Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Arriliavahar
King Arthur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,506 Elo+
Party 1
Bacchus
Bacchus
Flameclowns
Bacchus
Level 26
God Stats
23W - 26L
1,636 SR
Queue Stats
30W - 38L
1,577 Elo+
Party 1
Pele
Pele
xxfirelord1
Pele
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
148W - 157L
1,504 Elo+
Party 1
Team Averages
Level 79
1,527 SR
1,517 Elo+

VS

Team Averages
Level 106
1,624 SR
1,581 Elo+
Cupid
Cupid
BigBopsYmir
Cupid
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,500 Elo+
Party 2
Olorun
Olorun
Brenti
Olorun
Level 166
God Stats
3W - 1L
1,913 SR
Queue Stats
76W - 44L
1,727 Elo+
Solo
Ne Zha
Ne Zha
Inkstick
Ne Zha
Level 143
God Stats
2W - 0L
1,611 SR
Queue Stats
120W - 102L
1,598 Elo+
Party 2
Ratatoskr
Ratatoskr
Pìero
Ratatoskr
Level 67
God Stats
11W - 7L
1,538 SR
Queue Stats
211W - 201L
1,552 Elo+
Solo
Shiva
Shiva
SoftG Dark
Shiva
Level 127
God Stats
6W - 3L
1,557 SR
Queue Stats
307W - 284L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 4 / 0
5,083
508
2,856
5,644
2,317
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
 
Anhur
8
1 / 3 / 1
4,729
473
1,718
6,288
1,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Arriliavahar
King Arthur
10
0 / 3 / 0
5,370
537
5,330
12,634
8,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Flameclowns
Bacchus
8
1 / 1 / 1
4,953
495
1,927
6,873
6,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 1
5,127
513
5,311
9,092
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,480
648
3,132
3,266
921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Brenti
Olorun
12
3 / 1 / 3
7,160
716
4,204
4,817
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Inkstick
Ne Zha
11
2 / 1 / 3
6,088
609
7,411
6,171
2,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
Pìero
Ratatoskr
12
6 / 0 / 5
6,944
694
4,576
5,362
1,968
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
12
2 / 0 / 3
6,958
696
8,074
10,861
4,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
0
0
L
Anhur
 
Anhur
1
3
1
0.5
L
King Arthur
Arriliavahar
King Arthur
0
3
0
0
W
3
1
1
3.5
W
Olorun
Brenti
Olorun
3
1
3
4.5
L
Bacchus
Flameclowns
Bacchus
1
1
1
1.5
W
Ne Zha
Inkstick
Ne Zha
2
1
3
3.5
W
Ratatoskr
Pìero
Ratatoskr
6
0
5
8.5
W
Shiva
2
0
3
3.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,142
Damage
27,397
40,531
Taken
30,477
20,683
Mitigated
11,087
9,959
Healing
11,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,856
40
0
1,247
5,644
2,317
0
3,203
2,441
30,133
211
L
Anhur
 
Anhur
1,718
796
0
697
6,288
1,140
0
0
6,288
0
25,831
L
King Arthur
Arriliavahar
King Arthur
5,330
673
0
2,597
12,634
8,432
0
0
12,634
0
35,934
W
3,132
1,774
0
1,400
3,266
921
50
224
3,042
0
49,240
W
Olorun
Brenti
Olorun
4,204
2,075
0
3,286
4,817
1,008
634
2,524
2,293
47,250
0
L
Bacchus
Flameclowns
Bacchus
1,927
201
0
2,223
6,873
6,187
0
0
6,873
8,607
0
W
Ne Zha
Inkstick
Ne Zha
7,411
1,515
0
2,428
6,171
2,614
102
1,703
4,468
0
24,479
W
Ratatoskr
Pìero
Ratatoskr
4,576
1,531
0
550
5,362
1,968
0
314
5,048
0
52,684
W
Shiva
8,074
1,423
0
3,792
10,861
4,576
0
0
10,861
0
48,651
L
5,311
1,552
0
3,195
9,092
2,607
0
1,001
8,091
0
35,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,262
Gold Earned
33,630
262
Minions Killed
407
0
Camps Cleared
0
1,002,283
Distance Traveled
1,078,192
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,083
508
73
7
0
202,739
0
L
Anhur
4,729
473
43
4
0
170,449
0
L
King Arthur
5,370
537
74
7
0
199,334
0
W
Cupid
6,480
648
94
9
0
189,409
0
W
Olorun
7,160
716
98
10
0
192,616
2
L
Bacchus
4,953
495
18
2
0
207,110
1
W
Ne Zha
6,088
609
32
3
0
235,308
0
W
Ratatoskr
6,944
694
86
9
0
249,569
0
W
Shiva
6,958
696
97
10
0
211,290
2
L
Pele
5,127
513
54
5
0
222,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role