Player Matchup

Sylvanus
Sylvanus
Im-Neko7
Sylvanus
Level 87
God Stats
0W - 2L
1,326 SR
Queue Stats
125W - 121L
1,445 Elo+
Solo
Neith
Neith
JLinetteE
Neith
Level 84
God Stats
11W - 13L
1,386 SR
Queue Stats
96W - 101L
1,381 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
R2kronos
Morgan Le Fay
Level 158
God Stats
5W - 8L
1,467 SR
Queue Stats
526W - 577L
1,520 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Wackinitgood
Cu Chulainn
Level 106
God Stats
0W - 4L
1,323 SR
Queue Stats
21W - 24L
1,481 Elo+
Solo
Mercury
Mercury
oSmokeee
Mercury
Level 69
God Stats
16W - 19L
1,492 SR
Queue Stats
93W - 123L
1,440 Elo+
Party 2
Team Averages
Level 101
1,399 SR
1,454 Elo+

VS

Team Averages
Level 120
1,455 SR
1,442 Elo+
Arachne
Arachne
Gandalf7
Arachne
Level 72
God Stats
6W - 3L
1,554 SR
Queue Stats
34W - 18L
1,562 Elo+
Solo
Sol
Sol
McxStuD
Sol
Level 104
God Stats
3W - 1L
1,288 SR
Queue Stats
11W - 20L
1,370 Elo+
Solo
Medusa
Medusa
Peisastros
Medusa
Level 158
God Stats
3W - 2L
1,735 SR
Queue Stats
12W - 6L
1,194 Elo+
Party 1
Ymir
Ymir
SiggyMcSmitin
Ymir
Level 157
God Stats
1W - 0L
1,300 SR
Queue Stats
18W - 7L
1,601 Elo+
Party 1
King Arthur
King Arthur
poodahead1
King Arthur
Level 108
God Stats
9W - 10L
1,399 SR
Queue Stats
34W - 32L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Im-Neko7
Sylvanus
11
0 / 5 / 4
8,036
423
4,710
18,148
15,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
JLinetteE
Neith
15
1 / 4 / 2
9,059
477
7,848
10,038
3,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
R2kronos
Morgan Le Fay
15
4 / 3 / 1
9,468
498
16,342
10,675
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Wackinitgood
Cu Chulainn
15
2 / 2 / 1
8,679
457
9,619
14,866
16,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
oSmokeee
Mercury
14
0 / 5 / 1
8,195
431
3,720
12,332
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gandalf7
Arachne
15
8 / 3 / 2
9,622
506
10,448
19,373
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sol
16
3 / 1 / 4
9,634
507
9,494
7,790
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Peisastros
Medusa
17
6 / 0 / 6
10,794
568
14,959
8,472
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 10
9,057
477
5,194
19,344
13,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
poodahead1
King Arthur
16
2 / 1 / 2
10,301
542
10,673
16,005
16,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
19
19
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
Gandalf7
Arachne
8
3
2
3
L
Sylvanus
Im-Neko7
Sylvanus
0
5
4
0.4
L
Neith
JLinetteE
Neith
1
4
2
0.5
W
Sol
3
1
4
5
W
Medusa
Peisastros
Medusa
6
0
6
9
L
Morgan Le Fay
R2kronos
Morgan Le Fay
4
3
1
1.5
W
0
3
10
1.67
L
Cu Chulainn
Wackinitgood
Cu Chulainn
2
2
1
1.25
L
Mercury
oSmokeee
Mercury
0
5
1
0.1
W
King Arthur
poodahead1
King Arthur
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,239
Damage
50,768
66,059
Taken
70,984
43,827
Mitigated
40,062
13,462
Healing
24,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Gandalf7
Arachne
10,448
6,857
0
10,547
19,373
5,921
0
6,628
12,745
0
69,078
L
Sylvanus
Im-Neko7
Sylvanus
4,710
1,171
2,865
4,084
18,148
15,502
33
4,897
12,973
20,483
0
L
Neith
JLinetteE
Neith
7,848
2,713
122
2,734
10,038
3,415
191
914
9,108
0
77,921
W
Sol
9,494
836
0
3,143
7,790
1,947
1,677
3,390
4,400
61,664
0
W
Medusa
Peisastros
Medusa
14,959
6,964
0
5,203
8,472
2,696
2,106
2,417
6,055
0
84,897
L
Morgan Le Fay
R2kronos
Morgan Le Fay
16,342
868
0
1,522
10,675
3,734
0
4,822
5,371
76,406
1,757
W
5,194
1,333
0
2,140
19,344
13,430
252
7,497
11,847
41,890
0
L
Cu Chulainn
Wackinitgood
Cu Chulainn
9,619
2,165
0
1,142
14,866
16,529
0
1,073
13,753
0
52,887
L
Mercury
oSmokeee
Mercury
3,720
2,566
0
993
12,332
4,647
0
2,020
10,166
0
71,737
W
King Arthur
poodahead1
King Arthur
10,673
1,532
0
3,509
16,005
16,068
175
1,019
14,986
0
76,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,437
Gold Earned
49,408
493
Minions Killed
539
0
Camps Cleared
0
1,815,458
Distance Traveled
1,781,879
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,622
506
88
5
0
390,325
3
L
Sylvanus
8,036
423
30
2
0
313,243
0
L
Neith
9,059
477
135
7
0
349,553
4
W
Sol
9,634
507
120
6
0
365,703
0
W
Medusa
10,794
568
136
7
0
344,109
0
L
Morgan Le Fay
9,468
498
127
7
0
364,219
3
W
Ymir
9,057
477
58
3
0
339,493
5
L
Cu Chulainn
8,679
457
80
4
0
342,332
1
L
Mercury
8,195
431
121
6
0
446,111
1
W
King Arthur
10,301
542
137
7
0
342,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role