Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
MeDDuLLa
Ares
Gold II
Level 214
God Stats
4W - 6L
1,346 SR
Queue Stats
168W - 165L
1,519 MMR
Solo
Danzaburou
Danzaburou
Gold V
NatOP
Danzaburou
Gold V
Level 105
God Stats
64W - 54L
1,597 SR
Queue Stats
203W - 209L
1,266 MMR
Solo
Vamana
Vamana
Gold I
Pincopallino_92
Vamana
Gold I
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
274W - 277L
1,565 MMR
Solo
Cthulhu
Cthulhu
Gold III
UnIeashed v2
Cthulhu
Gold III
Level 159
God Stats
32W - 24L
1,485 SR
Queue Stats
118W - 110L
1,549 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,486 SR
1,480 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,548 SR
1,574 MMR
Odin
Odin
Silver II
Caberecalcar
Odin
Silver II
Level 88
God Stats
8W - 10L
1,588 SR
Queue Stats
177W - 191L
1,169 MMR
Party 1
Kukulkan
Kukulkan
Diamond V
Hexaphosphinine
Kukulkan
Diamond V
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 44L
2,043 MMR
Solo
Rama
Rama
Gold III
XxTheSniper_-
Rama
Gold III
Level 141
God Stats
3W - 3L
1,609 SR
Queue Stats
227W - 246L
1,493 MMR
Solo
Sylvanus
Sylvanus
Silver I
kiliam15
Sylvanus
Silver I
Level 48
God Stats
10W - 14L
1,311 SR
Queue Stats
109W - 111L
1,354 MMR
Party 1
Bakasura
Bakasura
Platinum III
春日部当红炸子鸡丶
Bakasura
Platinum III
Level 159
God Stats
5W - 8L
1,732 SR
Queue Stats
577W - 575L
1,808 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 4
6,818
682
4,810
6,901
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
11
3 / 1 / 2
6,354
635
7,079
6,937
4,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
NatOP
Danzaburou
12
1 / 2 / 0
6,354
635
4,186
5,667
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 2
6,133
613
3,571
7,905
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
UnIeashed v2
Cthulhu
12
3 / 0 / 2
6,999
700
3,828
5,771
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Cu ChulainnAthenaFreyaSerqet

VS

Bans
ThorNe ZhaBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,606
461
1,569
6,942
2,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Kukulkan
11
0 / 2 / 1
5,943
594
4,463
5,008
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 1
6,646
665
3,899
7,965
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
kiliam15
Sylvanus
8
1 / 2 / 2
5,549
555
2,136
9,439
5,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,215
522
2,623
8,440
3,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
4
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
4
2
L
0
3
0
0
L
Kukulkan
0
2
1
0.25
W
Ares
3
1
2
4
W
Danzaburou
NatOP
Danzaburou
1
2
0
0.5
W
3
0
2
4
W
Cthulhu
UnIeashed v2
Cthulhu
3
0
2
4
L
2
1
1
2.5
L
Sylvanus
kiliam15
Sylvanus
1
2
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,474
Damage
14,690
33,181
Taken
37,794
14,967
Mitigated
15,950
12,283
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,810
2,767
0
4,665
6,901
2,243
790
3,410
3,466
58,931
0
L
1,569
333
0
435
6,942
2,583
0
2,824
3,645
0
21,952
L
Kukulkan
4,463
1,231
0
719
5,008
1,777
0
3,115
1,893
49,267
392
W
Ares
7,079
766
0
1,447
6,937
4,092
0
1,867
4,740
17,369
0
W
Danzaburou
NatOP
Danzaburou
4,186
1,980
0
2,639
5,667
1,698
0
691
4,976
0
45,455
W
3,571
1,716
0
2,032
7,905
3,077
0
365
7,198
0
43,323
W
Cthulhu
UnIeashed v2
Cthulhu
3,828
285
0
1,500
5,771
3,857
0
266
5,450
34,735
2,102
L
3,899
3,268
0
3,444
7,965
2,771
0
1,648
6,317
0
56,831
L
Sylvanus
kiliam15
Sylvanus
2,136
526
2,188
3,636
9,439
5,804
6
4,455
4,890
15,356
0
L
2,623
1,650
0
2,159
8,440
3,015
0
3,018
5,422
0
28,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,658
Gold Earned
27,959
374
Minions Killed
341
0
Camps Cleared
0
1,130,738
Distance Traveled
983,286
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,818
682
101
10
0
208,034
4
L
Odin
4,606
461
37
4
0
183,101
5
L
Kukulkan
5,943
594
104
10
0
180,148
1
W
Ares
6,354
635
13
1
0
230,269
5
W
Danzaburou
6,354
635
95
10
0
214,494
2
W
Vamana
6,133
613
80
8
0
268,700
0
W
Cthulhu
6,999
700
85
9
0
209,241
2
L
Rama
6,646
665
112
11
0
192,834
0
L
Sylvanus
5,549
555
16
2
0
199,296
3
L
Bakasura
5,215
522
72
7
0
227,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role