10,619
0
59,068
W
Jing Wei
6,098
4,457
0
3,480
9,098
2,976
598
3,995
5,103
0
56,075
L
5,394
1,152
0
714
6,881
1,750
603
2,300
4,423
0
61,106
W
Janus
seshful
Janus
7,194
417
0
1,677
6,553
1,731
0
476
6,077
57,269
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
41,269
473
Minions Killed
459
0
Camps Cleared
0
1,413,667
Distance Traveled
1,442,434
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,918
494
85
6
0
267,998
2
L
Hercules
8,474
605
127
9
0
262,262
1
W
Maui
7,765
555
51
4
0
289,718
4
L
Hun Batz
8,256
590
132
9
0
355,878
6
L
Ganesha
5,723
409
7
1
0
247,181
0
W
Awilix
8,348
596
90
6
0
320,620
2
W
Thor
8,322
594
131
9
0
265,037
3
W
Jing Wei
8,572
612
92
7
0
252,289
0
L
Skadi
7,555
540
122
9
0
280,348
3
W
Janus
8,262
590
95
7
0
314,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role