Player Matchup

Freya
Freya
Dragonwizard61
Freya
Level 150
God Stats
3W - 1L
1,185 SR
Queue Stats
14W - 11L
1,361 Elo+
Party 2
Fenrir
Fenrir
FamousBeast1766
Fenrir
Level 38
God Stats
2W - 1L
1,514 SR
Queue Stats
6W - 3L
1,597 Elo+
Party 2
Ymir
Ymir
StoneThumper
Ymir
Level 124
God Stats
3W - 2L
1,536 SR
Queue Stats
30W - 30L
1,408 Elo+
Party 2
Team Averages
Level 104
1,412 SR
1,455 Elo+

VS

Team Averages
Level 106
1,737 SR
1,395 Elo+
Hun Batz
Hun Batz
Fatal Wonder
Hun Batz
Level 104
God Stats
37W - 20L
1,649 SR
Queue Stats
243W - 240L
1,473 Elo+
Party 1
Ymir
Ymir
IamTHEjonasBROS
Ymir
Level 67
God Stats
9W - 8L
1,620 SR
Queue Stats
132W - 135L
1,412 Elo+
Solo
Hera
Hera
ItsLolaBunny98
Hera
Level 148
God Stats
4W - 2L
1,941 SR
Queue Stats
6W - 10L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
10,162
924
9,604
8,848
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 1 / 6
8,512
774
5,475
7,986
5,662
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 0 / 4
9,624
875
8,073
11,601
9,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fatal Wonder
Hun Batz
14
0 / 3 / 1
8,119
738
5,577
9,390
4,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 1 / 1
8,087
735
2,569
8,912
7,391
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 6 / 0
7,950
723
7,437
8,287
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
1
1
6
4
L
Hun Batz
Fatal Wonder
Hun Batz
0
3
1
0.17
L
0
1
1
0.5
L
1
6
0
0.17
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,152
Damage
15,583
28,435
Taken
26,589
18,480
Mitigated
14,329
3,535
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,604
2,827
0
3,395
8,848
3,369
1,190
2,799
6,049
49,263
3,410
W
5,475
736
0
140
7,986
5,662
402
2,020
5,966
0
15,624
L
Hun Batz
Fatal Wonder
Hun Batz
5,577
414
0
1,750
9,390
4,297
0
4,863
4,268
0
23,219
L
2,569
342
0
120
8,912
7,391
0
6,103
2,585
20,876
0
L
7,437
1,025
0
910
8,287
2,641
0
5,204
2,666
23,828
570
W
8,073
531
0
0
11,601
9,449
258
4,943
6,658
17,130
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,298
Gold Earned
24,156
138
Minions Killed
119
0
Camps Cleared
0
582,301
Distance Traveled
567,038
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,162
924
101
9
0
187,397
0
W
Fenrir
8,512
774
18
2
0
213,006
0
L
Hun Batz
8,119
738
41
4
0
198,798
5
L
Ymir
8,087
735
32
3
0
185,866
0
L
Hera
7,950
723
46
4
0
182,374
2
W
Ymir
9,624
875
19
2
0
181,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role