Player Matchup

Odin
Odin
Diamond IV
GiogaDIFF
Odin
Diamond IV
Level 156
God Stats
2W - 4L
1,437 SR
Queue Stats
82W - 66L
2,007 MMR
Party 1
Scylla
Scylla
Platinum IV
NotEvenSIMP
Scylla
Platinum IV
Level 67
God Stats
7W - 3L
1,500 SR
Queue Stats
55W - 34L
2,033 MMR
Solo
Cthulhu
Cthulhu
Diamond I
Sccoootttt
Cthulhu
Diamond I
Level 247
God Stats
2W - 5L
1,493 SR
Queue Stats
117W - 87L
2,472 MMR
Solo
Chiron
Chiron
Diamond III
SerByXx
Chiron
Diamond III
Level 189
God Stats
6W - 1L
1,714 SR
Queue Stats
82W - 66L
2,007 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
ZackFair014
Tsukuyomi
Diamond I
Level 155
God Stats
19W - 20L
1,596 SR
Queue Stats
573W - 555L
2,355 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,548 SR
2,174 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 106
1,531 SR
1,966 MMR
Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond IV
Fragla
Fafnir
Diamond IV
Level 156
God Stats
4W - 7L
1,530 SR
Queue Stats
280W - 256L
2,063 MMR
Solo
Hercules
Hercules
Diamond I
KillerRen
Hercules
Diamond I
Level 129
God Stats
10W - 19L
1,462 SR
Queue Stats
248W - 216L
2,400 MMR
Solo
Freya
Freya
Diamond V
Luminos93
Freya
Diamond V
Level 72
God Stats
19W - 27L
1,641 SR
Queue Stats
145W - 131L
1,939 MMR
Solo
Zeus
Zeus
Platinum II
RealAnuelAA
Zeus
Platinum II
Level 67
God Stats
19W - 18L
1,524 SR
Queue Stats
202W - 197L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
5 / 0 / 8
8,176
629
6,847
7,229
3,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
16
7 / 3 / 8
9,557
735
9,323
8,890
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Sccoootttt
Cthulhu
15
2 / 0 / 3
8,974
690
10,257
10,585
8,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
SerByXx
Chiron
15
4 / 1 / 4
8,640
665
6,291
5,208
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
ZackFair014
Tsukuyomi
15
8 / 1 / 4
8,376
644
9,908
9,122
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
SusanoNeithThe MorriganGebMedusa

VS

Bans
Chang'eAphroditeTiamatChaacTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 5 / 2
6,156
474
3,907
11,531
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Fragla
Fafnir
10
1 / 2 / 0
6,661
512
2,366
9,175
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
KillerRen
Hercules
13
0 / 2 / 0
7,489
576
5,211
15,810
12,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Freya
Luminos93
Freya
11
1 / 7 / 0
6,476
498
4,794
10,844
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 10 / 2
7,000
538
7,485
13,094
2,686
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
26
Kills
5
5
Deaths
26
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
5
2
0.4
L
Fafnir
Fragla
Fafnir
1
2
0
0.5
W
Odin
5
0
8
9
L
Hercules
KillerRen
Hercules
0
2
0
0
L
Freya
Luminos93
Freya
1
7
0
0.14
W
Scylla
7
3
8
3.67
L
2
10
2
0.3
W
Cthulhu
Sccoootttt
Cthulhu
2
0
3
3.5
W
Chiron
SerByXx
Chiron
4
1
4
6
W
Tsukuyomi
ZackFair014
Tsukuyomi
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,626
Damage
23,763
41,034
Taken
60,454
20,099
Mitigated
30,624
17,695
Healing
16,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,907
1,324
0
2,313
11,531
4,324
0
3,110
8,317
0
37,346
L
Fafnir
Fragla
Fafnir
2,366
596
0
2,694
9,175
8,368
16
1,053
8,080
19,247
0
W
Odin
6,847
1,423
0
2,114
7,229
3,695
478
2,546
4,503
0
35,920
L
Hercules
KillerRen
Hercules
5,211
1,626
0
7,011
15,810
12,600
0
9,152
6,604
0
58,538
L
Freya
Luminos93
Freya
4,794
1,487
0
2,862
10,844
2,646
288
1,477
9,325
40,622
0
W
Scylla
9,323
1,473
0
2,370
8,890
2,977
213
6,775
2,033
60,194
993
L
7,485
973
0
1,988
13,094
2,686
0
3,904
8,864
46,249
0
W
Cthulhu
Sccoootttt
Cthulhu
10,257
1,124
0
5,474
10,585
8,583
0
683
9,858
63,940
1,574
W
Chiron
SerByXx
Chiron
6,291
2,154
420
2,047
5,208
1,824
2,066
1,614
3,468
0
64,174
W
Tsukuyomi
ZackFair014
Tsukuyomi
9,908
2,305
0
5,270
9,122
3,020
0
2,963
6,113
0
64,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
33,782
514
Minions Killed
362
0
Camps Cleared
0
1,436,345
Distance Traveled
1,174,478
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,156
474
61
5
0
228,348
0
L
Fafnir
6,661
512
30
2
0
233,653
2
W
Odin
8,176
629
53
4
0
285,142
1
L
Hercules
7,489
576
122
9
0
259,361
1
L
Freya
6,476
498
79
6
0
224,049
1
W
Scylla
9,557
735
128
10
0
291,072
2
L
Zeus
7,000
538
70
5
0
229,067
4
W
Cthulhu
8,974
690
123
9
0
271,499
1
W
Chiron
8,640
665
113
9
0
258,973
4
W
Tsukuyomi
8,376
644
97
7
0
329,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role