Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Cvlee
Thor
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,559 Elo+
Solo
Fafnir
Fafnir
EL Bunker6262
Fafnir
Level 150
God Stats
0W - 4L
1,129 SR
Queue Stats
220W - 196L
1,522 Elo+
Solo
Chang'e
Chang'e
JTwasHERE
Chang'e
Level 151
God Stats
9W - 5L
1,791 SR
Queue Stats
122W - 133L
1,493 Elo+
Solo
Apollo
Apollo
ShadowDrack512
Apollo
Level 152
God Stats
14W - 15L
1,612 SR
Queue Stats
411W - 399L
1,549 Elo+
Party 3
Team Averages
Level 139
1,506 SR
1,525 Elo+

VS

Team Averages
Level 122
1,614 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
BarerRaptor7925
Set
Level 155
God Stats
1W - 1L
1,537 SR
Queue Stats
119W - 110L
1,562 Elo+
Party 2
Baron Samedi
Baron Samedi
DayDreamz509
Baron Samedi
Level 29
God Stats
2W - 1L
1,725 SR
Queue Stats
48W - 48L
1,488 Elo+
Party 1
King Arthur
King Arthur
Reaper16148
King Arthur
Level 129
God Stats
166W - 150L
1,548 SR
Queue Stats
173W - 156L
1,528 Elo+
Party 2
Artemis
Artemis
Venix4356
Artemis
Level 42
God Stats
8W - 3L
1,759 SR
Queue Stats
19W - 19L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 1 / 1
5,119
512
4,114
6,609
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
Cvlee
Thor
10
0 / 3 / 0
5,141
514
750
6,377
2,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 4 / 2
4,886
489
4,596
9,296
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
JTwasHERE
Chang'e
11
2 / 2 / 0
5,820
582
3,984
6,992
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 4 / 1
5,309
531
6,402
8,477
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 7
5,763
576
4,420
6,944
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 1 / 2
5,406
541
4,694
7,952
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
DayDreamz509
Baron Samedi
11
2 / 2 / 0
6,026
603
4,588
8,057
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Reaper16148
King Arthur
11
5 / 0 / 2
6,931
693
6,382
7,123
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Venix4356
Artemis
10
4 / 3 / 2
5,697
570
3,661
6,709
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
1
1.5
W
Bacchus
 
Bacchus
0
0
7
3.5
W
3
1
2
4
L
Thor
Cvlee
Thor
0
3
0
0
W
Baron Samedi
DayDreamz509
Baron Samedi
2
2
0
1
L
0
4
2
0.25
L
Chang'e
JTwasHERE
Chang'e
2
2
0
1
W
King Arthur
Reaper16148
King Arthur
5
0
2
6
L
3
4
1
0.88
W
Artemis
Venix4356
Artemis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,846
Damage
23,745
37,751
Taken
36,785
15,605
Mitigated
15,554
10,395
Healing
13,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,114
1,640
0
906
6,609
2,177
0
1,415
5,194
0
34,271
W
Bacchus
 
Bacchus
4,420
772
0
2,622
6,944
3,923
73
1,352
5,396
15,139
0
W
4,694
2,028
0
2,367
7,952
2,963
0
796
7,070
0
30,162
L
Thor
Cvlee
Thor
750
239
0
1,477
6,377
2,425
0
0
6,377
178
29,834
W
Baron Samedi
DayDreamz509
Baron Samedi
4,588
317
68
3,310
8,057
2,740
0
3,440
4,229
39,412
1,645
L
4,596
1,547
0
2,264
9,296
5,981
0
1,516
7,780
16,793
670
L
Chang'e
JTwasHERE
Chang'e
3,984
296
400
2,894
6,992
2,357
0
4,108
2,884
36,236
0
W
King Arthur
Reaper16148
King Arthur
6,382
832
0
2,696
7,123
4,195
25
788
6,159
0
44,945
L
6,402
4,165
0
2,454
8,477
2,665
0
1,881
6,596
0
29,294
W
Artemis
Venix4356
Artemis
3,661
1,693
0
2,359
6,709
1,733
785
1,122
5,381
0
28,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
29,823
277
Minions Killed
257
0
Camps Cleared
0
1,004,806
Distance Traveled
932,082
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,119
512
72
7
0
243,276
0
W
Bacchus
5,763
576
18
2
0
193,904
1
W
Set
5,406
541
54
5
0
208,905
0
L
Thor
5,141
514
63
6
0
189,548
0
W
Baron Samedi
6,026
603
79
8
0
176,572
0
L
Fafnir
4,886
489
33
3
0
185,694
0
L
Chang'e
5,820
582
63
6
0
204,961
0
W
King Arthur
6,931
693
60
6
0
184,206
0
L
Apollo
5,309
531
46
5
0
181,327
0
W
Artemis
5,697
570
46
5
0
168,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role