Player Matchup

Olorun
Olorun
HashiramaSenpai
Olorun
Level 161
God Stats
0W - 4L
1,242 SR
Queue Stats
55W - 69L
1,458 Elo+
Party 1
Ymir
Ymir
MaKExOpTiCz
Ymir
Level 129
God Stats
0W - 1L
1,704 SR
Queue Stats
94W - 83L
1,542 Elo+
Party 2
King Arthur
King Arthur
PREECHAA
King Arthur
Level 81
God Stats
1W - 3L
1,382 SR
Queue Stats
75W - 63L
1,528 Elo+
Solo
Thoth
Thoth
TobiramaSensei_
Thoth
Level 35
God Stats
1W - 3L
1,315 SR
Queue Stats
25W - 34L
1,430 Elo+
Party 1
Ne Zha
Ne Zha
Virerss
Ne Zha
Level 123
God Stats
1W - 3L
1,602 SR
Queue Stats
101W - 83L
1,547 Elo+
Party 2
Team Averages
Level 106
1,449 SR
1,501 Elo+

VS

Team Averages
Level 84
1,608 SR
1,473 Elo+
Nox
Nox
BabyMookii
Nox
Level 89
God Stats
2W - 1L
1,574 SR
Queue Stats
7W - 17L
1,350 Elo+
Solo
Thor
Thor
El_YaYo_PR
Thor
Level 109
God Stats
129W - 102L
1,634 SR
Queue Stats
209W - 185L
1,530 Elo+
Party 3
Ganesha
Ganesha
FreeHadnot
Ganesha
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,416 Elo+
Solo
Scylla
Scylla
TwelveInchSoft
Scylla
Level 64
God Stats
38W - 14L
1,770 SR
Queue Stats
137W - 112L
1,544 Elo+
Solo
Chernobog
Chernobog
que_tu_hacias_og
Chernobog
Level 121
God Stats
143W - 132L
1,559 SR
Queue Stats
242W - 229L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,196
546
6,502
7,884
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
1 / 1 / 4
7,576
505
3,597
9,716
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
PREECHAA
King Arthur
15
1 / 1 / 0
8,720
581
3,687
14,368
9,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 1
7,640
509
3,635
6,911
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Virerss
Ne Zha
13
2 / 2 / 5
7,449
497
7,454
13,698
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
7,970
531
6,217
6,517
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 2
7,635
509
4,636
10,053
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ganesha
FreeHadnot
Ganesha
12
0 / 1 / 5
7,165
478
4,104
8,362
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 0 / 2
9,022
601
7,724
3,870
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
14
1 / 4 / 1
7,822
521
7,459
11,560
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
9
Kills
10
10
Deaths
9
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
3
4
2
1
W
Ganesha
FreeHadnot
Ganesha
0
1
5
2.5
L
3
2
1
1.75
L
1
1
4
3
L
King Arthur
PREECHAA
King Arthur
1
1
0
1
L
2
4
1
0.63
W
5
0
2
6
L
Ne Zha
Virerss
Ne Zha
2
2
5
2.25
W
Chernobog
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,875
Damage
30,140
52,577
Taken
40,362
27,967
Mitigated
17,131
11,905
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,217
981
0
1,000
6,517
2,741
0
549
5,968
54,111
925
W
4,636
704
0
3,735
10,053
3,373
0
2,223
7,726
0
48,948
W
Ganesha
FreeHadnot
Ganesha
4,104
564
0
3,433
8,362
5,263
0
3,486
4,746
17,452
178
L
6,502
3,325
0
3,744
7,884
2,908
1,138
662
7,174
57,678
8,764
L
3,597
901
0
3,007
9,716
8,250
0
3,250
6,255
23,736
0
L
King Arthur
PREECHAA
King Arthur
3,687
281
0
2,593
14,368
9,413
0
6,685
7,683
0
66,678
L
3,635
168
0
625
6,911
1,933
0
3,670
2,996
54,333
708
W
7,724
784
0
1,636
3,870
886
0
1,537
2,097
67,200
0
L
Ne Zha
Virerss
Ne Zha
7,454
2,050
0
1,936
13,698
5,463
0
3,027
10,607
0
58,744
W
Chernobog
7,459
5,590
0
4,513
11,560
4,868
0
5,533
6,027
0
68,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
39,614
463
Minions Killed
464
0
Camps Cleared
0
1,446,450
Distance Traveled
1,517,073
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,970
531
108
7
0
262,393
4
W
Thor
7,635
509
82
5
0
318,905
1
W
Ganesha
7,165
478
5
0
0
323,003
6
L
Olorun
8,196
546
106
7
0
267,053
0
L
Ymir
7,576
505
41
3
0
312,622
3
L
King Arthur
8,720
581
126
8
0
291,552
0
L
Thoth
7,640
509
117
8
0
241,375
1
W
Scylla
9,022
601
143
10
0
344,914
5
L
Ne Zha
7,449
497
73
5
0
333,848
0
W
Chernobog
7,822
521
126
8
0
267,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role