Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
ColdBadussie
Geb
Level 136
God Stats
4W - 2L
1,958 SR
Queue Stats
233W - 142L
1,555 Elo+
Party 2
Chang'e
Chang'e
LoveTakesTime
Chang'e
Level 122
God Stats
2W - 1L
1,497 SR
Queue Stats
190W - 201L
1,532 Elo+
Solo
Ravana
Ravana
PoisonHarleen
Ravana
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 80L
1,485 Elo+
Solo
Artemis
Artemis
veronicaveronica
Artemis
Level 105
God Stats
2W - 2L
1,837 SR
Queue Stats
140W - 172L
1,422 Elo+
Solo
Team Averages
Level 122
1,658 SR
1,499 Elo+

VS

Team Averages
Level 104
1,447 SR
1,417 Elo+
Amaterasu
Amaterasu
ArmedSinner
Amaterasu
Level 93
God Stats
1W - 1L
1,213 SR
Queue Stats
60W - 65L
1,415 Elo+
Party 1
Camazotz
Camazotz
Bnamhsid
Camazotz
Level 158
God Stats
11W - 7L
1,613 SR
Queue Stats
313W - 331L
1,393 Elo+
Party 1
Chronos
Chronos
BpOTBaMHoru
Chronos
Level 20
God Stats
3W - 0L
1,745 SR
Queue Stats
18W - 36L
1,342 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GlitchyHippie93
Ah Muzen Cab
Level 79
God Stats
10W - 14L
1,380 SR
Queue Stats
731W - 739L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Im Zeus Kaiser
Sylvanus
Level 168
God Stats
3W - 5L
1,284 SR
Queue Stats
553W - 605L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
4 / 6 / 6
8,989
749
10,575
8,758
3,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
3 / 4 / 8
9,099
758
13,865
16,307
14,851
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
13
0 / 5 / 5
7,395
616
10,662
12,606
4,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 3 / 3
7,919
660
7,099
11,207
6,706
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
1 / 5 / 5
8,134
678
15,727
10,003
3,397
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArmedSinner
Amaterasu
16
5 / 3 / 12
10,559
880
8,765
18,004
17,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Bnamhsid
Camazotz
18
11 / 2 / 10
11,242
937
12,004
21,172
23,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
BpOTBaMHoru
Chronos
16
3 / 2 / 8
9,684
807
8,744
9,768
3,938
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
GlitchyHippie93
Ah Muzen Cab
16
4 / 4 / 11
10,030
836
13,652
11,578
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
16
0 / 1 / 11
9,337
778
10,073
12,807
8,267
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
11
Kills
23
23
Deaths
12
27
Assists
52
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
4
6
6
1.17
W
Amaterasu
ArmedSinner
Amaterasu
5
3
12
3.67
W
Camazotz
Bnamhsid
Camazotz
11
2
10
8
W
Chronos
BpOTBaMHoru
Chronos
3
2
8
3.5
L
3
4
8
1.75
W
Ah Muzen Cab
GlitchyHippie93
Ah Muzen Cab
4
4
11
2.38
W
Sylvanus
0
1
11
5.5
L
Chang'e
0
5
5
0.5
L
3
3
3
1.5
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,928
Damage
53,238
58,881
Taken
73,329
32,278
Mitigated
58,062
15,881
Healing
38,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
10,575
1,976
1,250
255
8,758
3,279
0
3,097
5,520
14,531
3,008
W
Amaterasu
ArmedSinner
Amaterasu
8,765
2,737
1,254
5,303
18,004
17,999
476
6,665
11,339
597
19,362
W
Camazotz
Bnamhsid
Camazotz
12,004
1,798
423
8,404
21,172
23,940
270
7,854
13,194
4,294
24,677
W
Chronos
BpOTBaMHoru
Chronos
8,744
4,821
1,162
1,026
9,768
3,938
2,918
6,281
3,487
20,318
0
L
13,865
943
257
1,402
16,307
14,851
0
6,591
9,542
24,130
0
W
Ah Muzen Cab
GlitchyHippie93
Ah Muzen Cab
13,652
2,476
1,018
342
11,578
3,918
2,651
6,270
5,308
0
42,390
W
Sylvanus
10,073
929
12,528
7,298
12,807
8,267
37
5,113
7,694
19,543
917
L
Chang'e
10,662
207
3,855
4,403
12,606
4,045
0
3,032
9,309
19,295
992
L
7,099
1,232
1,235
1,753
11,207
6,706
0
4,952
6,246
0
16,038
L
15,727
7,606
710
761
10,003
3,397
0
3,019
6,903
0
24,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
50,852
119
Minions Killed
156
0
Camps Cleared
0
970,592
Distance Traveled
1,168,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,989
749
22
2
0
174,331
0
W
Amaterasu
10,559
880
24
2
0
254,486
0
W
Camazotz
11,242
937
21
2
0
239,336
0
W
Chronos
9,684
807
23
2
0
230,288
0
L
Geb
9,099
758
15
1
0
222,021
0
W
Ah Muzen Cab
10,030
836
70
6
0
216,926
0
W
Sylvanus
9,337
778
18
2
0
227,660
0
L
Chang'e
7,395
616
35
3
0
198,614
0
L
Ravana
7,919
660
28
2
0
205,637
0
L
Artemis
8,134
678
19
2
0
169,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role