Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
ClassyDavid5844
Hachiman
Gold I
Level 103
God Stats
45W - 51L
1,433 SR
Queue Stats
333W - 333L
1,504 MMR
Solo
Nu Wa
Nu Wa
Gold II
Xayack
Nu Wa
Gold II
Level 159
God Stats
36W - 20L
1,647 SR
Queue Stats
149W - 141L
1,524 MMR
Solo
King Arthur
King Arthur
Silver I
dryzt1x
King Arthur
Silver I
Level 122
God Stats
6W - 3L
1,281 SR
Queue Stats
42W - 39L
1,514 MMR
Solo
Susano
Susano
Gold II
zZCynicalZz
Susano
Gold II
Level 68
God Stats
46W - 42L
1,573 SR
Queue Stats
125W - 123L
1,543 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,487 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,571 SR
1,520 MMR
Anubis
Anubis
Platinum V
BloopBelieves
Anubis
Platinum V
Level 156
God Stats
24W - 7L
1,619 SR
Queue Stats
49W - 35L
1,519 MMR
Solo
Xbalanque
Xbalanque
Gold III
Daruh
Xbalanque
Gold III
Level 153
God Stats
0W - 1L
1,635 SR
Queue Stats
39W - 36L
1,494 MMR
Solo
Cerberus
Cerberus
Bronze III
Edgar Good Boy
Cerberus
Bronze III
Level 143
God Stats
0W - 1L
1,435 SR
Queue Stats
5W - 7L
1,545 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
GhoozY
Sun Wukong
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
XOutMyName
Mercury
Gold IV
Level 123
God Stats
14W - 10L
1,665 SR
Queue Stats
40W - 38L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 4
5,565
618
2,041
4,769
2,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
12
3 / 0 / 0
6,218
691
4,663
6,831
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Xayack
Nu Wa
11
2 / 2 / 4
5,939
660
5,591
5,576
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dryzt1x
King Arthur
11
3 / 0 / 0
6,919
769
3,646
6,274
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
11
3 / 2 / 2
5,709
634
2,812
7,469
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AwilixLokiMedusaGeb

VS

Bans
AresThothMulanRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
5,714
635
5,209
5,046
2,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
Daruh
Xbalanque
9
0 / 3 / 0
5,116
568
4,166
5,609
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
9
2 / 1 / 0
5,526
614
3,204
8,237
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
GhoozY
Sun Wukong
6
0 / 3 / 0
4,074
453
1,301
5,486
2,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
XOutMyName
Mercury
10
0 / 3 / 1
5,046
561
981
6,675
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
4
2
L
2
1
1
2.5
W
Hachiman
3
0
0
3
L
Xbalanque
Daruh
Xbalanque
0
3
0
0
L
Cerberus
2
1
0
2
L
Sun Wukong
GhoozY
Sun Wukong
0
3
0
0
L
Mercury
XOutMyName
Mercury
0
3
1
0.17
W
Nu Wa
Xayack
Nu Wa
2
2
4
2
W
King Arthur
dryzt1x
King Arthur
3
0
0
3
W
Susano
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,753
Damage
14,861
30,919
Taken
31,053
10,142
Mitigated
13,171
11,930
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,041
375
197
1,589
4,769
2,112
0
1,272
3,497
16,644
2,215
L
5,209
305
0
1,778
5,046
2,230
0
2,627
2,419
45,889
0
W
Hachiman
4,663
2,427
0
4,466
6,831
2,221
0
710
6,121
0
47,447
L
Xbalanque
Daruh
Xbalanque
4,166
2,274
0
1,077
5,609
1,470
0
352
5,257
0
36,116
L
Cerberus
3,204
0
0
2,001
8,237
4,605
0
2,862
5,375
15,790
1,035
L
Sun Wukong
GhoozY
Sun Wukong
1,301
548
0
1,462
5,486
2,643
0
551
4,935
0
10,572
L
Mercury
XOutMyName
Mercury
981
479
0
1,352
6,675
2,223
0
873
5,802
0
37,604
W
Nu Wa
Xayack
Nu Wa
5,591
1,110
0
500
5,576
835
0
3,996
1,580
37,182
832
W
King Arthur
dryzt1x
King Arthur
3,646
696
0
1,487
6,274
3,399
0
0
6,096
0
43,009
W
Susano
2,812
655
0
3,691
7,469
1,575
0
2,444
5,025
0
36,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,350
Gold Earned
25,476
339
Minions Killed
284
0
Camps Cleared
0
982,854
Distance Traveled
931,431
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,565
618
40
4
0
196,532
2
L
Anubis
5,714
635
87
10
0
185,696
1
W
Hachiman
6,218
691
76
8
0
178,513
2
L
Xbalanque
5,116
568
68
8
0
174,599
0
L
Cerberus
5,526
614
33
4
0
185,659
0
L
Sun Wukong
4,074
453
27
3
0
150,068
0
L
Mercury
5,046
561
69
8
0
235,409
0
W
Nu Wa
5,939
660
74
8
0
182,644
2
W
King Arthur
6,919
769
84
9
0
199,733
3
W
Susano
5,709
634
65
7
0
225,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role