Player Matchup

Bacchus
Bacchus
RAYRAY90
Bacchus
Level 126
God Stats
2W - 0L
1,796 SR
Queue Stats
102W - 131L
1,420 Elo+
Party 2
Discordia
Discordia
Supportiana
Discordia
Level 165
God Stats
4W - 1L
1,624 SR
Queue Stats
124W - 94L
1,580 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TBUCKMAN01
Ah Muzen Cab
Level 159
God Stats
3W - 1L
1,725 SR
Queue Stats
73W - 64L
1,499 Elo+
Party 2
Team Averages
Level 150
1,715 SR
1,499 Elo+

VS

Team Averages
Level 101
1,511 SR
1,485 Elo+
Ravana
Ravana
KrawstyKrab
Ravana
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
162W - 168L
1,485 Elo+
Party 1
Sobek
Sobek
SniffingSuga
Sobek
Level 85
God Stats
4W - 7L
1,481 SR
Queue Stats
487W - 468L
1,522 Elo+
Solo
Tiamat
Tiamat
TheKrawfish
Tiamat
Level 104
God Stats
4W - 5L
1,553 SR
Queue Stats
182W - 181L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RAYRAY90
Bacchus
13
1 / 1 / 10
8,007
801
4,931
9,625
6,427
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
Supportiana
Discordia
15
5 / 0 / 6
9,327
933
9,777
5,009
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TBUCKMAN01
Ah Muzen Cab
14
5 / 0 / 4
8,886
889
11,234
5,339
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
0 / 2 / 1
6,606
661
3,032
8,587
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 1
6,467
647
3,866
11,482
9,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
13
1 / 4 / 0
6,989
699
3,491
10,078
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
2
1
0.25
W
Bacchus
RAYRAY90
Bacchus
1
1
10
6
L
0
5
1
0.1
W
Discordia
Supportiana
Discordia
5
0
6
8
W
Ah Muzen Cab
TBUCKMAN01
Ah Muzen Cab
5
0
4
7
L
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,942
Damage
10,389
19,973
Taken
30,147
10,019
Mitigated
16,363
7,773
Healing
4,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
3,032
759
0
1,291
8,587
3,349
0
2,788
5,498
0
9,979
W
Bacchus
RAYRAY90
Bacchus
4,931
419
0
5,213
9,625
6,427
312
3,630
5,817
12,272
973
L
3,866
0
0
1,059
11,482
9,419
0
5,194
5,451
10,043
435
W
Discordia
Supportiana
Discordia
9,777
58
0
1,380
5,009
1,626
568
1,695
3,178
39,945
416
W
Ah Muzen Cab
TBUCKMAN01
Ah Muzen Cab
11,234
5,083
0
1,180
5,339
1,966
2,085
1,770
3,440
0
25,805
L
Tiamat
3,491
340
0
1,656
10,078
3,595
0
4,515
4,884
22,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
20,062
125
Minions Killed
90
0
Camps Cleared
0
604,328
Distance Traveled
523,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,606
661
32
3
0
188,344
0
W
Bacchus
8,007
801
17
2
0
202,447
0
L
Sobek
6,467
647
9
1
0
172,559
0
W
Discordia
9,327
933
69
7
0
188,942
0
W
Ah Muzen Cab
8,886
889
39
4
0
212,939
0
L
Tiamat
6,989
699
49
5
0
162,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role