Player Matchup

Odin
Odin
FalconChoke
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,584 Elo+
Party 2
Nox
Nox
Hotheaditalian
Nox
Level 87
God Stats
1W - 1L
1,738 SR
Queue Stats
78W - 64L
1,598 Elo+
Party 2
Lancelot
Lancelot
VengeanceSFA
Lancelot
Level 99
God Stats
3W - 4L
1,393 SR
Queue Stats
13W - 19L
1,387 Elo+
Solo
Rama
Rama
ar1hr
Rama
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,384 Elo+
Party 2
Ullr
Ullr
xVGxCrYpTiC
Ullr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 30L
1,556 Elo+
Solo
Team Averages
Level 107
1,526 SR
1,502 Elo+

VS

Team Averages
Level 92
1,439 SR
1,519 Elo+
Sylvanus
Sylvanus
Dandiesttulip
Sylvanus
Level 60
God Stats
4W - 2L
1,187 SR
Queue Stats
171W - 146L
1,530 Elo+
Party 3
Ullr
Ullr
OpportuneHook9
Ullr
Level 158
God Stats
112W - 104L
1,516 SR
Queue Stats
227W - 219L
1,514 Elo+
Party 3
Nox
Nox
TL_Blackout_
Nox
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 90L
1,443 Elo+
Party 1
Chaac
Chaac
TheSpkster
Chaac
Level 65
God Stats
4W - 5L
1,476 SR
Queue Stats
170W - 149L
1,572 Elo+
Party 1
Lancelot
Lancelot
vBxTTxR
Lancelot
Level 113
God Stats
2W - 1L
1,517 SR
Queue Stats
310W - 277L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,913
407
5,240
19,150
11,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 3 / 0
8,166
480
6,192
12,219
14,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
VengeanceSFA
Lancelot
14
6 / 4 / 1
8,673
510
10,549
13,295
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
ar1hr
Rama
14
2 / 5 / 3
8,259
486
5,660
11,871
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 2 / 2
9,257
545
8,167
9,923
3,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dandiesttulip
Sylvanus
14
4 / 4 / 9
8,631
508
12,099
13,320
13,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 3 / 2
10,484
617
11,355
11,826
4,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 4
9,308
548
5,138
7,069
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
5 / 0 / 2
10,765
633
9,021
18,321
16,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
vBxTTxR
Lancelot
16
2 / 2 / 6
9,093
535
9,135
13,182
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
20
20
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dandiesttulip
Sylvanus
4
4
9
2.13
L
0
6
4
0.33
L
1
3
0
0.33
W
7
3
2
2.67
W
2
2
4
2
W
Chaac
5
0
2
6
L
Lancelot
VengeanceSFA
Lancelot
6
4
1
1.63
L
Rama
ar1hr
Rama
2
5
3
0.7
W
Lancelot
vBxTTxR
Lancelot
2
2
6
2.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,808
Damage
46,748
66,458
Taken
63,718
38,417
Mitigated
43,015
16,797
Healing
20,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dandiesttulip
Sylvanus
12,099
3,041
1,196
3,289
13,320
13,699
25
0
13,320
33,078
801
L
5,240
1,386
0
3,722
19,150
11,660
0
5,697
12,747
0
28,382
L
6,192
1,244
0
4,551
12,219
14,660
0
0
12,219
57,765
0
W
11,355
5,170
0
2,890
11,826
4,658
935
0
11,826
0
75,228
W
5,138
587
0
1,185
7,069
2,634
371
0
7,069
65,852
1,317
W
Chaac
9,021
1,741
0
6,505
18,321
16,280
504
5,496
12,825
0
73,071
L
Lancelot
VengeanceSFA
Lancelot
10,549
3,015
0
2,952
13,295
5,353
0
2,908
10,107
0
63,099
L
Rama
ar1hr
Rama
5,660
4,140
0
3,864
11,871
3,463
736
2,874
8,673
0
57,761
W
Lancelot
vBxTTxR
Lancelot
9,135
1,971
0
5,292
13,182
5,744
0
696
12,486
0
75,760
L
8,167
2,175
0
1,708
9,923
3,281
0
3,964
5,705
0
79,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,268
Gold Earned
48,281
476
Minions Killed
533
0
Camps Cleared
0
1,736,065
Distance Traveled
1,718,885
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,631
508
35
2
0
312,103
2
L
Odin
6,913
407
37
2
0
360,372
2
L
Nox
8,166
480
99
6
0
299,858
0
W
Ullr
10,484
617
126
7
0
320,527
2
W
Nox
9,308
548
129
8
0
354,005
0
W
Chaac
10,765
633
130
8
0
306,486
1
L
Lancelot
8,673
510
86
5
0
433,317
0
L
Rama
8,259
486
103
6
0
305,935
4
W
Lancelot
9,093
535
113
7
0
425,764
4
L
Ullr
9,257
545
151
9
0
336,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role