Player Matchup

Artio
Artio
Archer976
Artio
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,470 Elo+
Solo
Thoth
Thoth
Hozpul
Thoth
Level 148
God Stats
3W - 6L
1,342 SR
Queue Stats
970W - 993L
1,464 Elo+
Party 2
Nut
Nut
OoFrenzy
Nut
Level 103
God Stats
74W - 64L
1,601 SR
Queue Stats
93W - 91L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
daddymogi
Zhong Kui
Level 111
God Stats
6W - 3L
1,596 SR
Queue Stats
508W - 541L
1,539 Elo+
Party 2
Bastet
Bastet
splashy_kazoo92
Bastet
Level 104
God Stats
20W - 11L
1,552 SR
Queue Stats
557W - 554L
1,400 Elo+
Solo
Team Averages
Level 109
1,518 SR
1,472 Elo+

VS

Team Averages
Level 116
1,521 SR
1,522 Elo+
Charon
Charon
 
Charon
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Arccangel
Chronos
Level 116
God Stats
4W - 5L
1,567 SR
Queue Stats
37W - 29L
1,530 Elo+
Party 1
Achilles
Achilles
Basoon91
Achilles
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,549 Elo+
Solo
Bakasura
Bakasura
BigXexy713
Bakasura
Level 158
God Stats
26W - 28L
1,538 SR
Queue Stats
194W - 192L
1,548 Elo+
Solo
Hun Batz
Hun Batz
Ikigair
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 44L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Archer976
Artio
10
1 / 0 / 9
6,738
562
3,550
12,597
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
Hozpul
Thoth
14
3 / 1 / 9
7,873
656
7,505
5,240
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
7,195
600
7,576
8,335
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
daddymogi
Zhong Kui
14
9 / 1 / 2
8,878
740
10,361
11,437
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
7 / 2 / 3
6,973
581
9,160
10,069
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 5 / 0
5,663
472
4,703
11,131
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos
Arccangel
Chronos
11
1 / 5 / 1
6,476
540
8,018
10,389
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Achilles
Basoon91
Achilles
11
0 / 4 / 1
6,245
520
4,567
10,089
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
BigXexy713
Bakasura
12
2 / 5 / 2
6,729
561
6,306
10,962
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Ikigair
Hun Batz
9
1 / 6 / 1
5,839
487
4,246
10,984
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
24
Kills
5
5
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
5
0
0.2
L
Chronos
Arccangel
Chronos
1
5
1
0.3
W
Artio
Archer976
Artio
1
0
9
5.5
L
Achilles
Basoon91
Achilles
0
4
1
0.13
L
Bakasura
BigXexy713
Bakasura
2
5
2
0.6
W
Thoth
Hozpul
Thoth
3
1
9
7.5
L
Hun Batz
Ikigair
Hun Batz
1
6
1
0.25
W
4
1
5
6.5
W
Zhong Kui
daddymogi
Zhong Kui
9
1
2
10
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,152
Damage
27,840
47,678
Taken
53,555
22,130
Mitigated
20,900
17,097
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,703
828
111
1,257
11,131
5,796
0
5,219
5,746
19,316
380
L
Chronos
Arccangel
Chronos
8,018
2,530
0
580
10,389
2,656
0
4,652
5,255
40,852
0
W
Artio
Archer976
Artio
3,550
610
489
3,164
12,597
7,868
140
3,173
8,369
16,270
2,218
L
Achilles
Basoon91
Achilles
4,567
1,244
0
2,914
10,089
5,015
0
5,409
4,642
0
31,084
L
Bakasura
BigXexy713
Bakasura
6,306
4,298
0
4,454
10,962
3,705
0
2,794
8,114
0
42,442
W
Thoth
Hozpul
Thoth
7,505
492
0
686
5,240
1,384
28
3,293
1,667
46,544
689
L
Hun Batz
Ikigair
Hun Batz
4,246
31
0
1,000
10,984
3,728
0
2,094
8,844
0
18,509
W
7,576
4,681
0
4,219
8,335
2,507
1,828
1,628
6,437
0
46,177
W
Zhong Kui
daddymogi
Zhong Kui
10,361
2,219
0
6,374
11,437
7,307
1,406
784
9,937
54,177
9,229
W
9,160
2,847
0
2,165
10,069
3,064
0
2,226
7,077
0
34,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,657
Gold Earned
30,952
350
Minions Killed
306
0
Camps Cleared
0
1,298,533
Distance Traveled
1,210,269
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,663
472
22
2
0
215,258
0
L
Chronos
6,476
540
88
7
0
231,427
0
W
Artio
6,738
562
22
2
0
261,150
2
L
Achilles
6,245
520
64
5
0
261,801
0
L
Bakasura
6,729
561
98
8
0
279,208
0
W
Thoth
7,873
656
99
8
0
261,469
2
L
Hun Batz
5,839
487
34
3
0
222,575
0
W
Nut
7,195
600
79
7
0
232,608
0
W
Zhong Kui
8,878
740
99
8
0
224,079
0
W
Bastet
6,973
581
51
4
0
319,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role