Player Matchup

Rama
Rama
Diamond IV
BlasphemusRage
Rama
Diamond IV
Level 179
God Stats
54W - 36L
1,704 SR
Queue Stats
557W - 528L
2,094 MMR
Party 3
Lancelot
Lancelot
Gold I
DITRECE 117
Lancelot
Gold I
Level 140
God Stats
20W - 28L
1,522 SR
Queue Stats
174W - 173L
1,712 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
DeathPending
Cthulhu
Platinum IV
Level 128
God Stats
28W - 18L
1,664 SR
Queue Stats
375W - 366L
1,747 MMR
Solo
Nu Wa
Nu Wa
Platinum III
HaKuna6301
Nu Wa
Platinum III
Level 194
God Stats
3W - 2L
1,811 SR
Queue Stats
197W - 187L
1,870 MMR
Party 3
King Arthur
King Arthur
Gold II
IBedwyr
King Arthur
Gold II
Level 174
God Stats
3W - 0L
1,463 SR
Queue Stats
43W - 34L
1,684 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,633 SR
1,821 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,616 SR
1,700 MMR
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond V
JayyKey-
Ravana
Diamond V
Level 158
God Stats
0W - 1L
1,727 SR
Queue Stats
63W - 54L
1,909 MMR
Party 2
Ymir
Ymir
Platinum II
Makakafon
Ymir
Platinum II
Level 128
God Stats
1W - 1L
1,757 SR
Queue Stats
155W - 146L
1,907 MMR
Solo
Bastet
Bastet
Platinum III
jubz
Bastet
Platinum III
Level 129
God Stats
7W - 8L
1,595 SR
Queue Stats
35W - 27L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
8,686
620
6,025
7,010
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
DITRECE 117
Lancelot
13
2 / 3 / 2
7,187
513
4,958
11,061
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
DeathPending
Cthulhu
11
1 / 2 / 1
7,259
519
5,749
9,972
8,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
13
0 / 1 / 3
7,464
533
8,050
5,188
1,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
IBedwyr
King Arthur
13
0 / 1 / 2
7,402
529
6,698
17,909
11,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Chang'eMedusaSusanoAphrodite

VS

Bans
Erlang ShenMulanCu ChulainnCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 4
7,962
569
5,564
5,671
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
 
Neith
13
0 / 2 / 1
6,922
494
3,797
7,105
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
JayyKey-
Ravana
14
2 / 1 / 2
8,247
589
14,415
11,699
10,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
12
1 / 0 / 0
6,593
471
3,837
9,122
6,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
jubz
Bastet
13
3 / 1 / 3
7,563
540
8,060
9,775
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
5
Kills
7
7
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
4
3
L
Neith
 
Neith
0
2
1
0.25
W
2
0
0
2
W
Lancelot
DITRECE 117
Lancelot
2
3
2
1
W
Cthulhu
DeathPending
Cthulhu
1
2
1
0.75
W
Nu Wa
0
1
3
1.5
W
King Arthur
IBedwyr
King Arthur
0
1
2
1
L
Ravana
JayyKey-
Ravana
2
1
2
3
L
Ymir
1
0
0
1
L
Bastet
jubz
Bastet
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,480
Damage
35,673
51,140
Taken
43,372
28,150
Mitigated
23,342
19,883
Healing
14,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,564
200
0
1,033
5,671
1,672
0
2,781
2,890
68,405
737
L
Neith
 
Neith
3,797
1,566
0
1,828
7,105
1,948
0
2,100
5,005
0
55,332
W
6,025
4,464
0
3,379
7,010
2,234
679
1,735
5,235
0
79,988
W
Lancelot
DITRECE 117
Lancelot
4,958
630
0
3,753
11,061
3,782
0
2,572
8,355
0
49,839
W
Cthulhu
DeathPending
Cthulhu
5,749
343
2,437
2,657
9,972
8,769
0
2,542
7,330
27,055
216
W
Nu Wa
8,050
1,572
0
1,644
5,188
1,558
146
2,227
2,817
63,236
1,284
W
King Arthur
IBedwyr
King Arthur
6,698
972
0
6,013
17,909
11,807
0
2,534
15,357
0
58,146
L
Ravana
JayyKey-
Ravana
14,415
2,591
0
3,671
11,699
10,343
0
2,027
9,672
13,221
53,578
L
Ymir
3,837
874
0
2,955
9,122
6,262
0
3,549
5,573
29,332
403
L
Bastet
jubz
Bastet
8,060
1,814
0
4,811
9,775
3,117
0
3,242
6,533
0
62,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,998
Gold Earned
37,287
504
Minions Killed
512
0
Camps Cleared
0
1,473,471
Distance Traveled
1,533,617
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,962
569
135
10
0
379,941
2
L
Neith
6,922
494
112
8
0
241,932
0
W
Rama
8,686
620
155
11
0
278,008
2
W
Lancelot
7,187
513
72
5
0
350,297
0
W
Cthulhu
7,259
519
44
3
0
284,882
5
W
Nu Wa
7,464
533
130
9
0
290,956
3
W
King Arthur
7,402
529
103
7
0
269,328
6
L
Ravana
8,247
589
121
9
0
274,635
4
L
Ymir
6,593
471
45
3
0
270,755
4
L
Bastet
7,563
540
99
7
0
366,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role