Player Matchup

Charybdis
Charybdis
DankJoJo
Charybdis
Level 68
God Stats
2W - 1L
1,305 SR
Queue Stats
152W - 159L
1,422 Elo+
Solo
Hades
Hades
Joe_Dead_Shadow
Hades
Level 122
God Stats
20W - 12L
1,570 SR
Queue Stats
394W - 385L
1,501 Elo+
Solo
Hun Batz
Hun Batz
Juanpag2720
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,513 Elo+
Party 2
Chaac
Chaac
Lasituacion94
Chaac
Level 89
God Stats
1W - 1L
1,530 SR
Queue Stats
23W - 33L
1,391 Elo+
Party 2
Ra
Ra
blackishidk
Ra
Level 101
God Stats
30W - 22L
1,578 SR
Queue Stats
307W - 279L
1,441 Elo+
Solo
Team Averages
Level 93
1,497 SR
1,453 Elo+

VS

Team Averages
Level 101
1,550 SR
1,477 Elo+
Raijin
Raijin
IamRambozo
Raijin
Level 121
God Stats
8W - 4L
1,610 SR
Queue Stats
104W - 104L
1,498 Elo+
Party 1
Tiamat
Tiamat
LTDMS_Rainer_SHK
Tiamat
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,483 Elo+
Solo
Bastet
Bastet
Lollipopsie
Bastet
Level 84
God Stats
23W - 19L
1,542 SR
Queue Stats
74W - 76L
1,482 Elo+
Party 1
Skadi
Skadi
TheeDevyn
Skadi
Level 66
God Stats
4W - 3L
1,725 SR
Queue Stats
62W - 56L
1,474 Elo+
Party 3
Sylvanus
Sylvanus
cookiethekweenTV
Sylvanus
Level 85
God Stats
4W - 4L
1,373 SR
Queue Stats
43W - 38L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DankJoJo
Charybdis
14
4 / 2 / 3
8,572
571
10,847
9,544
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 8
7,683
512
10,257
14,157
9,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Juanpag2720
Hun Batz
16
9 / 2 / 2
9,102
607
5,230
10,759
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 0 / 1
9,509
634
6,265
12,715
8,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
1 / 1 / 6
9,053
604
6,416
8,935
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IamRambozo
Raijin
14
2 / 2 / 1
7,635
509
4,972
6,093
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 2 / 0
7,483
499
4,352
8,821
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
12
1 / 5 / 2
6,476
432
5,031
11,525
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
TheeDevyn
Skadi
12
4 / 7 / 2
7,590
506
9,878
13,193
4,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 4 / 6
7,173
478
4,963
17,031
13,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
20
Kills
8
9
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DankJoJo
Charybdis
4
2
3
2.75
L
Raijin
IamRambozo
Raijin
2
2
1
1.25
W
3
4
8
1.75
W
Hun Batz
Juanpag2720
Hun Batz
9
2
2
5
L
0
2
0
0
W
3
0
1
3.5
L
Bastet
1
5
2
0.4
L
Skadi
TheeDevyn
Skadi
4
7
2
0.71
W
1
1
6
4
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,015
Damage
29,196
56,110
Taken
56,663
28,634
Mitigated
29,302
21,812
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DankJoJo
Charybdis
10,847
5,109
0
3,165
9,544
3,142
161
1,258
8,286
0
55,587
L
Raijin
IamRambozo
Raijin
4,972
226
0
1,566
6,093
2,085
0
2,741
3,352
57,605
660
W
10,257
696
490
4,423
14,157
9,529
13
3,684
10,473
32,838
0
W
Hun Batz
Juanpag2720
Hun Batz
5,230
804
0
4,818
10,759
4,061
7
1,573
9,186
0
75,260
L
4,352
329
0
4,035
8,821
4,057
0
901
7,920
56,836
0
W
6,265
761
0
4,256
12,715
8,275
419
4,224
8,491
0
70,211
L
Bastet
5,031
1,086
0
1,702
11,525
4,586
0
2,906
8,619
0
42,776
L
Skadi
TheeDevyn
Skadi
9,878
4,440
0
1,171
13,193
4,785
269
3,425
9,768
0
57,123
W
6,416
1,265
1,105
3,555
8,935
3,627
711
3,624
5,311
65,043
2,839
L
4,963
1,724
2,686
4,263
17,031
13,789
0
6,376
10,472
27,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,919
Gold Earned
36,357
561
Minions Killed
430
0
Camps Cleared
0
1,499,050
Distance Traveled
1,346,473
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,572
571
111
7
0
276,015
5
L
Raijin
7,635
509
117
8
0
257,660
4
W
Hades
7,683
512
44
3
0
279,913
2
W
Hun Batz
9,102
607
117
8
0
349,394
3
L
Tiamat
7,483
499
127
8
0
274,168
1
W
Chaac
9,509
634
147
10
0
280,592
0
L
Bastet
6,476
432
69
5
0
323,078
0
L
Skadi
7,590
506
95
6
0
254,690
1
W
Ra
9,053
604
142
9
0
313,136
1
L
Sylvanus
7,173
478
22
1
0
236,877
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role