Player Matchup

Charybdis
Charybdis
Platinum II
Mephala2020
Charybdis
Platinum II
Level 148
God Stats
3W - 5L
1,476 SR
Queue Stats
308W - 302L
1,943 MMR
Solo
Bacchus
Bacchus
Gold III
MoonlitRoses
Bacchus
Gold III
Level 42
God Stats
4W - 2L
1,721 SR
Queue Stats
16W - 12L
1,784 MMR
Party 2
Raijin
Raijin
Platinum I
WhiteCharles4
Raijin
Platinum I
Level 86
God Stats
6W - 7L
1,699 SR
Queue Stats
372W - 371L
1,954 MMR
Solo
King Arthur
King Arthur
Platinum I
YagIuth
King Arthur
Platinum I
Level 154
God Stats
9W - 10L
1,495 SR
Queue Stats
63W - 47L
2,101 MMR
Party 2
Lancelot
Lancelot
Platinum II
donkWalk
Lancelot
Platinum II
Level 112
God Stats
3W - 2L
1,772 SR
Queue Stats
112W - 98L
1,947 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,633 SR
1,946 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,564 SR
1,945 MMR
Medusa
Medusa
Platinum II
B0otymunchur
Medusa
Platinum II
Level 94
God Stats
5W - 3L
1,664 SR
Queue Stats
70W - 64L
1,928 MMR
Party 1
Athena
Athena
Platinum II
BlackWolfBJN
Athena
Platinum II
Level 142
God Stats
3W - 1L
1,644 SR
Queue Stats
67W - 60L
1,956 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
LordKalyx
Baron Samedi
Platinum I
Level 155
God Stats
1W - 1L
1,728 SR
Queue Stats
134W - 118L
2,017 MMR
Party 1
Achilles
Achilles
Platinum II
Riptyde6679
Achilles
Platinum II
Level 147
God Stats
13W - 14L
1,472 SR
Queue Stats
289W - 278L
1,866 MMR
Solo
Odin
Odin
Platinum II
logpla22
Odin
Platinum II
Level 128
God Stats
1W - 1L
1,314 SR
Queue Stats
180W - 180L
1,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mephala2020
Charybdis
8
0 / 2 / 0
3,997
500
2,425
4,431
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MoonlitRoses
Bacchus
7
1 / 2 / 1
4,365
546
1,398
6,686
4,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 1
4,808
601
5,237
4,357
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
YagIuth
King Arthur
9
1 / 0 / 0
5,172
647
4,742
6,911
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
donkWalk
Lancelot
6
2 / 2 / 1
3,996
500
1,877
4,862
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
FreyaAo KuangNoxSerqet

VS

Bans
Chang'eCthulhuThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 0 / 1
5,607
701
4,539
2,532
863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
8
1 / 1 / 5
4,887
611
1,881
7,054
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
LordKalyx
Baron Samedi
8
0 / 3 / 2
4,305
538
3,508
4,372
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Riptyde6679
Achilles
9
0 / 1 / 0
4,654
582
3,661
7,713
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Odin
9
4 / 1 / 3
5,048
631
4,112
5,835
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
6
Kills
8
8
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
0
1
3.5
W
Athena
1
1
5
3.5
W
Baron Samedi
LordKalyx
Baron Samedi
0
3
2
0.33
L
Charybdis
Mephala2020
Charybdis
0
2
0
0
L
Bacchus
MoonlitRoses
Bacchus
1
2
1
0.75
W
Achilles
Riptyde6679
Achilles
0
1
0
0
L
2
2
1
1.25
L
King Arthur
YagIuth
King Arthur
1
0
0
1
L
Lancelot
donkWalk
Lancelot
2
2
1
1.25
W
Odin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,679
Damage
17,701
27,247
Taken
27,506
11,974
Mitigated
11,838
9,116
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,539
1,354
0
887
2,532
863
0
100
2,432
0
45,821
W
Athena
1,881
524
0
2,232
7,054
4,193
0
2,658
4,250
11,483
0
W
Baron Samedi
LordKalyx
Baron Samedi
3,508
246
15
1,386
4,372
1,624
0
1,106
3,102
25,376
0
L
Charybdis
Mephala2020
Charybdis
2,425
1,377
0
1,326
4,431
1,187
0
179
4,252
0
25,107
L
Bacchus
MoonlitRoses
Bacchus
1,398
206
659
2,266
6,686
4,708
0
1,457
5,166
10,227
0
W
Achilles
Riptyde6679
Achilles
3,661
502
0
2,043
7,713
3,358
0
0
7,713
0
27,969
L
5,237
440
0
715
4,357
1,161
0
2,030
2,079
21,759
225
L
King Arthur
YagIuth
King Arthur
4,742
531
0
2,055
6,911
3,651
0
0
6,911
0
30,022
L
Lancelot
donkWalk
Lancelot
1,877
555
0
2,095
4,862
1,267
0
1,222
3,450
0
13,456
W
Odin
4,112
1,447
0
2,201
5,835
1,800
0
2,288
3,330
0
26,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,338
Gold Earned
24,501
199
Minions Killed
238
0
Camps Cleared
0
736,766
Distance Traveled
825,984
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,607
701
81
10
0
158,028
1
W
Athena
4,887
611
14
2
0
190,796
1
W
Baron Samedi
4,305
538
51
6
0
150,922
0
L
Charybdis
3,997
500
51
6
0
137,933
1
L
Bacchus
4,365
546
12
2
0
164,240
0
W
Achilles
4,654
582
44
6
0
140,597
0
L
Raijin
4,808
601
53
7
0
139,980
2
L
King Arthur
5,172
647
52
7
0
163,067
0
L
Lancelot
3,996
500
31
4
0
131,546
0
W
Odin
5,048
631
48
6
0
185,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role