Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FeminineGoddess_
Nu Wa
Level 161
God Stats
263W - 243L
1,533 SR
Queue Stats
1,244W - 1,303L
1,518 Elo+
Solo
Artio
Artio
OiHoko
Artio
Level 92
God Stats
1W - 6L
1,434 SR
Queue Stats
55W - 51L
1,495 Elo+
Solo
Kukulkan
Kukulkan
Secondaryexe
Kukulkan
Level 148
God Stats
190W - 188L
1,571 SR
Queue Stats
1,034W - 801L
1,576 Elo+
Solo
Team Averages
Level 127
1,507 SR
1,518 Elo+

VS

Team Averages
Level 128
1,516 SR
1,531 Elo+
Cthulhu
Cthulhu
Biblajang
Cthulhu
Level 158
God Stats
3W - 4L
1,401 SR
Queue Stats
372W - 398L
1,565 Elo+
Party 1
Fenrir
Fenrir
Meowalize
Fenrir
Level 126
God Stats
2W - 0L
1,714 SR
Queue Stats
67W - 63L
1,532 Elo+
Solo
Cerberus
Cerberus
ObeyKali
Cerberus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,563 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OdecaNeburRM
Cu Chulainn
Level 156
God Stats
1W - 1L
1,462 SR
Queue Stats
34W - 26L
1,570 Elo+
Solo
Ra
Ra
VillainsTheme
Ra
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 84L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 5 / 5
7,896
1,128
5,917
9,605
2,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
 
Arachne
11
0 / 0 / 0
5,203
743
0
0
0
13
1 / 1 / 4
8,040
1,149
9,914
7,347
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
OiHoko
Artio
14
1 / 1 / 5
8,271
1,182
8,198
12,322
9,609
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
Secondaryexe
Kukulkan
13
3 / 4 / 3
8,805
1,258
11,797
7,692
2,571
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

287

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biblajang
Cthulhu
14
4 / 1 / 5
9,379
1,340
13,382
9,777
6,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Meowalize
Fenrir
14
2 / 3 / 4
8,512
1,216
4,966
7,822
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
ObeyKali
Cerberus
13
1 / 1 / 5
8,477
1,211
3,259
10,564
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
OdecaNeburRM
Cu Chulainn
13
3 / 0 / 2
8,351
1,193
6,684
9,007
8,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

13
1 / 1 / 3
7,568
1,081
6,251
4,767
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
6
Kills
11
11
Deaths
6
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
5
0.7
L
Arachne
 
Arachne
0
0
0
0
W
Cthulhu
Biblajang
Cthulhu
4
1
5
6.5
L
1
1
4
3
W
Fenrir
Meowalize
Fenrir
2
3
4
1.33
W
Cerberus
ObeyKali
Cerberus
1
1
5
3.5
W
Cu Chulainn
OdecaNeburRM
Cu Chulainn
3
0
2
4
L
Artio
OiHoko
Artio
1
1
5
3.5
L
Kukulkan
Secondaryexe
Kukulkan
3
4
3
1.13
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,826
Damage
34,542
36,966
Taken
41,937
16,926
Mitigated
27,808
4,620
Healing
6,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,917
3,866
0
0
9,605
2,829
0
6,236
2,625
0
12,980
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Biblajang
Cthulhu
13,382
301
0
0
9,777
6,619
0
7,016
2,761
30,412
0
L
9,914
2,010
0
0
7,347
1,917
0
4,576
2,163
30,758
0
W
Fenrir
Meowalize
Fenrir
4,966
62
0
1,254
7,822
3,134
0
5,012
2,204
0
17,598
W
Cerberus
ObeyKali
Cerberus
3,259
206
0
3,107
10,564
8,407
0
7,525
3,039
6,801
875
W
Cu Chulainn
OdecaNeburRM
Cu Chulainn
6,684
442
0
754
9,007
8,031
0
5,948
3,059
0
28,678
L
Artio
OiHoko
Artio
8,198
1,093
1,082
3,538
12,322
9,609
0
6,107
4,902
16,281
0
L
Kukulkan
Secondaryexe
Kukulkan
11,797
1,503
0
0
7,692
2,571
0
3,438
3,797
31,823
0
W
6,251
425
490
1,285
4,767
1,617
0
4,408
359
12,592
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,215
Gold Earned
42,287
132
Minions Killed
159
4
Camps Cleared
8
560,938
Distance Traveled
835,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,896
1,128
19
3
0
101,235
0
L
Arachne
5,203
743
0
0
0
0
0
W
Cthulhu
9,379
1,340
56
8
0
167,498
0
L
Nu Wa
8,040
1,149
38
5
3
141,657
0
W
Fenrir
8,512
1,216
24
3
6
154,830
0
W
Cerberus
8,477
1,211
22
3
0
166,747
0
W
Cu Chulainn
8,351
1,193
38
5
1
162,331
0
L
Artio
8,271
1,182
12
2
0
169,266
0
L
Kukulkan
8,805
1,258
63
9
1
148,780
0
W
Ra
7,568
1,081
19
3
1
184,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role