Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Ewordg
Sun Wukong
Level 127
God Stats
7W - 10L
1,389 SR
Queue Stats
163W - 185L
1,440 Elo+
Party 2
Charybdis
Charybdis
Maldow-GX
Charybdis
Level 129
God Stats
39W - 33L
1,577 SR
Queue Stats
233W - 260L
1,427 Elo+
Party 2
Ares
Ares
YOTOKOXD
Ares
Level 38
God Stats
2W - 10L
1,086 SR
Queue Stats
51W - 72L
1,321 Elo+
Solo
Janus
Janus
pvpTorq
Janus
Level 128
God Stats
3W - 8L
1,375 SR
Queue Stats
78W - 116L
1,431 Elo+
Party 2
Team Averages
Level 113
1,386 SR
1,424 Elo+

VS

Team Averages
Level 101
1,502 SR
1,483 Elo+
Chaac
Chaac
Il420BlitzlI
Chaac
Level 99
God Stats
149W - 92L
1,634 SR
Queue Stats
294W - 278L
1,477 Elo+
Solo
Martichoras
Martichoras
LinguiniGuapo-03
Martichoras
Level 122
God Stats
1W - 1L
1,305 SR
Queue Stats
479W - 465L
1,439 Elo+
Party 1
Zhong Kui
Zhong Kui
YogiGG
Zhong Kui
Level 117
God Stats
13W - 10L
1,512 SR
Queue Stats
626W - 632L
1,466 Elo+
Solo
Danzaburou
Danzaburou
gnomish-thought0
Danzaburou
Level 99
God Stats
4W - 1L
1,615 SR
Queue Stats
96W - 61L
1,574 Elo+
Party 1
Kumbhakarna
Kumbhakarna
stan_playersz
Kumbhakarna
Level 67
God Stats
10W - 5L
1,442 SR
Queue Stats
245W - 238L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 3 / 1
6,337
453
6,243
11,970
7,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Ewordg
Sun Wukong
12
0 / 1 / 1
6,643
475
6,322
10,729
8,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Maldow-GX
Charybdis
12
2 / 4 / 1
6,589
471
4,290
9,643
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
9
1 / 3 / 1
5,853
418
825
10,759
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
pvpTorq
Janus
11
0 / 5 / 1
6,433
460
4,459
8,145
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 2
8,424
602
3,929
11,206
6,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Martichoras
LinguiniGuapo-03
Martichoras
11
1 / 2 / 5
6,964
497
7,515
6,737
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
YogiGG
Zhong Kui
15
8 / 1 / 3
9,137
653
11,963
6,235
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
gnomish-thought0
Danzaburou
12
4 / 1 / 6
8,674
620
8,262
10,781
5,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kumbhakarna
stan_playersz
Kumbhakarna
13
0 / 1 / 2
7,324
523
4,970
11,850
4,333
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
15
16
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
1
0.83
L
Sun Wukong
Ewordg
Sun Wukong
0
1
1
0.5
W
2
0
2
3
W
Martichoras
LinguiniGuapo-03
Martichoras
1
2
5
1.75
L
Charybdis
Maldow-GX
Charybdis
2
4
1
0.63
L
Ares
1
3
1
0.5
W
Zhong Kui
YogiGG
Zhong Kui
8
1
3
9.5
W
Danzaburou
gnomish-thought0
Danzaburou
4
1
6
7
L
Janus
pvpTorq
Janus
0
5
1
0.1
W
Kumbhakarna
stan_playersz
Kumbhakarna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,139
Damage
36,639
51,246
Taken
46,809
24,289
Mitigated
22,916
9,201
Healing
15,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,243
315
227
1,611
11,970
7,194
150
2,748
9,222
21,464
0
L
Sun Wukong
Ewordg
Sun Wukong
6,322
1,062
0
3,089
10,729
8,453
0
5,205
4,996
0
40,084
W
3,929
660
0
5,839
11,206
6,074
744
1,189
9,847
0
84,580
W
Martichoras
LinguiniGuapo-03
Martichoras
7,515
1,398
0
1,104
6,737
2,119
552
3,685
2,898
0
43,623
L
Charybdis
Maldow-GX
Charybdis
4,290
1,737
0
3,572
9,643
2,086
0
3,453
6,190
0
34,918
L
Ares
825
275
0
32
10,759
4,477
0
3,163
7,556
26,431
0
W
Zhong Kui
YogiGG
Zhong Kui
11,963
5,755
0
1,373
6,235
4,461
1,613
1,578
4,617
51,614
17,307
W
Danzaburou
gnomish-thought0
Danzaburou
8,262
2,371
0
3,490
10,781
5,929
972
4,012
6,615
0
33,054
L
Janus
pvpTorq
Janus
4,459
125
0
670
8,145
2,079
270
737
7,408
41,740
1,473
W
Kumbhakarna
stan_playersz
Kumbhakarna
4,970
308
0
3,748
11,850
4,333
24
324
10,836
36,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,855
Gold Earned
40,523
282
Minions Killed
451
0
Camps Cleared
0
1,261,911
Distance Traveled
1,345,214
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,337
453
26
2
0
281,627
4
L
Sun Wukong
6,643
475
57
4
0
265,823
6
W
Chaac
8,424
602
144
10
0
303,926
0
W
Martichoras
6,964
497
68
5
0
245,877
1
L
Charybdis
6,589
471
63
5
0
258,628
1
L
Ares
5,853
418
51
4
0
207,758
0
W
Zhong Kui
9,137
653
102
7
0
250,585
0
W
Danzaburou
8,674
620
55
4
0
288,101
0
L
Janus
6,433
460
85
6
0
248,075
2
W
Kumbhakarna
7,324
523
82
6
0
256,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role