Player Matchup

Kukulkan
Kukulkan
HumdrumTundra78
Kukulkan
Level 89
God Stats
31W - 25L
1,506 SR
Queue Stats
112W - 108L
1,462 Elo+
Party 2
Achilles
Achilles
KiloOfCola
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 83L
1,475 Elo+
Party 3
Izanami
Izanami
OGCushion
Izanami
Level 138
God Stats
15W - 11L
1,417 SR
Queue Stats
103W - 98L
1,447 Elo+
Party 3
Fenrir
Fenrir
PandaLuchon9
Fenrir
Level 91
God Stats
22W - 16L
1,522 SR
Queue Stats
114W - 113L
1,463 Elo+
Party 2
Ymir
Ymir
alfa373
Ymir
Level 71
God Stats
14W - 6L
1,793 SR
Queue Stats
505W - 459L
1,499 Elo+
Solo
Team Averages
Level 87
1,548 SR
1,469 Elo+

VS

Team Averages
Level 93
1,539 SR
1,484 Elo+
Zhong Kui
Zhong Kui
Ev0 JunFan89
Zhong Kui
Level 46
God Stats
34W - 23L
1,542 SR
Queue Stats
134W - 128L
1,468 Elo+
Party 1
Chernobog
Chernobog
Ev0 Retemag
Chernobog
Level 138
God Stats
4W - 4L
1,634 SR
Queue Stats
344W - 340L
1,519 Elo+
Party 1
Arachne
Arachne
Ev0 Wolf
Arachne
Level 79
God Stats
41W - 24L
1,630 SR
Queue Stats
259W - 250L
1,453 Elo+
Party 1
Ix Chel
Ix Chel
Ev0Shaman
Ix Chel
Level 100
God Stats
25W - 29L
1,471 SR
Queue Stats
454W - 444L
1,492 Elo+
Party 1
King Arthur
King Arthur
TheRyanGosling
King Arthur
Level 103
God Stats
8W - 10L
1,417 SR
Queue Stats
128W - 123L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
0 / 2 / 1
7,026
502
3,985
4,212
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
KiloOfCola
Achilles
14
6 / 2 / 1
8,392
599
7,255
14,643
16,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
OGCushion
Izanami
10
0 / 4 / 0
5,918
423
2,249
7,004
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
14
2 / 4 / 1
7,559
540
3,171
10,621
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
alfa373
Ymir
9
0 / 3 / 1
6,265
448
3,564
12,133
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ev0 JunFan89
Zhong Kui
12
3 / 1 / 7
8,704
622
5,070
8,145
6,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chernobog
Ev0 Retemag
Chernobog
15
3 / 1 / 5
9,137
653
11,268
9,144
3,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Ev0 Wolf
Arachne
14
6 / 2 / 5
8,522
609
5,379
10,137
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ix Chel
Ev0Shaman
Ix Chel
14
2 / 0 / 6
8,492
607
5,074
5,135
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheRyanGosling
King Arthur
13
1 / 4 / 0
7,681
549
5,432
11,931
7,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
15
15
Deaths
8
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Ev0 JunFan89
Zhong Kui
3
1
7
6.5
W
Chernobog
Ev0 Retemag
Chernobog
3
1
5
5.5
W
Arachne
Ev0 Wolf
Arachne
6
2
5
4.25
W
Ix Chel
Ev0Shaman
Ix Chel
2
0
6
5
L
Kukulkan
0
2
1
0.25
L
Achilles
KiloOfCola
Achilles
6
2
1
3.25
L
Izanami
OGCushion
Izanami
0
4
0
0
L
Fenrir
2
4
1
0.63
W
King Arthur
TheRyanGosling
King Arthur
1
4
0
0.25
L
Ymir
alfa373
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
32,223
48,613
Taken
44,492
31,050
Mitigated
21,955
12,899
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Ev0 JunFan89
Zhong Kui
5,070
826
518
3,550
8,145
6,096
1,031
1,688
6,414
23,828
1,814
W
Chernobog
Ev0 Retemag
Chernobog
11,268
6,953
0
2,868
9,144
3,228
2,341
1,430
7,714
0
84,113
W
Arachne
Ev0 Wolf
Arachne
5,379
4,464
0
4,268
10,137
3,589
0
1,230
8,834
0
63,150
W
Ix Chel
Ev0Shaman
Ix Chel
5,074
629
1,290
1,336
5,135
1,767
503
3,178
1,957
54,391
230
L
Kukulkan
3,985
0
0
755
4,212
1,201
0
1,178
2,920
50,387
383
L
Achilles
KiloOfCola
Achilles
7,255
1,374
0
5,701
14,643
16,388
0
1,132
13,505
0
51,002
L
Izanami
OGCushion
Izanami
2,249
1,560
0
1,290
7,004
1,413
0
413
6,591
0
38,190
L
Fenrir
3,171
317
0
1,303
10,621
4,470
0
1,750
8,809
0
60,372
W
King Arthur
TheRyanGosling
King Arthur
5,432
251
0
599
11,931
7,275
0
280
10,979
0
48,387
L
Ymir
alfa373
Ymir
3,564
642
48
3,802
12,133
7,578
0
5,123
6,804
17,989
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,160
Gold Earned
42,536
403
Minions Killed
455
0
Camps Cleared
0
1,319,197
Distance Traveled
1,396,871
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,704
622
39
3
0
253,637
2
W
Chernobog
9,137
653
129
9
0
278,419
2
W
Arachne
8,522
609
99
7
0
318,107
0
W
Ix Chel
8,492
607
109
8
0
278,001
0
L
Kukulkan
7,026
502
110
8
0
266,420
6
L
Achilles
8,392
599
83
6
0
249,047
2
L
Izanami
5,918
423
77
6
0
244,122
0
L
Fenrir
7,559
540
107
8
0
320,925
0
W
King Arthur
7,681
549
79
6
0
268,707
0
L
Ymir
6,265
448
26
2
0
238,683
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role