Player Matchup

Hera
Hera
Cheesy4188
Hera
Level 47
God Stats
5W - 5L
1,622 SR
Queue Stats
46W - 49L
1,443 Elo+
Solo
Artemis
Artemis
DDIES_RB
Artemis
Level 13
God Stats
1W - 2L
1,376 SR
Queue Stats
1W - 2L
1,399 Elo+
Party 2
Kukulkan
Kukulkan
LilBlkJesus
Kukulkan
Level 11
God Stats
0W - 1L
1,337 SR
Queue Stats
1W - 3L
1,290 Elo+
Party 2
Zhong Kui
Zhong Kui
kriddy101
Zhong Kui
Level 99
God Stats
4W - 7L
1,356 SR
Queue Stats
21W - 32L
1,353 Elo+
Party 2
Sylvanus
Sylvanus
lTractorl
Sylvanus
Level 101
God Stats
0W - 3L
1,240 SR
Queue Stats
10W - 8L
1,509 Elo+
Party 2
Team Averages
Level 54
1,386 SR
1,399 Elo+

VS

Team Averages
Level 80
1,538 SR
1,483 Elo+
Olorun
Olorun
DMorningstar
Olorun
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,455 Elo+
Party 1
Cerberus
Cerberus
RyuAkasaki
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 72L
1,468 Elo+
Party 1
King Arthur
King Arthur
SolOnFire
King Arthur
Level 127
God Stats
31W - 14L
1,633 SR
Queue Stats
76W - 64L
1,507 Elo+
Party 3
Medusa
Medusa
akitenshii
Medusa
Level 49
God Stats
9W - 6L
1,558 SR
Queue Stats
50W - 40L
1,492 Elo+
Party 3
Nemesis
Nemesis
sosxcryonic
Nemesis
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 46L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,021
585
4,596
7,217
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Artemis
DDIES_RB
Artemis
9
0 / 3 / 1
4,885
407
5,016
7,240
2,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
LilBlkJesus
Kukulkan
10
0 / 3 / 0
5,410
451
2,028
4,828
1,418
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
kriddy101
Zhong Kui
9
0 / 5 / 1
5,206
434
5,240
9,806
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
lTractorl
Sylvanus
10
1 / 1 / 0
4,975
415
2,173
9,751
8,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
7 / 2 / 4
8,074
673
8,513
8,341
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
RyuAkasaki
Cerberus
11
2 / 1 / 3
6,404
534
4,322
9,329
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
SolOnFire
King Arthur
12
2 / 0 / 0
7,003
584
2,132
7,361
3,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
akitenshii
Medusa
11
1 / 0 / 4
6,215
518
8,210
4,336
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
sosxcryonic
Nemesis
14
5 / 0 / 3
7,433
619
2,568
7,641
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
17
17
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Artemis
DDIES_RB
Artemis
0
3
1
0.17
W
Olorun
7
2
4
4.5
L
Kukulkan
LilBlkJesus
Kukulkan
0
3
0
0
W
Cerberus
RyuAkasaki
Cerberus
2
1
3
3.5
W
King Arthur
SolOnFire
King Arthur
2
0
0
2
W
Medusa
akitenshii
Medusa
1
0
4
3
L
Zhong Kui
kriddy101
Zhong Kui
0
5
1
0.1
L
Sylvanus
lTractorl
Sylvanus
1
1
0
1
W
Nemesis
sosxcryonic
Nemesis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,053
Damage
25,745
38,842
Taken
37,008
20,101
Mitigated
16,611
12,055
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,596
697
0
1,595
7,217
2,211
0
4,475
2,742
42,248
605
L
Artemis
DDIES_RB
Artemis
5,016
1,112
0
298
7,240
2,199
0
1,853
5,387
0
30,611
W
Olorun
8,513
4,485
360
4,038
8,341
2,554
1,051
5,122
2,954
52,530
5,154
L
Kukulkan
LilBlkJesus
Kukulkan
2,028
414
18
1,046
4,828
1,418
0
0
4,828
32,133
711
W
Cerberus
RyuAkasaki
Cerberus
4,322
64
22
2,227
9,329
6,205
0
2,771
6,518
19,814
1,031
W
King Arthur
SolOnFire
King Arthur
2,132
92
0
922
7,361
3,623
0
3,516
3,845
0
41,892
W
Medusa
akitenshii
Medusa
8,210
1,548
0
0
4,336
1,346
241
853
3,439
0
45,189
L
Zhong Kui
kriddy101
Zhong Kui
5,240
1,940
0
3,318
9,806
6,155
0
3,561
6,245
24,953
13,065
L
Sylvanus
lTractorl
Sylvanus
2,173
1,063
2,037
3,743
9,751
8,118
0
2,350
7,401
17,242
0
W
Nemesis
sosxcryonic
Nemesis
2,568
800
0
1,276
7,641
2,883
39
784
6,777
0
63,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
35,129
293
Minions Killed
402
0
Camps Cleared
0
1,043,090
Distance Traveled
1,171,803
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,021
585
97
8
0
207,702
3
L
Artemis
4,885
407
50
4
0
177,282
0
W
Olorun
8,074
673
99
8
0
213,802
0
L
Kukulkan
5,410
451
61
5
0
195,286
0
W
Cerberus
6,404
534
48
4
0
237,004
0
W
King Arthur
7,003
584
76
6
0
217,025
0
W
Medusa
6,215
518
73
6
0
244,574
0
L
Zhong Kui
5,206
434
57
5
0
256,388
0
L
Sylvanus
4,975
415
28
2
0
206,432
0
W
Nemesis
7,433
619
106
9
0
259,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role