Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
CougerLoverIzac
Fenrir
Gold V
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 39L
1,620 MMR
Solo
Cthulhu
Cthulhu
Gold I
Erickcx
Cthulhu
Gold I
Level 145
God Stats
3W - 2L
1,642 SR
Queue Stats
127W - 125L
1,617 MMR
Solo
Ix Chel
Ix Chel
Platinum V
JoeBizzyTwizzy
Ix Chel
Platinum V
Level 119
God Stats
4W - 1L
1,597 SR
Queue Stats
60W - 43L
1,686 MMR
Party 2
Apollo
Apollo
Gold II
NotConvinced
Apollo
Gold II
Level 140
God Stats
4W - 2L
1,425 SR
Queue Stats
57W - 52L
1,605 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,533 SR
1,606 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,628 SR
1,651 MMR
Heimdallr
Heimdallr
Gold IV
C4MpB3LLto3
Heimdallr
Gold IV
Level 208
God Stats
5W - 3L
1,671 SR
Queue Stats
198W - 206L
1,467 MMR
Party 1
Ares
Ares
Platinum V
Erazorb
Ares
Platinum V
Level 72
God Stats
3W - 1L
1,774 SR
Queue Stats
169W - 164L
1,553 MMR
Solo
Mulan
Mulan
Gold I
KitsuneUzumaki
Mulan
Gold I
Level 159
God Stats
1W - 1L
1,560 SR
Queue Stats
77W - 75L
1,594 MMR
Solo
Camazotz
Camazotz
Platinum II
LDDonno
Camazotz
Platinum II
Level 144
God Stats
1W - 2L
1,524 SR
Queue Stats
91W - 83L
1,732 MMR
Solo
Chang'e
Chang'e
Platinum II
iefyy
Chang'e
Platinum II
Level 155
God Stats
4W - 4L
1,608 SR
Queue Stats
276W - 277L
1,909 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 1 / 0
8,245
634
9,924
10,296
7,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 2
6,814
524
2,256
11,087
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Erickcx
Cthulhu
11
2 / 2 / 6
6,770
521
8,185
7,176
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 1 / 3
8,377
644
7,786
5,732
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
14
4 / 2 / 3
7,969
613
4,446
6,634
2,110
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
LancelotAo KuangFreyaAthena

VS

Bans
AgniKing ArthurErlang ShenThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
C4MpB3LLto3
Heimdallr
12
0 / 4 / 2
6,481
499
2,380
7,609
2,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Erazorb
Ares
11
2 / 3 / 3
6,441
495
4,443
9,124
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 1
7,028
541
4,965
14,210
8,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
LDDonno
Camazotz
14
6 / 1 / 1
7,473
575
4,858
11,892
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
iefyy
Chang'e
11
0 / 4 / 3
6,357
489
3,903
7,661
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
13
Kills
8
8
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
0
1
L
Heimdallr
C4MpB3LLto3
Heimdallr
0
4
2
0.25
W
2
2
2
1.5
L
Ares
Erazorb
Ares
2
3
3
1.17
W
Cthulhu
Erickcx
Cthulhu
2
2
6
2.5
W
4
1
3
5.5
L
0
1
1
0.5
L
Camazotz
LDDonno
Camazotz
6
1
1
6.5
W
Apollo
4
2
3
2.75
L
Chang'e
iefyy
Chang'e
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,597
Damage
20,549
40,925
Taken
50,496
20,200
Mitigated
23,672
15,569
Healing
18,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,924
4,072
0
4,900
10,296
7,719
85
0
9,688
913
63,087
L
Heimdallr
C4MpB3LLto3
Heimdallr
2,380
688
0
2,547
7,609
2,559
0
2,147
5,010
0
51,656
W
2,256
860
0
2,318
11,087
4,504
0
2,508
8,537
0
54,457
L
Ares
Erazorb
Ares
4,443
93
0
1,847
9,124
6,388
0
4,049
4,386
17,919
0
W
Cthulhu
Erickcx
Cthulhu
8,185
172
179
1,484
7,176
4,123
0
2,712
4,370
25,461
0
W
7,786
886
698
2,527
5,732
1,744
0
1,762
3,800
57,331
440
L
4,965
631
0
6,234
14,210
8,681
0
529
13,681
0
49,688
L
Camazotz
LDDonno
Camazotz
4,858
1,521
0
4,463
11,892
4,057
0
3,898
7,562
0
50,438
W
Apollo
4,446
2,538
0
3,463
6,634
2,110
1,024
1,018
5,576
0
52,186
L
Chang'e
iefyy
Chang'e
3,903
223
697
2,317
7,661
1,987
0
3,690
3,407
40,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
33,780
444
Minions Killed
413
0
Camps Cleared
0
1,457,838
Distance Traveled
1,330,780
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,245
634
112
9
0
285,851
0
L
Heimdallr
6,481
499
90
7
0
234,757
1
W
Fenrir
6,814
524
79
6
0
325,449
0
L
Ares
6,441
495
36
3
0
275,557
7
W
Cthulhu
6,770
521
45
3
0
291,079
4
W
Ix Chel
8,377
644
109
8
0
290,676
2
L
Mulan
7,028
541
97
7
0
233,735
3
L
Camazotz
7,473
575
95
7
0
321,476
4
W
Apollo
7,969
613
99
8
0
264,783
0
L
Chang'e
6,357
489
95
7
0
265,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role