Player Matchup

Cabrakan
Cabrakan
DeLosSant0s
Cabrakan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,362 Elo+
Party 2
Thor
Thor
SQUIRT42069
Thor
Level 15
God Stats
1W - 1L
1,712 SR
Queue Stats
8W - 10L
1,423 Elo+
Party 2
Izanami
Izanami
SV3xVintage
Izanami
Level 108
God Stats
2W - 2L
1,716 SR
Queue Stats
28W - 40L
1,393 Elo+
Party 2
Sol
Sol
ScuraQ
Sol
Level 48
God Stats
11W - 14L
1,328 SR
Queue Stats
22W - 41L
1,351 Elo+
Party 2
Mulan
Mulan
beeefpickle
Mulan
Level 88
God Stats
0W - 2L
1,271 SR
Queue Stats
17W - 29L
1,354 Elo+
Party 2
Team Averages
Level 61
1,505 SR
1,377 Elo+

VS

Team Averages
Level 61
1,584 SR
1,567 Elo+
Ymir
Ymir
Gravinald
Ymir
Level 3
God Stats
2W - 1L
1,739 SR
Queue Stats
2W - 3L
1,706 Elo+
Party 3
Artemis
Artemis
ShoiGoi
Artemis
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 141L
1,512 Elo+
Party 3
King Arthur
King Arthur
Toxemicfall
King Arthur
Level 141
God Stats
6W - 1L
1,740 SR
Queue Stats
110W - 78L
1,561 Elo+
Party 1
Poseidon
Poseidon
Webdoonger9997
Poseidon
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,551 Elo+
Party 1
Merlin
Merlin
deciiphered
Merlin
Level 93
God Stats
13W - 18L
1,440 SR
Queue Stats
141W - 140L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DeLosSant0s
Cabrakan
9
2 / 1 / 3
6,152
513
4,154
9,329
8,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 6 / 3
5,661
472
4,590
11,363
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
SV3xVintage
Izanami
10
3 / 1 / 3
6,146
512
5,374
5,320
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
ScuraQ
Sol
11
1 / 3 / 1
6,434
536
3,250
7,911
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 0
5,399
450
5,783
11,565
4,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 4 / 2
5,962
497
1,232
10,317
6,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
ShoiGoi
Artemis
10
1 / 2 / 2
5,984
499
5,398
6,577
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Toxemicfall
King Arthur
13
5 / 0 / 2
8,308
692
8,979
8,052
6,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
16
6 / 0 / 3
8,151
679
6,151
9,227
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
12
2 / 2 / 3
7,228
602
5,889
4,703
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
15
16
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DeLosSant0s
Cabrakan
2
1
3
3.5
W
Ymir
1
4
2
0.5
L
2
6
3
0.58
L
Izanami
SV3xVintage
Izanami
3
1
3
4.5
L
Sol
ScuraQ
Sol
1
3
1
0.5
W
Artemis
ShoiGoi
Artemis
1
2
2
1
W
King Arthur
Toxemicfall
King Arthur
5
0
2
6
W
Poseidon
6
0
3
7.5
L
0
5
0
0
W
Merlin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,151
Damage
27,649
45,488
Taken
38,876
19,814
Mitigated
19,480
15,638
Healing
13,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DeLosSant0s
Cabrakan
4,154
700
0
3,028
9,329
8,319
0
2,460
6,774
14,554
1,867
W
Ymir
1,232
331
0
1,565
10,317
6,765
203
1,267
9,050
12,074
1,159
L
4,590
1,371
0
4,362
11,363
3,045
0
3,843
7,244
0
32,080
L
Izanami
SV3xVintage
Izanami
5,374
2,866
0
1,540
5,320
1,440
520
859
4,415
0
44,375
L
Sol
ScuraQ
Sol
3,250
958
0
3,610
7,911
2,025
0
4,574
3,053
42,076
156
W
Artemis
ShoiGoi
Artemis
5,398
1,496
0
2,723
6,577
1,825
937
979
5,598
0
39,759
W
King Arthur
Toxemicfall
King Arthur
8,979
1,705
0
2,282
8,052
6,534
0
632
7,420
0
53,984
W
Poseidon
6,151
1,264
0
5,840
9,227
2,851
0
1,792
7,435
73,835
533
L
5,783
1,211
0
3,098
11,565
4,985
0
306
11,259
0
36,558
W
Merlin
5,889
234
0
1,390
4,703
1,505
0
2,323
2,380
43,465
958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,792
Gold Earned
35,633
295
Minions Killed
405
0
Camps Cleared
0
1,057,777
Distance Traveled
1,225,426
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,152
513
24
2
0
197,713
5
W
Ymir
5,962
497
24
2
0
227,174
0
L
Thor
5,661
472
52
4
0
248,940
0
L
Izanami
6,146
512
72
6
0
183,866
3
L
Sol
6,434
536
80
7
0
191,397
0
W
Artemis
5,984
499
58
5
0
222,808
0
W
King Arthur
8,308
692
96
8
0
234,416
0
W
Poseidon
8,151
679
133
11
0
304,479
0
L
Mulan
5,399
450
67
6
0
235,861
0
W
Merlin
7,228
602
94
8
0
236,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role