Player Matchup

Awilix
Awilix
ItzHiero
Awilix
Level 128
God Stats
2W - 0L
1,848 SR
Queue Stats
98W - 85L
1,475 Elo+
Party 1
Mulan
Mulan
KizerInvictus
Mulan
Level 126
God Stats
9W - 6L
1,696 SR
Queue Stats
85W - 69L
1,519 Elo+
Party 1
Bellona
Bellona
Takodachi
Bellona
Level 104
God Stats
11W - 5L
1,653 SR
Queue Stats
111W - 113L
1,495 Elo+
Solo
Nu Wa
Nu Wa
belle24
Nu Wa
Level 13
God Stats
13W - 9L
1,413 SR
Queue Stats
24W - 24L
1,344 Elo+
Party 1
Aphrodite
Aphrodite
legindary4
Aphrodite
Level 128
God Stats
8W - 3L
1,401 SR
Queue Stats
83W - 65L
1,462 Elo+
Solo
Team Averages
Level 100
1,602 SR
1,459 Elo+

VS

Team Averages
Level 150
1,471 SR
1,518 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DBLDBL07
Ymir
Level 144
God Stats
18W - 25L
1,531 SR
Queue Stats
177W - 188L
1,507 Elo+
Party 2
Ra
Ra
Gravepleb
Ra
Level 158
God Stats
15W - 13L
1,609 SR
Queue Stats
778W - 769L
1,512 Elo+
Solo
Hun Batz
Hun Batz
OIREEHC
Hun Batz
Level 148
God Stats
3W - 2L
1,496 SR
Queue Stats
239W - 266L
1,505 Elo+
Party 2
Tyr
Tyr
ZageHades
Tyr
Level 145
God Stats
3W - 6L
1,220 SR
Queue Stats
97W - 96L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ItzHiero
Awilix
12
3 / 0 / 3
6,356
578
5,171
6,166
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 2 / 3
7,121
647
7,948
11,387
6,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Takodachi
Bellona
10
0 / 2 / 0
5,197
472
5,698
11,043
5,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
belle24
Nu Wa
12
2 / 0 / 0
6,787
617
1,374
2,480
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
legindary4
Aphrodite
10
0 / 0 / 0
5,038
458
3,176
4,447
2,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 0 / 0
5,688
517
7,139
6,546
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
0 / 0 / 2
5,392
490
1,949
7,666
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 1 / 0
6,529
594
704
3,988
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
OIREEHC
Hun Batz
7
0 / 4 / 0
4,462
406
1,561
7,477
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
2 / 4 / 0
5,674
516
7,283
10,956
5,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
9
Kills
4
4
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
0
0
2
L
Ymir
0
0
2
1
L
0
1
0
0
W
Awilix
ItzHiero
Awilix
3
0
3
4.5
W
4
2
3
2.75
L
Hun Batz
OIREEHC
Hun Batz
0
4
0
0
W
Bellona
Takodachi
Bellona
0
2
0
0
L
2
4
0
0.5
W
Nu Wa
belle24
Nu Wa
2
0
0
2
W
Aphrodite
legindary4
Aphrodite
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,367
Damage
18,636
35,523
Taken
36,633
16,407
Mitigated
15,916
16,949
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,139
3,623
0
3,277
6,546
2,370
0
1,978
4,568
0
50,504
L
Ymir
1,949
814
0
2,054
7,666
4,502
0
1,604
6,062
12,783
0
L
704
0
48
1,799
3,988
1,347
0
279
3,709
61,467
0
W
Awilix
ItzHiero
Awilix
5,171
2,015
0
3,050
6,166
1,942
0
635
5,465
0
46,791
W
7,948
1,540
0
3,799
11,387
6,083
0
0
11,387
1,436
46,014
L
Hun Batz
OIREEHC
Hun Batz
1,561
106
0
772
7,477
2,365
0
589
6,888
0
20,513
W
Bellona
Takodachi
Bellona
5,698
1,973
0
3,408
11,043
5,772
0
1,607
9,436
0
41,872
L
7,283
1,017
0
2,129
10,956
5,332
0
731
10,225
0
34,566
W
Nu Wa
belle24
Nu Wa
1,374
99
0
713
2,480
602
0
73
2,407
36,905
2,275
W
Aphrodite
legindary4
Aphrodite
3,176
162
2,895
3,084
4,447
2,008
0
272
4,175
23,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,499
Gold Earned
27,745
359
Minions Killed
336
0
Camps Cleared
0
1,128,000
Distance Traveled
1,070,913
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,688
517
92
8
0
199,848
0
L
Ymir
5,392
490
21
2
0
216,129
5
L
Ra
6,529
594
120
11
0
216,175
2
W
Awilix
6,356
578
85
8
0
270,818
0
W
Mulan
7,121
647
84
8
0
201,148
0
L
Hun Batz
4,462
406
34
3
0
215,250
2
W
Bellona
5,197
472
71
6
0
240,269
1
L
Tyr
5,674
516
69
6
0
223,511
0
W
Nu Wa
6,787
617
82
7
0
198,786
0
W
Aphrodite
5,038
458
37
3
0
216,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role