Player Matchup

Horus
Horus
KoggaNW
Horus
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,345 Elo+
Party 1
Sol
Sol
Miamber
Sol
Level 110
God Stats
1W - 3L
1,612 SR
Queue Stats
41W - 39L
1,508 Elo+
Party 1
Ganesha
Ganesha
StretchySnail
Ganesha
Level 84
God Stats
0W - 2L
1,403 SR
Queue Stats
5W - 4L
1,560 Elo+
Party 1
Bacchus
Bacchus
ToxicKib
Bacchus
Level 113
God Stats
8W - 2L
1,777 SR
Queue Stats
190W - 181L
1,518 Elo+
Solo
Skadi
Skadi
odysseuses
Skadi
Level 126
God Stats
56W - 49L
1,516 SR
Queue Stats
57W - 54L
1,501 Elo+
Party 1
Team Averages
Level 107
1,562 SR
1,486 Elo+

VS

Team Averages
Level 114
1,492 SR
1,502 Elo+
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
AstraGalatriax
Persephone
Level 103
God Stats
2W - 5L
1,387 SR
Queue Stats
147W - 120L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
BreckaLeyend
Zhong Kui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 119L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
LobitasOkami
Sylvanus
Level 106
God Stats
5W - 2L
1,572 SR
Queue Stats
63W - 47L
1,603 Elo+
Party 2
Fenrir
Fenrir
prone_domer
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KoggaNW
Horus
15
6 / 5 / 2
10,043
591
11,553
17,566
12,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
13
1 / 6 / 0
7,733
455
7,150
11,703
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ganesha
13
0 / 5 / 6
7,886
464
5,774
16,388
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
ToxicKib
Bacchus
15
5 / 3 / 4
8,954
527
6,674
11,739
7,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
13
2 / 7 / 3
7,635
449
9,792
13,358
3,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 4 / 5
9,224
543
8,693
13,061
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Persephone
AstraGalatriax
Persephone
18
9 / 1 / 5
11,741
691
16,455
9,471
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
BreckaLeyend
Zhong Kui
16
7 / 4 / 3
10,389
611
13,976
11,768
9,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sylvanus
LobitasOkami
Sylvanus
15
4 / 4 / 10
9,361
551
7,206
15,580
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
17
4 / 1 / 5
9,079
534
5,067
12,647
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
14
Kills
26
26
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
4
5
1.13
W
Persephone
AstraGalatriax
Persephone
9
1
5
11.5
W
Zhong Kui
BreckaLeyend
Zhong Kui
7
4
3
2.13
L
Horus
KoggaNW
Horus
6
5
2
1.4
W
Sylvanus
LobitasOkami
Sylvanus
4
4
10
2.25
L
Sol
1
6
0
0.17
L
Ganesha
0
5
6
0.6
L
Bacchus
ToxicKib
Bacchus
5
3
4
2.33
L
Skadi
2
7
3
0.5
W
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,943
Damage
51,397
70,754
Taken
62,527
42,548
Mitigated
34,549
14,566
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,693
4,709
0
3,131
13,061
3,721
325
648
11,843
0
60,681
W
Persephone
AstraGalatriax
Persephone
16,455
757
0
3,328
9,471
3,136
320
5,050
4,406
90,230
1,856
W
Zhong Kui
BreckaLeyend
Zhong Kui
13,976
4,274
0
1,655
11,768
9,416
419
4,202
7,521
63,099
10,356
L
Horus
KoggaNW
Horus
11,553
5,359
700
5,916
17,566
12,433
0
2,822
14,688
0
54,063
W
Sylvanus
LobitasOkami
Sylvanus
7,206
1,201
2,356
4,212
15,580
12,444
274
6,113
9,425
31,264
1,561
L
Sol
7,150
2,582
0
3,019
11,703
3,818
0
6,652
4,627
45,625
7,139
L
Ganesha
5,774
573
278
2,188
16,388
15,313
0
10,400
5,744
28,940
0
L
Bacchus
ToxicKib
Bacchus
6,674
519
0
1,688
11,739
7,004
0
5,325
6,207
56,317
2,324
L
Skadi
9,792
3,432
0
777
13,358
3,980
0
9,545
3,733
0
59,152
W
Fenrir
5,067
2,018
0
1,651
12,647
5,832
0
3,499
9,060
0
72,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,251
Gold Earned
49,794
417
Minions Killed
533
0
Camps Cleared
0
1,672,967
Distance Traveled
1,688,823
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,224
543
92
5
0
319,429
4
W
Persephone
11,741
691
171
10
0
320,087
0
W
Zhong Kui
10,389
611
119
7
0
316,135
0
L
Horus
10,043
591
86
5
0
330,976
0
W
Sylvanus
9,361
551
42
2
0
302,877
6
L
Sol
7,733
455
110
6
0
289,747
0
L
Ganesha
7,886
464
23
1
0
355,189
0
L
Bacchus
8,954
527
93
5
0
387,415
2
L
Skadi
7,635
449
105
6
0
309,640
2
W
Fenrir
9,079
534
109
6
0
430,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role