Player Matchup

Awilix
Awilix
 
Awilix
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Goat on staq
Bacchus
Level 109
God Stats
9W - 10L
1,453 SR
Queue Stats
100W - 99L
1,498 Elo+
Party 1
Sylvanus
Sylvanus
Goat on stik275
Sylvanus
Level 103
God Stats
6W - 1L
1,776 SR
Queue Stats
13W - 21L
1,380 Elo+
Party 1
Geb
Geb
Goat on stix190
Geb
Level 127
God Stats
3W - 3L
1,868 SR
Queue Stats
135W - 135L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Socc3rMonkey
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 63L
1,363 Elo+
Party 1
Team Averages
Level 116
1,619 SR
1,446 Elo+

VS

Team Averages
Level 122
1,410 SR
1,437 Elo+
Bacchus
Bacchus
LuisAD29_YT
Bacchus
Level 129
God Stats
3W - 3L
1,625 SR
Queue Stats
104W - 147L
1,465 Elo+
Party 2
Jormungandr
Jormungandr
Psychooboii_
Jormungandr
Level 108
God Stats
5W - 11L
1,395 SR
Queue Stats
80W - 147L
1,340 Elo+
Party 2
Anhur
Anhur
Zailashi
Anhur
Level 146
God Stats
3W - 5L
1,332 SR
Queue Stats
177W - 161L
1,587 Elo+
Solo
Thanatos
Thanatos
jesnadal
Thanatos
Level 117
God Stats
0W - 2L
1,330 SR
Queue Stats
69W - 109L
1,391 Elo+
Party 2
Zhong Kui
Zhong Kui
l_lHappyl_l
Zhong Kui
Level 109
God Stats
1W - 3L
1,370 SR
Queue Stats
88W - 137L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
8 / 0 / 2
8,166
681
5,553
8,005
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Goat on staq
Bacchus
11
2 / 0 / 4
6,823
569
4,917
5,390
4,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
12
2 / 1 / 4
6,595
550
5,827
8,588
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 1 / 3
7,226
602
6,061
8,968
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Socc3rMonkey
Cthulhu
11
0 / 4 / 2
5,761
480
4,152
7,122
1,753
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LuisAD29_YT
Bacchus
9
0 / 3 / 2
5,025
419
2,792
7,080
5,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
Psychooboii_
Jormungandr
12
0 / 2 / 1
7,180
598
5,020
9,854
6,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Zailashi
Anhur
12
3 / 1 / 0
7,367
614
4,939
7,422
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
jesnadal
Thanatos
11
2 / 4 / 2
6,100
508
5,058
9,526
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
l_lHappyl_l
Zhong Kui
11
1 / 3 / 0
6,261
522
4,604
7,599
4,783
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
6
6
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
0
2
9
W
Bacchus
Goat on staq
Bacchus
2
0
4
4
W
Sylvanus
2
1
4
4
W
1
1
3
2.5
L
Bacchus
LuisAD29_YT
Bacchus
0
3
2
0.33
L
Jormungandr
Psychooboii_
Jormungandr
0
2
1
0.25
W
Cthulhu
Socc3rMonkey
Cthulhu
0
4
2
0.25
L
Anhur
Zailashi
Anhur
3
1
0
3
L
Thanatos
jesnadal
Thanatos
2
4
2
0.75
L
Zhong Kui
l_lHappyl_l
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,510
Damage
22,413
38,073
Taken
41,481
17,393
Mitigated
22,145
10,638
Healing
15,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,553
2,436
0
1,186
8,005
3,275
0
951
7,040
0
81,568
W
Bacchus
Goat on staq
Bacchus
4,917
635
92
1,836
5,390
4,249
0
2,033
3,357
21,846
0
W
Sylvanus
5,827
893
449
4,088
8,588
4,818
38
3,337
5,251
34,342
6,456
W
6,061
549
0
2,303
8,968
3,298
0
4,430
4,061
47,778
2,750
L
Bacchus
LuisAD29_YT
Bacchus
2,792
259
0
462
7,080
5,757
0
3,485
3,595
14,261
443
L
Jormungandr
Psychooboii_
Jormungandr
5,020
1,325
0
3,315
9,854
6,077
0
4,990
4,114
48,703
0
W
Cthulhu
Socc3rMonkey
Cthulhu
4,152
522
58
626
7,122
1,753
0
708
6,414
42,271
0
L
Anhur
Zailashi
Anhur
4,939
2,185
0
3,040
7,422
2,180
360
3,859
3,563
0
53,445
L
Thanatos
jesnadal
Thanatos
5,058
1,374
0
5,003
9,526
3,348
0
3,140
6,386
0
36,696
L
Zhong Kui
l_lHappyl_l
Zhong Kui
4,604
412
0
3,449
7,599
4,783
0
4,285
3,314
38,692
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
31,933
410
Minions Killed
386
0
Camps Cleared
0
1,307,116
Distance Traveled
1,245,603
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,166
681
125
10
0
296,629
0
W
Bacchus
6,823
569
24
2
0
272,627
2
W
Sylvanus
6,595
550
77
6
0
233,863
0
W
Geb
7,226
602
101
8
0
252,538
0
L
Bacchus
5,025
419
22
2
0
246,895
1
L
Jormungandr
7,180
598
111
9
0
232,379
0
W
Cthulhu
5,761
480
83
7
0
251,459
0
L
Anhur
7,367
614
100
8
0
236,718
1
L
Thanatos
6,100
508
65
5
0
305,002
0
L
Zhong Kui
6,261
522
88
7
0
224,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role