Player Matchup

Osiris
Osiris
Silver II
FreedDistress14
Osiris
Silver II
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
74W - 48L
1,654 MMR
Solo
Olorun
Olorun
Gold III
JackedOnGfuel
Olorun
Gold III
Level 287
God Stats
0W - 1L
1,596 SR
Queue Stats
277W - 273L
1,507 MMR
Solo
Sylvanus
Sylvanus
Gold II
KeitaroTy
Sylvanus
Gold II
Level 126
God Stats
10W - 8L
1,652 SR
Queue Stats
97W - 94L
1,647 MMR
Solo
Chronos
Chronos
Bronze III
Paloogan
Chronos
Bronze III
Level 127
God Stats
0W - 1L
1,686 SR
Queue Stats
9W - 7L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
sergio270700
Hun Batz
Gold V
Level 89
God Stats
10W - 10L
1,627 SR
Queue Stats
16W - 18L
1,691 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,612 SR
1,600 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,530 SR
1,592 MMR
Susano
Susano
Gold III
 
Susano
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold III
JoKeR TwAN
Freya
Gold III
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
275W - 275L
1,415 MMR
Solo
Sobek
Sobek
Gold I
JonRiverz
Sobek
Gold I
Level 95
God Stats
3W - 0L
1,669 SR
Queue Stats
99W - 100L
1,739 MMR
Party 1
Hercules
Hercules
Platinum II
Penjulum
Hercules
Platinum II
Level 106
God Stats
130W - 120L
1,610 SR
Queue Stats
277W - 269L
1,810 MMR
Solo
Apollo
Apollo
Gold IV
Vep-VerTex
Apollo
Gold IV
Level 86
God Stats
5W - 7L
1,588 SR
Queue Stats
61W - 76L
1,496 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,400
680
1,975
5,053
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

6
0 / 1 / 0
3,277
655
2,080
2,385
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
KeitaroTy
Sylvanus
1
0 / 1 / 0
2,491
498
0
757
193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Paloogan
Chronos
6
0 / 1 / 0
3,324
665
1,155
3,576
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
sergio270700
Hun Batz
5
0 / 1 / 0
3,155
631
1,161
4,021
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
ThanatosChang'eAthena

VS

Bans
AgniThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
1 / 0 / 1
3,558
712
2,038
4,102
1,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
7
1 / 0 / 1
3,707
741
1,785
2,362
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
JonRiverz
Sobek
6
0 / 0 / 2
3,670
734
948
1,833
1,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Penjulum
Hercules
7
0 / 0 / 1
3,678
736
2,372
3,330
2,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Vep-VerTex
Apollo
7
2 / 0 / 0
3,922
784
1,845
1,235
339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
4
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
1
0
1
1.5
L
0
1
0
0
L
0
1
0
0
W
Freya
1
0
1
1.5
W
Sobek
JonRiverz
Sobek
0
0
2
1
L
Sylvanus
KeitaroTy
Sylvanus
0
1
0
0
L
Chronos
Paloogan
Chronos
0
1
0
0
W
Hercules
Penjulum
Hercules
0
0
1
0.5
W
Apollo
Vep-VerTex
Apollo
2
0
0
2
L
Hun Batz
sergio270700
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,371
Damage
8,988
15,792
Taken
12,862
4,801
Mitigated
5,488
4,611
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
2,038
732
0
833
4,102
1,242
0
520
3,474
0
17,962
L
1,975
486
0
1,703
5,053
2,121
0
0
4,808
0
15,137
L
2,080
422
0
863
2,385
551
0
561
1,712
11,973
765
W
Freya
1,785
577
0
1,121
2,362
571
0
1,206
918
13,351
0
W
Sobek
JonRiverz
Sobek
948
165
0
1,205
1,833
1,155
0
725
1,108
6,544
939
L
Sylvanus
KeitaroTy
Sylvanus
0
0
0
0
757
193
0
0
757
0
0
L
Chronos
Paloogan
Chronos
1,155
278
0
1,295
3,576
898
0
654
2,922
16,592
1,150
W
Hercules
Penjulum
Hercules
2,372
1,152
0
2,200
3,330
2,181
0
0
3,330
0
17,741
W
Apollo
Vep-VerTex
Apollo
1,845
1,357
0
546
1,235
339
0
424
811
0
20,417
L
Hun Batz
sergio270700
Hun Batz
1,161
336
0
750
4,021
1,038
0
1,197
2,690
0
13,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,647
Gold Earned
18,535
116
Minions Killed
153
0
Camps Cleared
0
486,163
Distance Traveled
550,520
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
3,558
712
28
6
0
136,581
0
L
Osiris
3,400
680
27
5
0
121,922
1
L
Olorun
3,277
655
24
5
0
90,681
0
W
Freya
3,707
741
39
8
0
108,200
0
W
Sobek
3,670
734
12
2
0
111,328
2
L
Sylvanus
2,491
498
0
0
0
36,864
0
L
Chronos
3,324
665
30
6
0
108,963
0
W
Hercules
3,678
736
31
6
0
96,833
0
W
Apollo
3,922
784
43
9
0
97,578
0
L
Hun Batz
3,155
631
35
7
0
127,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role