Player Matchup

Cthulhu
Cthulhu
Broke Jawl
Cthulhu
Level 85
God Stats
5W - 2L
1,685 SR
Queue Stats
216W - 202L
1,541 Elo+
Solo
Awilix
Awilix
FaithlessSorrow
Awilix
Level 149
God Stats
18W - 16L
1,640 SR
Queue Stats
275W - 238L
1,509 Elo+
Solo
Artemis
Artemis
Rionya
Artemis
Level 123
God Stats
14W - 11L
1,556 SR
Queue Stats
125W - 117L
1,581 Elo+
Solo
Ix Chel
Ix Chel
Taquitorico2287
Ix Chel
Level 139
God Stats
3W - 5L
1,500 SR
Queue Stats
45W - 33L
1,237 Elo+
Solo
Shiva
Shiva
pelmy
Shiva
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
323W - 305L
1,492 Elo+
Solo
Team Averages
Level 120
1,576 SR
1,472 Elo+

VS

Team Averages
Level 111
1,614 SR
1,576 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
SoulHeack
Ratatoskr
Level 127
God Stats
10W - 5L
1,617 SR
Queue Stats
61W - 53L
1,607 Elo+
Solo
Anhur
Anhur
notfinenotokay
Anhur
Level 58
God Stats
9W - 2L
1,951 SR
Queue Stats
54W - 18L
1,757 Elo+
Solo
Thor
Thor
pawnonsoma
Thor
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Broke Jawl
Cthulhu
8
0 / 1 / 2
4,112
587
1,791
5,391
3,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 1 / 0
4,774
682
3,744
5,231
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Rionya
Artemis
8
4 / 1 / 1
5,167
738
3,821
4,723
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 1
5,001
714
1,751
2,104
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shiva
pelmy
Shiva
8
1 / 0 / 4
4,994
713
2,985
6,899
2,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 2 / 0
4,080
583
1,679
2,399
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
4
0 / 1 / 0
3,593
513
1,606
2,945
1,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
SoulHeack
Ratatoskr
9
2 / 2 / 0
5,182
740
4,708
6,294
2,304
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
1 / 3 / 0
4,228
604
4,967
5,643
1,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
3,936
562
480
5,173
1,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
3
3
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Bacchus
 
Bacchus
0
1
0
0
W
Cthulhu
Broke Jawl
Cthulhu
0
1
2
1
W
4
1
0
4
W
Artemis
Rionya
Artemis
4
1
1
4.5
L
Ratatoskr
SoulHeack
Ratatoskr
2
2
0
1
W
1
0
1
1.5
L
1
3
0
0.33
L
0
2
0
0
W
Shiva
pelmy
Shiva
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,092
Damage
13,440
24,348
Taken
22,454
9,629
Mitigated
7,804
8,873
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,679
485
0
386
2,399
578
0
1,175
1,224
19,402
405
L
Bacchus
 
Bacchus
1,606
112
0
610
2,945
1,946
0
0
2,945
5,128
0
W
Cthulhu
Broke Jawl
Cthulhu
1,791
200
0
2,350
5,391
3,741
0
88
5,279
16,787
603
W
3,744
1,386
0
1,262
5,231
1,449
0
197
5,002
0
22,906
W
Artemis
Rionya
Artemis
3,821
1,852
0
1,106
4,723
1,079
0
1,105
3,618
0
31,497
L
Ratatoskr
SoulHeack
Ratatoskr
4,708
1,206
0
1,407
6,294
2,304
0
1,309
4,985
0
27,794
W
1,751
221
100
605
2,104
437
0
1,135
851
32,409
719
L
4,967
3,584
0
2,122
5,643
1,327
0
0
5,643
0
24,092
L
480
51
0
500
5,173
1,649
0
1,009
4,164
0
19,471
W
Shiva
pelmy
Shiva
2,985
653
1,002
2,448
6,899
2,923
0
549
6,336
532
14,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,048
Gold Earned
21,019
223
Minions Killed
190
0
Camps Cleared
0
779,367
Distance Traveled
666,690
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,080
583
44
6
0
122,451
0
L
Bacchus
3,593
513
7
1
0
104,616
1
W
Cthulhu
4,112
587
30
4
0
140,033
0
W
Awilix
4,774
682
41
6
0
193,911
0
W
Artemis
5,167
738
58
8
0
145,252
0
L
Ratatoskr
5,182
740
53
8
0
147,132
0
W
Ix Chel
5,001
714
68
10
0
140,335
2
L
Anhur
4,228
604
47
7
0
141,002
0
L
Thor
3,936
562
39
6
0
151,489
0
W
Shiva
4,994
713
26
4
0
159,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role