Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AwiIIix
Mulan
Level 147
God Stats
3W - 2L
1,649 SR
Queue Stats
36W - 48L
1,439 Elo+
Solo
Lancelot
Lancelot
CREW Forsaken
Lancelot
Level 129
God Stats
6W - 9L
1,560 SR
Queue Stats
100W - 88L
1,460 Elo+
Party 1
Maui
Maui
caddy1810
Maui
Level 84
God Stats
1W - 6L
1,322 SR
Queue Stats
98W - 106L
1,460 Elo+
Party 1
Medusa
Medusa
watchingeye
Medusa
Level 122
God Stats
4W - 1L
1,831 SR
Queue Stats
57W - 53L
1,480 Elo+
Solo
Team Averages
Level 122
1,573 SR
1,468 Elo+

VS

Team Averages
Level 114
1,447 SR
1,475 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Dark_Hinokami
Awilix
Level 89
God Stats
8W - 3L
1,506 SR
Queue Stats
147W - 142L
1,468 Elo+
Party 2
Hercules
Hercules
Dayan-_7
Hercules
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 134L
1,471 Elo+
Solo
Anubis
Anubis
SgtDontGank
Anubis
Level 129
God Stats
1W - 1L
1,228 SR
Queue Stats
158W - 152L
1,483 Elo+
Party 2
Medusa
Medusa
aggreser
Medusa
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
451W - 434L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
4
0 / 2 / 0
3,130
522
422
1,780
445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
AwiIIix
Mulan
9
5 / 2 / 0
5,050
842
3,346
4,696
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
CREW Forsaken
Lancelot
6
0 / 3 / 0
3,438
573
1,803
4,717
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
5
0 / 1 / 3
3,785
631
1,645
5,759
3,720
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
6
2 / 5 / 0
3,744
624
4,004
6,102
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
2 / 0 / 4
4,464
744
2,276
5,678
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
3 / 2 / 2
4,432
739
2,869
4,888
1,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Dayan-_7
Hercules
8
3 / 4 / 0
4,789
798
1,233
5,798
3,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
9
3 / 0 / 1
5,210
868
1,670
2,467
855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
aggreser
Medusa
7
2 / 2 / 4
4,143
691
5,341
3,538
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
7
Kills
13
13
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
0
0
W
Xing Tian
 
Xing Tian
2
0
4
4
L
Mulan
AwiIIix
Mulan
5
2
0
2.5
L
Lancelot
CREW Forsaken
Lancelot
0
3
0
0
W
3
2
2
2
W
Hercules
Dayan-_7
Hercules
3
4
0
0.75
W
Anubis
3
0
1
3.5
W
Medusa
aggreser
Medusa
2
2
4
2
L
Maui
0
1
3
1.5
L
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,220
Damage
13,389
23,054
Taken
22,369
8,624
Mitigated
9,986
5,394
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
422
44
0
468
1,780
445
0
797
983
7,528
0
W
Xing Tian
 
Xing Tian
2,276
502
0
1,411
5,678
3,393
192
685
4,993
12,464
0
L
Mulan
AwiIIix
Mulan
3,346
544
0
750
4,696
1,719
0
0
4,696
0
23,611
L
Lancelot
CREW Forsaken
Lancelot
1,803
398
0
1,584
4,717
1,146
0
943
3,774
0
15,370
W
2,869
1,194
0
2,289
4,888
1,168
0
135
4,753
0
19,792
W
Hercules
Dayan-_7
Hercules
1,233
347
0
1,869
5,798
3,632
0
0
5,798
0
20,675
W
Anubis
1,670
60
0
1,260
2,467
855
0
287
2,180
29,081
1,366
W
Medusa
aggreser
Medusa
5,341
2,524
0
1,307
3,538
938
682
685
2,853
0
20,633
L
Maui
1,645
391
0
1,231
5,759
3,720
0
1,045
4,714
5,760
1,680
L
Medusa
4,004
1,830
0
1,361
6,102
1,594
0
1,161
4,941
0
17,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,147
Gold Earned
23,038
135
Minions Killed
177
0
Camps Cleared
0
560,802
Distance Traveled
600,545
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,130
522
16
3
0
57,846
0
W
Xing Tian
4,464
744
10
2
0
136,195
2
L
Mulan
5,050
842
46
8
0
117,396
1
L
Lancelot
3,438
573
36
6
0
140,930
0
W
Awilix
4,432
739
42
7
0
162,942
0
W
Hercules
4,789
798
43
7
0
90,247
0
W
Anubis
5,210
868
53
9
0
113,940
1
W
Medusa
4,143
691
29
5
0
97,221
0
L
Maui
3,785
631
11
2
0
117,959
0
L
Medusa
3,744
624
26
4
0
126,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role