Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
AYSFLORES95
Achilles
Level 86
God Stats
13W - 20L
1,266 SR
Queue Stats
128W - 114L
1,434 Elo+
Party 1
Bastet
Bastet
MarcoosCantu552
Bastet
Level 107
God Stats
4W - 6L
1,320 SR
Queue Stats
141W - 132L
1,444 Elo+
Party 1
Medusa
Medusa
Redbread1021
Medusa
Level 140
God Stats
36W - 22L
1,543 SR
Queue Stats
71W - 65L
1,443 Elo+
Solo
Raijin
Raijin
hazocantu
Raijin
Level 134
God Stats
1W - 5L
1,190 SR
Queue Stats
155W - 141L
1,509 Elo+
Party 1
Team Averages
Level 115
1,364 SR
1,466 Elo+

VS

Team Averages
Level 105
1,452 SR
1,528 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CoxInhibitor
Janus
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
325W - 301L
1,445 Elo+
Solo
Heimdallr
Heimdallr
Justamlcrowave
Heimdallr
Level 96
God Stats
4W - 7L
1,459 SR
Queue Stats
56W - 52L
1,557 Elo+
Party 2
Atlas
Atlas
Malum_Leviathan
Atlas
Level 95
God Stats
0W - 3L
1,298 SR
Queue Stats
23W - 27L
1,482 Elo+
Party 2
Mercury
Mercury
Sleepy_Fish-
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 2 / 12
7,893
564
4,772
14,847
9,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
AYSFLORES95
Achilles
12
3 / 2 / 8
6,613
472
3,395
9,719
7,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
5 / 1 / 7
8,314
594
7,098
10,802
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
14
2 / 1 / 6
7,706
550
6,233
7,195
2,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Raijin
hazocantu
Raijin
14
10 / 1 / 6
8,793
628
11,806
6,686
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
5 / 1 / 1
9,069
648
9,414
7,311
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 7 / 2
6,133
438
6,075
8,626
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Justamlcrowave
Heimdallr
12
1 / 4 / 2
7,112
508
4,646
9,321
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
1 / 3 / 2
5,754
411
6,639
10,549
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mercury
Sleepy_Fish-
Mercury
10
0 / 8 / 3
6,002
429
2,201
10,721
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
23
Kills
7
7
Deaths
23
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
12
4.5
L
Cu Chulainn
 
Cu Chulainn
5
1
1
5.5
W
Achilles
AYSFLORES95
Achilles
3
2
8
3.5
L
0
7
2
0.14
L
Heimdallr
Justamlcrowave
Heimdallr
1
4
2
0.5
L
1
3
2
0.67
W
5
1
7
8.5
W
Medusa
2
1
6
5
L
Mercury
Sleepy_Fish-
Mercury
0
8
3
0.19
W
Raijin
hazocantu
Raijin
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,304
Damage
28,975
49,249
Taken
46,528
25,415
Mitigated
17,579
18,112
Healing
6,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,772
214
190
4,083
14,847
9,636
62
5,948
7,952
26,196
0
L
Cu Chulainn
 
Cu Chulainn
9,414
1,789
0
1,292
7,311
5,604
0
194
6,800
8,855
54,148
W
Achilles
AYSFLORES95
Achilles
3,395
768
0
1,901
9,719
7,574
26
1,447
8,156
0
16,896
L
6,075
658
132
1,201
8,626
1,670
0
4,422
3,794
32,329
889
L
Heimdallr
Justamlcrowave
Heimdallr
4,646
2,533
0
3,021
9,321
2,973
541
2,384
6,835
0
53,789
L
6,639
1,971
0
481
10,549
4,200
0
5,292
4,992
19,922
1,383
W
7,098
1,792
0
8,269
10,802
3,594
0
1,304
9,386
0
70,348
W
Medusa
6,233
1,303
0
1,979
7,195
2,542
510
1,063
5,894
0
54,642
L
Mercury
Sleepy_Fish-
Mercury
2,201
861
0
0
10,721
3,132
0
3,356
7,046
0
29,012
W
Raijin
hazocantu
Raijin
11,806
755
0
1,690
6,686
2,069
789
2,941
3,279
48,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,319
Gold Earned
34,070
330
Minions Killed
322
0
Camps Cleared
0
1,548,788
Distance Traveled
1,267,752
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,893
564
38
3
0
301,605
0
L
Cu Chulainn
9,069
648
104
7
0
255,383
1
W
Achilles
6,613
472
25
2
0
315,639
0
L
Janus
6,133
438
64
5
0
231,505
0
L
Heimdallr
7,112
508
91
7
0
232,448
0
L
Atlas
5,754
411
20
1
0
242,282
0
W
Bastet
8,314
594
94
7
0
340,598
0
W
Medusa
7,706
550
85
6
0
318,770
0
L
Mercury
6,002
429
43
3
0
306,134
0
W
Raijin
8,793
628
88
6
0
272,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role