Player Matchup

Set
Set
KrombopulosFart
Set
Level 125
God Stats
4W - 5L
1,745 SR
Queue Stats
76W - 68L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
Lareldar
Sylvanus
Level 79
God Stats
1W - 2L
1,526 SR
Queue Stats
33W - 26L
1,564 Elo+
Solo
Odin
Odin
Tolon991
Odin
Level 42
God Stats
45W - 41L
1,487 SR
Queue Stats
86W - 93L
1,450 Elo+
Solo
Baba Yaga
Baba Yaga
WhiteFire01
Baba Yaga
Level 120
God Stats
0W - 4L
1,338 SR
Queue Stats
63W - 66L
1,568 Elo+
Party 2
Neith
Neith
WickNasty
Neith
Level 117
God Stats
11W - 15L
1,536 SR
Queue Stats
85W - 100L
1,500 Elo+
Party 2
Team Averages
Level 97
1,526 SR
1,525 Elo+

VS

Team Averages
Level 76
1,675 SR
1,532 Elo+
Arachne
Arachne
NCStar
Arachne
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,475 Elo+
Solo
Raijin
Raijin
TropicanaCade
Raijin
Level 68
God Stats
4W - 2L
1,931 SR
Queue Stats
218W - 179L
1,556 Elo+
Solo
Mulan
Mulan
emmetjones1964
Mulan
Level 84
God Stats
12W - 3L
1,826 SR
Queue Stats
354W - 339L
1,524 Elo+
Party 1
Ra
Ra
wizeasscanBnuts
Ra
Level 106
God Stats
47W - 38L
1,643 SR
Queue Stats
362W - 325L
1,570 Elo+
Solo
Skadi
Skadi
xXratthewXx
Skadi
Level 81
God Stats
66W - 40L
1,476 SR
Queue Stats
515W - 503L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,381
538
3,830
7,634
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
Lareldar
Sylvanus
10
1 / 2 / 0
5,307
531
2,946
8,352
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
12
2 / 0 / 0
6,729
673
4,221
7,959
4,933
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
WhiteFire01
Baba Yaga
12
2 / 2 / 2
6,457
646
3,396
4,752
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
WickNasty
Neith
1
0 / 0 / 0
3,536
354
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NCStar
Arachne
10
1 / 1 / 2
5,415
542
1,150
7,023
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 2 / 1
6,056
606
5,374
7,323
2,428
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 3
5,732
573
4,836
6,947
4,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
3 / 3 / 1
6,676
668
2,954
5,995
1,546
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 0
6,124
612
2,699
4,786
1,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
7
7
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Sylvanus
Lareldar
Sylvanus
1
2
0
0.5
W
Arachne
NCStar
Arachne
1
1
2
2
L
Odin
2
0
0
2
W
0
2
1
0.25
L
Baba Yaga
WhiteFire01
Baba Yaga
2
2
2
1.5
L
Neith
WickNasty
Neith
0
0
0
0
W
2
1
3
3.5
W
3
3
1
1.17
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,393
Damage
17,013
28,697
Taken
32,074
16,680
Mitigated
11,608
6,940
Healing
13,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,830
909
0
535
7,634
3,466
0
1,545
6,089
0
37,222
L
Sylvanus
Lareldar
Sylvanus
2,946
692
84
3,223
8,352
6,440
0
416
7,936
25,564
1,014
W
Arachne
NCStar
Arachne
1,150
686
0
3,388
7,023
2,100
0
508
6,515
0
38,671
L
Odin
4,221
531
0
2,323
7,959
4,933
0
5,131
2,828
0
52,281
W
5,374
446
0
2,903
7,323
2,428
0
0
7,323
44,218
748
L
Baba Yaga
WhiteFire01
Baba Yaga
3,396
56
0
775
4,752
1,841
0
1,137
3,615
46,534
1,127
L
Neith
WickNasty
Neith
0
0
0
0
0
0
0
0
0
0
0
W
4,836
505
0
3,492
6,947
4,341
0
1,240
5,707
0
33,099
W
2,954
129
204
2,674
5,995
1,546
0
2,897
3,098
49,419
0
W
2,699
812
0
1,135
4,786
1,193
7
1,635
3,151
0
39,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,410
Gold Earned
30,003
270
Minions Killed
385
0
Camps Cleared
0
924,642
Distance Traveled
1,120,886
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,381
538
67
7
0
254,118
0
L
Sylvanus
5,307
531
39
4
0
204,752
0
W
Arachne
5,415
542
69
7
0
254,342
0
L
Odin
6,729
673
87
9
0
237,695
3
W
Raijin
6,056
606
92
9
0
189,152
0
L
Baba Yaga
6,457
646
77
8
0
227,433
6
L
Neith
3,536
354
0
0
0
644
0
W
Mulan
5,732
573
41
4
0
230,989
3
W
Ra
6,676
668
102
10
0
250,247
3
W
Skadi
6,124
612
81
8
0
196,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role