Player Matchup

Ravana
Ravana
AuronFFX
Ravana
Level 157
God Stats
5W - 7L
1,392 SR
Queue Stats
336W - 330L
1,515 Elo+
Solo
Nu Wa
Nu Wa
Wraiilth
Nu Wa
Level 107
God Stats
11W - 4L
1,708 SR
Queue Stats
415W - 427L
1,454 Elo+
Solo
King Arthur
King Arthur
YoJonny1
King Arthur
Level 141
God Stats
4W - 11L
1,340 SR
Queue Stats
262W - 294L
1,458 Elo+
Solo
Charybdis
Charybdis
aSERIOUSbeatDOWN
Charybdis
Level 128
God Stats
3W - 2L
1,675 SR
Queue Stats
16W - 15L
1,454 Elo+
Solo
Cthulhu
Cthulhu
lateher
Cthulhu
Level 89
God Stats
20W - 16L
1,240 SR
Queue Stats
348W - 346L
1,471 Elo+
Solo
Team Averages
Level 124
1,471 SR
1,470 Elo+

VS

Team Averages
Level 88
1,386 SR
1,394 Elo+
Xing Tian
Xing Tian
BlackLune1
Xing Tian
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
281W - 256L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
JaIen Ramzey
Ao Kuang
Level 86
God Stats
20W - 29L
1,386 SR
Queue Stats
143W - 137L
1,461 Elo+
Solo
Freya
Freya
Jacach_
Freya
Level 45
God Stats
1W - 2L
1,116 SR
Queue Stats
162W - 186L
1,309 Elo+
Solo
Artemis
Artemis
SulkierCow
Artemis
Level 145
God Stats
41W - 33L
1,498 SR
Queue Stats
246W - 249L
1,398 Elo+
Solo
Bellona
Bellona
javichunt
Bellona
Level 39
God Stats
7W - 4L
1,428 SR
Queue Stats
129W - 145L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AuronFFX
Ravana
12
2 / 3 / 1
6,232
479
4,033
8,803
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Wraiilth
Nu Wa
11
0 / 3 / 2
5,838
449
5,410
6,031
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
YoJonny1
King Arthur
13
1 / 1 / 1
7,146
550
10,153
14,880
12,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
11
1 / 3 / 2
6,126
471
5,668
8,092
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
lateher
Cthulhu
11
1 / 1 / 0
5,549
427
5,612
9,098
7,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlackLune1
Xing Tian
12
2 / 1 / 3
7,320
563
9,277
13,014
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
JaIen Ramzey
Ao Kuang
13
5 / 0 / 2
7,532
579
6,227
9,941
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Freya
Jacach_
Freya
13
1 / 0 / 3
7,644
588
2,404
4,010
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Artemis
SulkierCow
Artemis
12
3 / 2 / 1
6,567
505
5,296
7,672
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
javichunt
Bellona
12
0 / 2 / 0
7,075
544
6,370
13,622
15,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
11
11
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ravana
AuronFFX
Ravana
2
3
1
0.83
W
Xing Tian
BlackLune1
Xing Tian
2
1
3
3.5
W
Ao Kuang
JaIen Ramzey
Ao Kuang
5
0
2
6
W
Freya
Jacach_
Freya
1
0
3
2.5
W
Artemis
SulkierCow
Artemis
3
2
1
1.75
L
Nu Wa
Wraiilth
Nu Wa
0
3
2
0.33
L
King Arthur
YoJonny1
King Arthur
1
1
1
1.5
L
Charybdis
1
3
2
0.67
W
Bellona
javichunt
Bellona
0
2
0
0
L
Cthulhu
lateher
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,876
Damage
29,574
46,904
Taken
48,259
27,717
Mitigated
32,715
9,281
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AuronFFX
Ravana
4,033
1,382
0
1,260
8,803
3,299
0
4,761
3,962
0
45,574
W
Xing Tian
BlackLune1
Xing Tian
9,277
837
0
1,603
13,014
10,279
130
4,272
8,742
42,814
0
W
Ao Kuang
JaIen Ramzey
Ao Kuang
6,227
1,284
0
6,686
9,941
3,233
0
2,040
7,901
37,051
11,185
W
Freya
Jacach_
Freya
2,404
713
0
2,306
4,010
1,133
433
2,143
1,867
43,247
3,723
W
Artemis
SulkierCow
Artemis
5,296
3,406
0
1,214
7,672
2,258
674
2,181
5,491
0
33,701
L
Nu Wa
Wraiilth
Nu Wa
5,410
1,312
0
476
6,031
2,008
0
3,966
1,851
26,902
689
L
King Arthur
YoJonny1
King Arthur
10,153
1,708
0
3,578
14,880
12,341
0
1,588
13,292
0
57,114
L
Charybdis
5,668
2,976
0
2,483
8,092
2,906
0
2,400
5,692
0
41,389
W
Bellona
javichunt
Bellona
6,370
3,703
0
4,690
13,622
15,812
0
291
13,331
0
47,809
L
Cthulhu
lateher
Cthulhu
5,612
598
54
1,430
9,098
7,163
0
4,549
4,469
34,672
854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,891
Gold Earned
36,138
340
Minions Killed
360
0
Camps Cleared
0
1,224,372
Distance Traveled
1,248,075
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,232
479
84
6
0
288,075
0
W
Xing Tian
7,320
563
46
4
0
256,899
0
W
Ao Kuang
7,532
579
73
6
0
284,634
0
W
Freya
7,644
588
95
7
0
234,581
0
W
Artemis
6,567
505
53
4
0
230,914
2
L
Nu Wa
5,838
449
40
3
0
230,230
0
L
King Arthur
7,146
550
99
8
0
228,034
4
L
Charybdis
6,126
471
67
5
0
205,115
0
W
Bellona
7,075
544
93
7
0
241,047
0
L
Cthulhu
5,549
427
50
4
0
272,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role