Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
FBTxJAVIx800
Izanami
Level 107
God Stats
9W - 13L
1,643 SR
Queue Stats
41W - 68L
1,454 Elo+
Party 2
Mulan
Mulan
TheBasedRob
Mulan
Level 170
God Stats
55W - 54L
1,530 SR
Queue Stats
601W - 640L
1,472 Elo+
Party 2
Thanatos
Thanatos
elsaporaro
Thanatos
Level 106
God Stats
1W - 1L
1,739 SR
Queue Stats
37W - 37L
1,497 Elo+
Solo
Team Averages
Level 138
1,582 SR
1,485 Elo+

VS

Team Averages
Level 137
1,483 SR
1,481 Elo+
King Arthur
King Arthur
BillJobs420
King Arthur
Level 142
God Stats
1W - 2L
1,229 SR
Queue Stats
22W - 17L
1,541 Elo+
Solo
Hachiman
Hachiman
Borghini-77
Hachiman
Level 128
God Stats
2W - 0L
1,731 SR
Queue Stats
25W - 29L
1,403 Elo+
Party 1
Da Ji
Da Ji
CyclicalName7
Da Ji
Level 159
God Stats
6W - 6L
1,551 SR
Queue Stats
590W - 567L
1,473 Elo+
Party 3
Nu Wa
Nu Wa
Emogirl Love
Nu Wa
Level 127
God Stats
5W - 5L
1,434 SR
Queue Stats
324W - 298L
1,531 Elo+
Party 3
Cthulhu
Cthulhu
JonaVSalmon
Cthulhu
Level 129
God Stats
2W - 1L
1,469 SR
Queue Stats
39W - 41L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 1
5,941
594
2,313
5,883
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
 
Fafnir
8
0 / 1 / 0
4,830
483
5,115
8,178
8,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
FBTxJAVIx800
Izanami
10
0 / 3 / 0
5,222
522
2,686
5,562
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 1
4,821
482
5,317
10,066
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
elsaporaro
Thanatos
10
2 / 2 / 1
5,612
561
3,202
8,364
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BillJobs420
King Arthur
12
7 / 1 / 0
7,508
751
8,658
9,928
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Borghini-77
Hachiman
11
3 / 0 / 1
6,346
635
4,798
5,475
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 4
5,378
538
2,501
6,242
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 1
5,653
565
2,574
2,687
626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JonaVSalmon
Cthulhu
10
1 / 0 / 3
6,337
634
4,107
7,457
4,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
12
12
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
1
0.75
L
Fafnir
 
Fafnir
0
1
0
0
W
King Arthur
BillJobs420
King Arthur
7
1
0
7
W
Hachiman
Borghini-77
Hachiman
3
0
1
3.5
W
0
1
4
2
W
1
1
1
1.5
L
Izanami
FBTxJAVIx800
Izanami
0
3
0
0
W
Cthulhu
JonaVSalmon
Cthulhu
1
0
3
2.5
L
0
4
1
0.13
L
Thanatos
elsaporaro
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,633
Damage
22,638
38,053
Taken
31,789
21,292
Mitigated
13,928
15,439
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,313
169
518
2,669
5,883
1,614
0
1,329
4,348
42,336
112
L
Fafnir
 
Fafnir
5,115
2,191
0
2,447
8,178
8,598
0
2,016
6,122
18,796
0
W
King Arthur
BillJobs420
King Arthur
8,658
1,713
0
2,593
9,928
5,697
0
1,478
8,450
0
47,313
W
Hachiman
Borghini-77
Hachiman
4,798
3,049
0
2,739
5,475
1,723
554
2,665
2,810
0
39,121
W
2,501
202
0
3,576
6,242
1,800
0
478
5,764
0
30,875
W
2,574
205
0
345
2,687
626
0
617
2,070
27,775
0
L
Izanami
FBTxJAVIx800
Izanami
2,686
1,976
206
1,240
5,562
1,653
0
1,821
3,723
0
37,112
W
Cthulhu
JonaVSalmon
Cthulhu
4,107
184
1,387
2,198
7,457
4,082
189
2,078
5,379
32,800
2,380
L
5,317
781
0
2,541
10,066
6,571
0
89
9,959
0
25,717
L
Thanatos
elsaporaro
Thanatos
3,202
366
0
5,818
8,364
2,856
0
1,069
7,115
0
38,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
31,222
316
Minions Killed
318
0
Camps Cleared
0
1,029,558
Distance Traveled
1,024,212
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,941
594
93
9
0
225,301
1
L
Fafnir
4,830
483
30
3
0
208,087
2
W
King Arthur
7,508
751
78
8
0
202,481
1
W
Hachiman
6,346
635
70
7
0
170,221
1
W
Da Ji
5,378
538
59
6
0
250,543
0
W
Nu Wa
5,653
565
50
5
0
209,926
3
L
Izanami
5,222
522
83
8
0
196,853
0
W
Cthulhu
6,337
634
61
6
0
191,041
2
L
Mulan
4,821
482
41
4
0
180,698
4
L
Thanatos
5,612
561
69
7
0
218,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role