Player Matchup

Janus
Janus
Gold II
CommieComrade
Janus
Gold II
Level 151
God Stats
0W - 2L
1,271 SR
Queue Stats
56W - 62L
1,578 MMR
Party 1
Jing Wei
Jing Wei
Gold III
RainbowTax85642
Jing Wei
Gold III
Level 129
God Stats
110W - 99L
1,556 SR
Queue Stats
203W - 203L
1,578 MMR
Party 2
Surtr
Surtr
Gold IV
StroppyBug2704
Surtr
Gold IV
Level 101
God Stats
1W - 8L
1,179 SR
Queue Stats
168W - 189L
1,421 MMR
Solo
Mercury
Mercury
Silver I
W0IfPack
Mercury
Silver I
Level 88
God Stats
0W - 5L
1,394 SR
Queue Stats
45W - 59L
1,277 MMR
Party 1
Ares
Ares
Silver I
YoungXanax
Ares
Silver I
Level 89
God Stats
6W - 8L
1,472 SR
Queue Stats
250W - 252L
1,302 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,374 SR
1,431 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,542 SR
1,430 MMR
Mulan
Mulan
Gold IV
BadSeanism
Mulan
Gold IV
Level 158
God Stats
20W - 15L
1,594 SR
Queue Stats
227W - 229L
1,402 MMR
Solo
Cernunnos
Cernunnos
Gold V
BoneyPancake
Cernunnos
Gold V
Level 153
God Stats
9W - 5L
1,626 SR
Queue Stats
239W - 240L
1,409 MMR
Solo
Pele
Pele
Silver I
FreeloBert
Pele
Silver I
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,547 MMR
Party 3
Horus
Horus
Bronze III
Szizi
Horus
Bronze III
Level 63
God Stats
2W - 1L
1,352 SR
Queue Stats
10W - 12L
1,370 MMR
Party 3
Baron Samedi
Baron Samedi
Gold V
UN_Tripp_
Baron Samedi
Gold V
Level 118
God Stats
8W - 5L
1,638 SR
Queue Stats
72W - 81L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,189
649
1,735
3,297
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
9
0 / 4 / 0
4,519
565
2,378
5,471
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 4 / 0
4,412
552
5,067
7,619
3,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
W0IfPack
Mercury
8
0 / 6 / 1
4,477
560
1,235
8,325
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 0
4,289
536
682
6,986
3,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ChaacThorCu ChulainnCharybdis

VS

Bans
Chang'eFreyaErlang ShenHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
4 / 1 / 1
6,374
797
4,652
7,589
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
BoneyPancake
Cernunnos
10
6 / 0 / 3
5,919
740
4,922
2,835
867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
4 / 0 / 6
5,849
731
4,776
6,178
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Horus
Szizi
Horus
10
1 / 0 / 8
5,739
717
3,232
5,985
2,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
UN_Tripp_
Baron Samedi
11
4 / 1 / 1
6,047
756
2,541
3,136
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
19
19
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mulan
4
1
1
4.5
W
Cernunnos
BoneyPancake
Cernunnos
6
0
3
7.5
L
1
1
0
1
W
4
0
6
7
L
Jing Wei
0
4
0
0
L
1
4
0
0.25
W
Horus
Szizi
Horus
1
0
8
5
W
Baron Samedi
UN_Tripp_
Baron Samedi
4
1
1
4.5
L
Mercury
W0IfPack
Mercury
0
6
1
0.08
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,097
Damage
20,123
31,698
Taken
25,723
10,927
Mitigated
10,735
7,883
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
4,652
1,387
0
3,956
7,589
3,231
0
281
6,880
0
44,024
W
Cernunnos
BoneyPancake
Cernunnos
4,922
2,297
0
1,467
2,835
867
590
288
2,547
0
42,769
L
1,735
0
0
800
3,297
729
0
1,523
1,774
32,574
0
W
4,776
1,533
0
2,194
6,178
2,207
0
945
5,057
0
35,858
L
Jing Wei
2,378
1,621
0
1,354
5,471
912
0
0
5,471
0
32,169
L
5,067
2,380
0
1,239
7,619
3,600
0
0
7,619
1,123
22,572
W
Horus
Szizi
Horus
3,232
1,329
523
2,506
5,985
2,798
105
394
5,591
0
15,153
W
Baron Samedi
UN_Tripp_
Baron Samedi
2,541
98
0
976
3,136
1,632
0
613
2,409
34,247
0
L
Mercury
W0IfPack
Mercury
1,235
404
0
2,490
8,325
1,893
0
1,018
7,307
0
18,240
L
682
0
0
2,000
6,986
3,793
0
0
6,986
8,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
29,928
230
Minions Killed
313
0
Camps Cleared
0
860,503
Distance Traveled
921,183
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,374
797
87
11
0
153,722
1
W
Cernunnos
5,919
740
66
8
0
163,512
2
L
Janus
5,189
649
77
10
0
190,275
0
W
Pele
5,849
731
66
8
0
234,575
0
L
Jing Wei
4,519
565
63
8
0
167,087
0
L
Surtr
4,412
552
30
4
0
178,236
0
W
Horus
5,739
717
24
3
0
194,915
0
W
Baron Samedi
6,047
756
70
9
0
174,459
2
L
Mercury
4,477
560
44
6
0
193,933
0
L
Ares
4,289
536
16
2
0
130,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role